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author | Elizabeth (Lizzy) Hunt <elizabeth.hunt@simponic.xyz> | 2023-08-03 21:35:17 -0600 |
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committer | GitHub <noreply@github.com> | 2023-08-03 21:35:17 -0600 |
commit | e39b316e91e52c92c676fa2cd1acaf6c9a3e3d28 (patch) | |
tree | 9912d7befc49bec51b54b10540653efbad575539 | |
parent | 619a039942c3c02552f72275634a9f6c0788c570 (diff) | |
download | jumpstorm-e39b316e91e52c92c676fa2cd1acaf6c9a3e3d28.tar.gz jumpstorm-e39b316e91e52c92c676fa2cd1acaf6c9a3e3d28.zip |
Add a TODO that I thought of while at parents'
-rw-r--r-- | engine/systems/Input.ts | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/engine/systems/Input.ts b/engine/systems/Input.ts index 9a92163..eefb334 100644 --- a/engine/systems/Input.ts +++ b/engine/systems/Input.ts @@ -12,6 +12,9 @@ import type { Entity } from "../entities"; import { Action } from "../interfaces"; import { System, SystemNames } from "./"; +/** + * TODO: Make velocities reset on each game loop (as similar to acceleration) + */ export class Input extends System { private keys: Set<string>; private actionTimeStamps: Map<Action, number>; |