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author | Elizabeth Hunt <elizabeth.hunt@simponic.xyz> | 2023-08-25 16:48:17 -0600 |
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committer | Elizabeth Hunt <elizabeth.hunt@simponic.xyz> | 2023-08-25 16:48:17 -0600 |
commit | 773ce84f4bf559337e132edd7fcce02a0a2598fd (patch) | |
tree | 5fd0b452b459cc5a5b6a1ed98f2d7b9af950864d /engine/entities/Player.ts | |
parent | dec7b614d895a1b507137e4a96a8999ff63aa179 (diff) | |
download | jumpstorm-773ce84f4bf559337e132edd7fcce02a0a2598fd.tar.gz jumpstorm-773ce84f4bf559337e132edd7fcce02a0a2598fd.zip |
prettier formatting
Diffstat (limited to 'engine/entities/Player.ts')
-rw-r--r-- | engine/entities/Player.ts | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/engine/entities/Player.ts b/engine/entities/Player.ts index cfe4dd2..947fbd6 100644 --- a/engine/entities/Player.ts +++ b/engine/entities/Player.ts @@ -1,5 +1,5 @@ -import { Entity, EntityNames } from "."; -import { IMAGES, SPRITE_SPECS, Sprites, type SpriteSpec } from "../config"; +import { Entity, EntityNames } from '.'; +import { IMAGES, SPRITE_SPECS, Sprites, type SpriteSpec } from '../config'; import { Jump, FacingDirection, @@ -12,16 +12,16 @@ import { Collide, Control, Mass, - Moment, -} from "../components"; -import { Direction } from "../interfaces"; + Moment +} from '../components'; +import { Direction } from '../interfaces'; export class Player extends Entity { private static MASS: number = 10; private static MOI: number = 100; private static spriteSpec: SpriteSpec = SPRITE_SPECS.get( - Sprites.COFFEE, + Sprites.COFFEE ) as SpriteSpec; constructor(playerId: string) { @@ -31,15 +31,15 @@ export class Player extends Entity { new BoundingBox( { x: 300, - y: 100, + y: 100 }, { width: Player.spriteSpec.width, height: Player.spriteSpec.height }, - 0, - ), + 0 + ) ); this.addComponent( - new Velocity({ dCartesian: { dx: 0, dy: 0 }, dTheta: 0 }), + new Velocity({ dCartesian: { dx: 0, dy: 0 }, dTheta: 0 }) ); this.addComponent(new Mass(Player.MASS)); @@ -64,8 +64,8 @@ export class Player extends Entity { { x: 0, y: 0 }, { width: Player.spriteSpec.width, height: Player.spriteSpec.height }, Player.spriteSpec.msPerFrame, - Player.spriteSpec.frames, - ), + Player.spriteSpec.frames + ) ); this.addComponent(new FacingDirection(leftSprite, rightSprite)); |