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-rw-r--r--engine/components/BoundingBox.ts22
1 files changed, 11 insertions, 11 deletions
diff --git a/engine/components/BoundingBox.ts b/engine/components/BoundingBox.ts
index 26b404d..dbe083e 100644
--- a/engine/components/BoundingBox.ts
+++ b/engine/components/BoundingBox.ts
@@ -1,6 +1,6 @@
-import { Component, ComponentNames } from ".";
-import type { Coord2D, Dimension2D } from "../interfaces";
-import { dotProduct, rotateVector } from "../utils";
+import { Component, ComponentNames } from '.';
+import type { Coord2D, Dimension2D } from '../interfaces';
+import { dotProduct, rotateVector } from '../utils';
export class BoundingBox extends Component {
public center: Coord2D;
@@ -48,8 +48,8 @@ export class BoundingBox extends Component {
const projection = dotProduct(normal, vertex);
return [Math.min(min, projection), Math.max(max, projection)];
},
- [Infinity, -Infinity],
- ),
+ [Infinity, -Infinity]
+ )
);
if (maxThis < minBox || maxBox < minThis) return false;
@@ -64,14 +64,14 @@ export class BoundingBox extends Component {
{ x: -this.dimension.width / 2, y: -this.dimension.height / 2 },
{ x: -this.dimension.width / 2, y: this.dimension.height / 2 },
{ x: this.dimension.width / 2, y: this.dimension.height / 2 },
- { x: this.dimension.width / 2, y: -this.dimension.height / 2 },
+ { x: this.dimension.width / 2, y: -this.dimension.height / 2 }
]
.map((vertex) => rotateVector(vertex, this.rotation)) // rotate
.map((vertex) => {
// translate
return {
x: vertex.x + this.center.x,
- y: vertex.y + this.center.y,
+ y: vertex.y + this.center.y
};
});
}
@@ -92,28 +92,28 @@ export class BoundingBox extends Component {
if (rads <= Math.PI / 2) {
return {
width: Math.abs(height * Math.sin(rads) + width * Math.cos(rads)),
- height: Math.abs(width * Math.sin(rads) + height * Math.cos(rads)),
+ height: Math.abs(width * Math.sin(rads) + height * Math.cos(rads))
};
}
rads -= Math.PI / 2;
return {
width: Math.abs(height * Math.cos(rads) + width * Math.sin(rads)),
- height: Math.abs(width * Math.cos(rads) + height * Math.sin(rads)),
+ height: Math.abs(width * Math.cos(rads) + height * Math.sin(rads))
};
}
public getTopLeft(): Coord2D {
return {
x: this.center.x - this.dimension.width / 2,
- y: this.center.y - this.dimension.height / 2,
+ y: this.center.y - this.dimension.height / 2
};
}
public getBottomRight(): Coord2D {
return {
x: this.center.x + this.dimension.width / 2,
- y: this.center.y + this.dimension.height / 2,
+ y: this.center.y + this.dimension.height / 2
};
}
}