diff options
Diffstat (limited to 'engine/structures/QuadTree.ts')
-rw-r--r-- | engine/structures/QuadTree.ts | 97 |
1 files changed, 52 insertions, 45 deletions
diff --git a/engine/structures/QuadTree.ts b/engine/structures/QuadTree.ts index d1ff3b1..93702d0 100644 --- a/engine/structures/QuadTree.ts +++ b/engine/structures/QuadTree.ts @@ -1,19 +1,21 @@ -import type { Coord2D, Dimension2D } from "../interfaces"; - -interface BoxedEntry { - id: number; - dimension: Dimension2D; - center: Coord2D; -} +import type { Coord2D, Dimension2D } from '../interfaces'; +import type { BoxedEntry, RefreshingCollisionFinderBehavior } from '.'; enum Quadrant { I, II, III, - IV, + IV } -export class QuadTree { +/* + unused due to performance problems. here anyways, in case it _really_ is necessary at some point + (and to justify the amount of time i spent here). +*/ +export class QuadTree implements RefreshingCollisionFinderBehavior { + private static readonly QUADTREE_MAX_LEVELS = 3; + private static readonly QUADTREE_SPLIT_THRESHOLD = 2000; + private maxLevels: number; private splitThreshold: number; private level: number; @@ -24,34 +26,33 @@ export class QuadTree { private objects: BoxedEntry[]; constructor( - topLeft: Coord2D, + topLeft: Coord2D = { x: 0, y: 0 }, dimension: Dimension2D, - maxLevels: number, - splitThreshold: number, - level?: number, + maxLevels: number = QuadTree.QUADTREE_MAX_LEVELS, + splitThreshold: number = QuadTree.QUADTREE_SPLIT_THRESHOLD, + level: number = 0 ) { this.children = new Map<Quadrant, QuadTree>(); this.objects = []; this.maxLevels = maxLevels; this.splitThreshold = splitThreshold; - this.level = level ?? 0; + this.level = level; this.topLeft = topLeft; this.dimension = dimension; } - public insert(id: number, dimension: Dimension2D, center: Coord2D): void { - const box: BoxedEntry = { id, center, dimension }; + public insert(boxedEntry: BoxedEntry): void { if (this.hasChildren()) { - this.getQuadrants(box).forEach((quadrant) => { + this.getQuadrants(boxedEntry).forEach((quadrant) => { const quadrantBox = this.children.get(quadrant); - quadrantBox?.insert(id, dimension, center); + quadrantBox!.insert(boxedEntry); }); return; } - this.objects.push({ id, dimension, center }); + this.objects.push(boxedEntry); if ( this.objects.length > this.splitThreshold && @@ -66,22 +67,24 @@ export class QuadTree { public clear(): void { this.objects = []; + if (this.hasChildren()) { this.children.forEach((child) => child.clear()); this.children.clear(); } } - public getNeighborIds(boxedEntry: BoxedEntry): number[] { - const neighbors: number[] = this.objects.map(({ id }) => id); + public getNeighborIds(boxedEntry: BoxedEntry): Set<string> { + const neighbors = new Set<string>( + this.objects.map(({ id }) => id).filter((id) => id != boxedEntry.id) + ); if (this.hasChildren()) { this.getQuadrants(boxedEntry).forEach((quadrant) => { const quadrantBox = this.children.get(quadrant); - quadrantBox ?.getNeighborIds(boxedEntry) - .forEach((id) => neighbors.push(id)); + .forEach((id) => neighbors.add(id)); }); } @@ -99,9 +102,9 @@ export class QuadTree { [Quadrant.III, { x: this.topLeft.x, y: this.topLeft.y + halfHeight }], [ Quadrant.IV, - { x: this.topLeft.x + halfWidth, y: this.topLeft.y + halfHeight }, - ], - ] as [[Quadrant, Coord2D]] + { x: this.topLeft.x + halfWidth, y: this.topLeft.y + halfHeight } + ] + ] as [Quadrant, Coord2D][] ).forEach(([quadrant, pos]) => { this.children.set( quadrant, @@ -110,8 +113,8 @@ export class QuadTree { { width: halfWidth, height: halfHeight }, this.maxLevels, this.splitThreshold, - this.level + 1, - ), + this.level + 1 + ) ); }); } @@ -119,52 +122,48 @@ export class QuadTree { private getQuadrants(boxedEntry: BoxedEntry): Quadrant[] { const treeCenter: Coord2D = { x: this.topLeft.x + this.dimension.width / 2, - y: this.topLeft.y + this.dimension.height / 2, + y: this.topLeft.y + this.dimension.height / 2 }; return ( [ [ Quadrant.I, - (x: number, y: number) => x >= treeCenter.x && y < treeCenter.y, + (x: number, y: number) => x >= treeCenter.x && y < treeCenter.y ], [ Quadrant.II, - (x: number, y: number) => x < treeCenter.x && y < treeCenter.y, + (x: number, y: number) => x < treeCenter.x && y < treeCenter.y ], [ Quadrant.III, - (x: number, y: number) => x < treeCenter.x && y >= treeCenter.y, + (x: number, y: number) => x < treeCenter.x && y >= treeCenter.y ], [ Quadrant.IV, - (x: number, y: number) => x >= treeCenter.x && y >= treeCenter.y, - ], - ] as [[Quadrant, (x: number, y: number) => boolean]] + (x: number, y: number) => x >= treeCenter.x && y >= treeCenter.y + ] + ] as [Quadrant, (x: number, y: number) => boolean][] ) .filter( ([_quadrant, condition]) => condition( boxedEntry.center.x + boxedEntry.dimension.width / 2, - boxedEntry.center.y + boxedEntry.dimension.height / 2, + boxedEntry.center.y + boxedEntry.dimension.height / 2 ) || condition( boxedEntry.center.x - boxedEntry.dimension.width / 2, - boxedEntry.center.y - boxedEntry.dimension.height / 2, - ), + boxedEntry.center.y - boxedEntry.dimension.height / 2 + ) ) .map(([quadrant]) => quadrant); } private realignObjects(): void { this.objects.forEach((boxedEntry) => { - this.getQuadrants(boxedEntry).forEach((direction) => { - const quadrant = this.children.get(direction); - quadrant?.insert( - boxedEntry.id, - boxedEntry.dimension, - boxedEntry.center, - ); + this.getQuadrants(boxedEntry).forEach((quadrant) => { + const quadrantBox = this.children.get(quadrant); + quadrantBox!.insert(boxedEntry); }); }); @@ -174,4 +173,12 @@ export class QuadTree { private hasChildren() { return this.children && this.children.size > 0; } + + public setTopLeft(topLeft: Coord2D) { + this.topLeft = topLeft; + } + + public setDimension(dimension: Dimension2D) { + this.dimension = dimension; + } } |