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author | Logan Hunt <loganhunt@simponic.xyz> | 2021-12-06 21:44:51 -0700 |
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committer | Logan Hunt <loganhunt@simponic.xyz> | 2021-12-06 21:44:51 -0700 |
commit | 253b267f1cee377a834860fb4deac54ef9a78b7a (patch) | |
tree | d5eb10133097ba38b46c448683debba766162785 /mpi/src/game.c | |
parent | b3df69fd3ddd8f4ee88903bf74df67926898fd0c (diff) | |
download | gol-253b267f1cee377a834860fb4deac54ef9a78b7a.tar.gz gol-253b267f1cee377a834860fb4deac54ef9a78b7a.zip |
MPI
Diffstat (limited to 'mpi/src/game.c')
-rw-r--r-- | mpi/src/game.c | 56 |
1 files changed, 56 insertions, 0 deletions
diff --git a/mpi/src/game.c b/mpi/src/game.c new file mode 100644 index 0000000..de73f67 --- /dev/null +++ b/mpi/src/game.c @@ -0,0 +1,56 @@ +#include "game.h" + +int neighbors(struct GAME* game, int x, int y, unsigned char* halo_above, unsigned char* halo_below) { + int n = 0; + + for (int dy = -1; dy <= 1; dy++) { + for (int dx = -1; dx <= 1; dx++) { + if (!(dx == 0 && dy == 0) && (x+dx) > 0 && (x+dx) < game->width+(game->padding*2)) { + if (y+dy == -1 && halo_above != NULL) { + if (halo_above[x+dx]) { + n++; + } + } else if (y+dy == game->height && halo_below != NULL) { + if (halo_below[x+dx]) { + n++; + } + } else if (game->grid[(y+dy) * (game->width+game->padding*2) + (x+dx)]) { + n++; + } + } + } + } + return n; +} + +void next(struct GAME* game, unsigned char* halo_above, unsigned char* halo_below) { + unsigned char* newGrid = malloc(sizeof(unsigned char) * game->height * (game->width + 2*game->padding)); + for (int y = 0; y < game->height; y++) { + for (int x = 0; x < game->width + 2*game->padding; x++) { + int my_neighbors = neighbors(game, x, y, halo_above, halo_below); + int my_coord = y * (game->width+game->padding*2) + x; + newGrid[my_coord] = 0; // It's possible that there are artifacts from the last iteration + if (game->grid[my_coord]) { + if (my_neighbors < 2 || my_neighbors > 3) { + newGrid[my_coord] = 0; + } else { + newGrid[my_coord] = 1; + } + } else { + if (my_neighbors == 3) { + newGrid[my_coord] = 1; + } + } + } + } + free(game->grid); + game->grid = newGrid; +} + +void randomize(struct GAME* game) { + for (int y = game->padding; y < game->height+game->padding; y++) { + for (int x = game->padding; x < game->width+game->padding; x++) { + game->grid[y*(game->width+game->padding*2) + x] = (unsigned char) rand() & 1; + } + } +} |