summaryrefslogtreecommitdiff
path: root/engine/systems/Render.ts
diff options
context:
space:
mode:
authorElizabeth (Lizzy) Hunt <elizabeth.hunt@simponic.xyz>2023-08-26 17:57:05 -0600
committerGitHub <noreply@github.com>2023-08-26 17:57:05 -0600
commit8a4ab8d79b5ce1dabb431168398b5d5111fe326c (patch)
treee60767dc5295edf379cf421e20171dc418e548b7 /engine/systems/Render.ts
parentc6e9baa0009f7cce0f6ff156a3957ef04a8cb684 (diff)
parent6ce6946a4401d2ee6fa5cb747fab7d4c658a63c8 (diff)
downloadjumpstorm-8a4ab8d79b5ce1dabb431168398b5d5111fe326c.tar.gz
jumpstorm-8a4ab8d79b5ce1dabb431168398b5d5111fe326c.zip
Merge pull request #1 from Simponic/network
Network
Diffstat (limited to 'engine/systems/Render.ts')
-rw-r--r--engine/systems/Render.ts16
1 files changed, 8 insertions, 8 deletions
diff --git a/engine/systems/Render.ts b/engine/systems/Render.ts
index 9bb4091..4a4500d 100644
--- a/engine/systems/Render.ts
+++ b/engine/systems/Render.ts
@@ -1,7 +1,7 @@
-import { System, SystemNames } from ".";
-import { BoundingBox, ComponentNames, Sprite } from "../components";
-import { Game } from "../Game";
-import { clamp } from "../utils";
+import { System, SystemNames } from '.';
+import { BoundingBox, ComponentNames, Sprite } from '../components';
+import { Game } from '../Game';
+import { clamp } from '../utils';
export class Render extends System {
private ctx: CanvasRenderingContext2D;
@@ -19,7 +19,7 @@ export class Render extends System {
sprite.update(dt);
const boundingBox = entity.getComponent<BoundingBox>(
- ComponentNames.BoundingBox,
+ ComponentNames.BoundingBox
);
// don't render if we're outside the screen
@@ -27,12 +27,12 @@ export class Render extends System {
clamp(
boundingBox.center.y,
-boundingBox.dimension.height / 2,
- this.ctx.canvas.height + boundingBox.dimension.height / 2,
+ this.ctx.canvas.height + boundingBox.dimension.height / 2
) != boundingBox.center.y ||
clamp(
boundingBox.center.x,
-boundingBox.dimension.width / 2,
- this.ctx.canvas.width + boundingBox.dimension.width / 2,
+ this.ctx.canvas.width + boundingBox.dimension.width / 2
) != boundingBox.center.x
) {
return;
@@ -41,7 +41,7 @@ export class Render extends System {
const drawArgs = {
center: boundingBox.center,
dimension: boundingBox.dimension,
- rotation: boundingBox.rotation,
+ rotation: boundingBox.rotation
};
sprite.draw(this.ctx, drawArgs);