diff options
Diffstat (limited to 'cuda-global/src/game.cu')
-rw-r--r-- | cuda-global/src/game.cu | 46 |
1 files changed, 46 insertions, 0 deletions
diff --git a/cuda-global/src/game.cu b/cuda-global/src/game.cu new file mode 100644 index 0000000..9021916 --- /dev/null +++ b/cuda-global/src/game.cu @@ -0,0 +1,46 @@ +#include "game.cuh" + +__device__ int neighbors(struct GAME game, int x, int y) { + int n = 0; + + for (int dy = -1; dy <= 1; dy++) { + for (int dx = -1; dx <= 1; dx++) { + if (!(dx == 0 && dy == 0) && (x+dx) > 0 && (y+dy) > 0 && (x+dx) < game.width+(game.padding*2) && (y+dy) < game.height+(game.padding*2)) { + if (game.grid[(y+dy) * (game.width+game.padding*2) + (x+dx)]) { + n++; + } + } + } + } + return n; +} + +__global__ void next(struct GAME game, unsigned char* newGrid) { + int idy = blockDim.y * blockIdx.y + threadIdx.y; + int idx = blockDim.x * blockIdx.x + threadIdx.x; + + if (idy <= game.height+game.padding*2 && idx <= game.width+game.padding*2) { + int my_neighbors = neighbors(game, idx, idy); + int my_coord = idy * (game.width+game.padding*2) + idx; + newGrid[my_coord] = 0; // It's possible that there are artifacts from the last iteration + if (game.grid[my_coord]) { + if (my_neighbors < 2 || my_neighbors > 3) { + newGrid[my_coord] = 0; + } else { + newGrid[my_coord] = 1; + } + } else { + if (my_neighbors == 3) { + newGrid[my_coord] = 1; + } + } + } +} + +void randomize(struct GAME* game) { + for (int y = game->padding; y < game->height+game->padding; y++) { + for (int x = game->padding; x < game->width+game->padding; x++) { + game->grid[y*(game->width+game->padding*2) + x] = (unsigned char) rand() & 1; + } + } +} |