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author | Elizabeth Hunt <elizabeth.hunt@simponic.xyz> | 2023-08-21 17:22:23 -0600 |
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committer | Elizabeth Hunt <elizabeth.hunt@simponic.xyz> | 2023-08-21 17:22:23 -0600 |
commit | d64ffb5016119e54f0e20d05ae8ac9c96955d9d5 (patch) | |
tree | 11d47b519237b0266baa7208855bae19462a9abe /engine/entities | |
parent | b786fe1e723b7cf905cdd7e525375dfe96241a21 (diff) | |
download | jumpstorm-d64ffb5016119e54f0e20d05ae8ac9c96955d9d5.tar.gz jumpstorm-d64ffb5016119e54f0e20d05ae8ac9c96955d9d5.zip |
very basic server messages - need to figure shit out still
Diffstat (limited to 'engine/entities')
-rw-r--r-- | engine/entities/Entity.ts | 4 | ||||
-rw-r--r-- | engine/entities/Player.ts | 12 |
2 files changed, 8 insertions, 8 deletions
diff --git a/engine/entities/Entity.ts b/engine/entities/Entity.ts index b2d875d..4e9df78 100644 --- a/engine/entities/Entity.ts +++ b/engine/entities/Entity.ts @@ -4,8 +4,8 @@ export abstract class Entity { public readonly id: string; public readonly components: Map<string, Component>; - constructor() { - this.id = crypto.randomUUID(); + constructor(id: string = crypto.randomUUID()) { + this.id = id; this.components = new Map(); } diff --git a/engine/entities/Player.ts b/engine/entities/Player.ts index 377e0ca..03fa69b 100644 --- a/engine/entities/Player.ts +++ b/engine/entities/Player.ts @@ -21,7 +21,7 @@ export class Player extends Entity { private static MOI: number = 100; private static spriteSpec: SpriteSpec = SPRITE_SPECS.get( - Sprites.COFFEE, + Sprites.COFFEE ) as SpriteSpec; constructor() { @@ -34,12 +34,12 @@ export class Player extends Entity { y: 100, }, { width: Player.spriteSpec.width, height: Player.spriteSpec.height }, - 0, - ), + 0 + ) ); this.addComponent( - new Velocity({ dCartesian: { dx: 0, dy: 0 }, dTheta: 0 }), + new Velocity({ dCartesian: { dx: 0, dy: 0 }, dTheta: 0 }) ); this.addComponent(new Mass(Player.MASS)); @@ -64,8 +64,8 @@ export class Player extends Entity { { x: 0, y: 0 }, { width: Player.spriteSpec.width, height: Player.spriteSpec.height }, Player.spriteSpec.msPerFrame, - Player.spriteSpec.frames, - ), + Player.spriteSpec.frames + ) ); this.addComponent(new FacingDirection(leftSprite, rightSprite)); |