diff options
Diffstat (limited to 'openmp/src/game.c')
-rw-r--r-- | openmp/src/game.c | 64 |
1 files changed, 64 insertions, 0 deletions
diff --git a/openmp/src/game.c b/openmp/src/game.c new file mode 100644 index 0000000..b5e786d --- /dev/null +++ b/openmp/src/game.c @@ -0,0 +1,64 @@ +#include "game.h" + +int neighbors(struct GAME* game, int x, int y) { + int n = 0; + for (int dy = -1; dy <= 1; dy++) { + for (int dx = -1; dx <= 1; dx++) { + if (!(dx == 0 && dy == 0) && (x+dx) > 0 && (y+dy) > 0 && (x+dx) < game->width+(game->padding*2) && (y+dy) < game->height+(game->padding*2)) { + if (game->grid[y+dy][x+dx]) { + n++; + } + } + } + } + + return n; +} + +void next(struct GAME* game, int threads) { + unsigned char** newGrid = malloc(sizeof(unsigned char*) * (game->height+(game->padding*2))); + int y,x,i,size; + size = sizeof(unsigned char) * (game->width+(game->padding*2)); + for (y = 0; y < game->height+(game->padding*2); y++) { + newGrid[y] = malloc(size); + memset(newGrid[y], 0, size); + } + int total_width = game->width+(game->padding*2); + int total_height = game->height+(game->padding*2); + + int per_thread = (total_width * total_height) / threads; + +#pragma omp parallel num_threads(threads) shared(per_thread, threads, total_width, total_height, newGrid, game) private(y,x,i) + { + int me = omp_get_thread_num(); + int thread_start = per_thread * me; + int thread_end = thread_start + per_thread + (me == threads-1 ? (total_width*total_height) % per_thread : 0); + for (i = thread_start; i < thread_end; i++) { + y = i / total_width; + x = i % total_width; + int my_neighbors = neighbors(game, x, y); + if (game->grid[y][x]) { + if (my_neighbors < 2 || my_neighbors > 3) { + newGrid[y][x] = 0; + } else { + newGrid[y][x] = 1; + } + } else { + if (my_neighbors == 3) { + newGrid[y][x] = 1; + } + } + } + } + + free(game->grid); + game->grid = newGrid; +} + +void randomize(struct GAME* game) { + for (int y = game->padding; y < game->height+game->padding; y++) { + for (int x = game->padding; x < game->width+game->padding; x++) { + game->grid[y][x] = rand() & 1; + } + } +} |