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authorLogan Hunt <loganhunt@simponic.xyz>2021-12-06 21:44:51 -0700
committerLogan Hunt <loganhunt@simponic.xyz>2021-12-06 21:44:51 -0700
commit253b267f1cee377a834860fb4deac54ef9a78b7a (patch)
treed5eb10133097ba38b46c448683debba766162785 /mpi/src/game.c
parentb3df69fd3ddd8f4ee88903bf74df67926898fd0c (diff)
downloadgol-253b267f1cee377a834860fb4deac54ef9a78b7a.tar.gz
gol-253b267f1cee377a834860fb4deac54ef9a78b7a.zip
MPI
Diffstat (limited to 'mpi/src/game.c')
-rw-r--r--mpi/src/game.c56
1 files changed, 56 insertions, 0 deletions
diff --git a/mpi/src/game.c b/mpi/src/game.c
new file mode 100644
index 0000000..de73f67
--- /dev/null
+++ b/mpi/src/game.c
@@ -0,0 +1,56 @@
+#include "game.h"
+
+int neighbors(struct GAME* game, int x, int y, unsigned char* halo_above, unsigned char* halo_below) {
+ int n = 0;
+
+ for (int dy = -1; dy <= 1; dy++) {
+ for (int dx = -1; dx <= 1; dx++) {
+ if (!(dx == 0 && dy == 0) && (x+dx) > 0 && (x+dx) < game->width+(game->padding*2)) {
+ if (y+dy == -1 && halo_above != NULL) {
+ if (halo_above[x+dx]) {
+ n++;
+ }
+ } else if (y+dy == game->height && halo_below != NULL) {
+ if (halo_below[x+dx]) {
+ n++;
+ }
+ } else if (game->grid[(y+dy) * (game->width+game->padding*2) + (x+dx)]) {
+ n++;
+ }
+ }
+ }
+ }
+ return n;
+}
+
+void next(struct GAME* game, unsigned char* halo_above, unsigned char* halo_below) {
+ unsigned char* newGrid = malloc(sizeof(unsigned char) * game->height * (game->width + 2*game->padding));
+ for (int y = 0; y < game->height; y++) {
+ for (int x = 0; x < game->width + 2*game->padding; x++) {
+ int my_neighbors = neighbors(game, x, y, halo_above, halo_below);
+ int my_coord = y * (game->width+game->padding*2) + x;
+ newGrid[my_coord] = 0; // It's possible that there are artifacts from the last iteration
+ if (game->grid[my_coord]) {
+ if (my_neighbors < 2 || my_neighbors > 3) {
+ newGrid[my_coord] = 0;
+ } else {
+ newGrid[my_coord] = 1;
+ }
+ } else {
+ if (my_neighbors == 3) {
+ newGrid[my_coord] = 1;
+ }
+ }
+ }
+ }
+ free(game->grid);
+ game->grid = newGrid;
+}
+
+void randomize(struct GAME* game) {
+ for (int y = game->padding; y < game->height+game->padding; y++) {
+ for (int x = game->padding; x < game->width+game->padding; x++) {
+ game->grid[y*(game->width+game->padding*2) + x] = (unsigned char) rand() & 1;
+ }
+ }
+}