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authorElizabeth Hunt <elizabeth.hunt@simponic.xyz>2023-07-20 20:47:32 -0700
committerElizabeth Hunt <elizabeth.hunt@simponic.xyz>2023-07-20 20:47:32 -0700
commit72c6c7de12e9833f52bf2d0718d70f044f8ab57e (patch)
tree152f5f31d59011bb8c617bfbcfc44cc8f47ecad5 /client/src/JumpStorm.ts
parent0fd9fb097552686f2257c1aa689d797e80057bd1 (diff)
downloadjumpstorm-72c6c7de12e9833f52bf2d0718d70f044f8ab57e.tar.gz
jumpstorm-72c6c7de12e9833f52bf2d0718d70f044f8ab57e.zip
a bit of refactoring; importing engine into bun for server
Diffstat (limited to 'client/src/JumpStorm.ts')
-rw-r--r--client/src/JumpStorm.ts54
1 files changed, 54 insertions, 0 deletions
diff --git a/client/src/JumpStorm.ts b/client/src/JumpStorm.ts
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--- /dev/null
+++ b/client/src/JumpStorm.ts
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+import { Floor, Player } from "@engine/entities";
+import { Game } from "@engine/Game";
+import {
+ WallBounds,
+ FacingDirection,
+ Render,
+ Physics,
+ Input,
+ Collision,
+} from "@engine/systems";
+
+export class JumpStorm {
+ private game: Game;
+
+ constructor(ctx: CanvasRenderingContext2D) {
+ this.game = new Game();
+
+ [
+ this.createInputSystem(),
+ new FacingDirection(),
+ new Physics(),
+ new Collision(),
+ new WallBounds(ctx.canvas.width),
+ new Render(ctx),
+ ].forEach((system) => this.game.addSystem(system));
+
+ [new Floor(160), new Player()].forEach((entity) =>
+ this.game.addEntity(entity)
+ );
+ }
+
+ public play() {
+ this.game.start();
+
+ const loop = (timestamp: number) => {
+ this.game.doGameLoop(timestamp);
+ requestAnimationFrame(loop); // tail call recursion! /s
+ };
+ requestAnimationFrame(loop);
+ }
+
+ private createInputSystem(): Input {
+ const inputSystem = new Input();
+
+ window.addEventListener("keydown", (e) => {
+ if (!e.repeat) {
+ inputSystem.keyPressed(e.key);
+ }
+ });
+ window.addEventListener("keyup", (e) => inputSystem.keyReleased(e.key));
+
+ return inputSystem;
+ }
+}