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-rw-r--r--openmp/src/main.c106
1 files changed, 106 insertions, 0 deletions
diff --git a/openmp/src/main.c b/openmp/src/main.c
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+++ b/openmp/src/main.c
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+#include <stdlib.h>
+#include <stdio.h>
+#include <string.h>
+#include <omp.h>
+
+#include "file.h"
+#include "game.h"
+#include "create_grid.h"
+
+
+/*
+ Rules for life:
+ Any live cell with fewer than two live neighbors dies (underpopulation).
+ Any live cell with two or three live neighbors continues to live.
+ Any live cell with more than three live neighbors dies (overpopulation).
+ Any dead cell with exactly three live neighbors becomes a live cell (reproduction).
+ */
+#define PADDING 10
+//#define VERBOSE 1
+#define SEED 100
+
+void simulate(int argc, char** argv) {
+ srand(SEED);
+ char* filename;
+ struct GAME game;
+ game.padding = PADDING;
+ int iterations, log_each_step, threads;
+ if (argc == 8) {
+ filename = argv[2];
+ game.width = atoi(argv[3]);
+ game.height = atoi(argv[4]);
+ iterations = atoi(argv[5]);
+ log_each_step = atoi(argv[6]);
+ threads = atoi(argv[7]);
+ } else {
+ printf("Usage: ./gol simulate <filename | random> <width> <height> <iterations> <log-each-step?1:0> <threads>\n");
+ filename = "output/out.bin";
+ game.height = 10;
+ game.width = 10;
+ iterations = 5;
+ log_each_step = 0;
+ threads = 1;
+ }
+
+ double global_start = omp_get_wtime();
+
+ // Allocate space for current grid (1 byte per tile)
+ game.grid = malloc(sizeof(unsigned char*) * (game.height+(2*game.padding)));
+ for (int i = 0; i < game.height+(2*game.padding); i++) {
+ game.grid[i] = malloc(sizeof(unsigned char) * (game.width+(2*game.padding)));
+ memset(game.grid[i], 0, game.width+(2*game.padding));
+ }
+
+ if (strcmp(filename, "random") == 0) {
+ randomize(&game);
+ } else {
+ read_in(filename, &game);
+ }
+
+ char iteration_file[1024];
+ double time_computing_life = 0;
+ double start, end;
+
+ for (int i = 0; i <= iterations; i++) {
+ if (i > 0) {
+ // Iteration 0 is just the input board
+ start = omp_get_wtime();
+ next(&game, threads);
+ end = omp_get_wtime();
+ time_computing_life += ((double) (end - start));
+ }
+ if (log_each_step) {
+ #if VERBOSE == 1
+ printf("\n===Iteration %i===\n", i);
+ for (int y = game.padding; y < game.height+game.padding; y++) {
+ for (int x = game.padding; x < game.width+game.padding; x++) {
+ printf("%s ", game.grid[y][x] ? "X" : " ");
+ }
+ printf("\n");
+ }
+ printf("===End iteration %i===\n", i);
+ #endif
+ sprintf(iteration_file, "output/iteration-%07d.bin", i);
+ write_out(iteration_file, &game);
+ }
+ }
+ double total_clock_time = ((double) (omp_get_wtime() - global_start));
+ printf("\n===Timing===\nTime computing life: %f\nClock time: %f\n", time_computing_life, total_clock_time);
+}
+
+int main(int argc, char** argv) {
+ if (argc >= 2) {
+ if (strcmp(argv[1], "simulate") == 0) {
+ simulate(argc, argv);
+ } else if (strcmp(argv[1], "create-grid") == 0) {
+ create_grid(argc, argv);
+ } else {
+ printf("Unknown input: %s\n", argv[1]);
+ exit(1);
+ }
+ } else {
+ printf("Usage: ./gol <simulate | create-grid>\n");
+ exit(1);
+ }
+ return 0;
+}