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-rw-r--r--server/src/server.ts75
1 files changed, 49 insertions, 26 deletions
diff --git a/server/src/server.ts b/server/src/server.ts
index 74d901b..9a73f11 100644
--- a/server/src/server.ts
+++ b/server/src/server.ts
@@ -1,37 +1,60 @@
import { Game } from "../../engine/Game";
import { Floor, Player } from "../../engine/entities";
-import { WallBounds, Physics, Collision } from "../../engine/systems";
+import {
+ WallBounds,
+ Physics,
+ Collision,
+ MessageQueueProvider,
+ MessagePublisher,
+} from "../../engine/systems";
import { Miscellaneous } from "../../engine/config";
const TICK_RATE = 60 / 1000;
-const game = new Game();
+class Server {
+ private server: any;
+ private game: Game;
-[
- new Physics(),
- new Collision({ width: Miscellaneous.WIDTH, height: Miscellaneous.HEIGHT }),
- new WallBounds(Miscellaneous.WIDTH),
-].forEach((system) => game.addSystem(system));
+ constructor() {
+ this.game = new Game();
-[new Floor(160), new Player()].forEach((entity) => game.addEntity(entity));
+ [
+ new Physics(),
+ new Collision({
+ width: Miscellaneous.WIDTH,
+ height: Miscellaneous.HEIGHT,
+ }),
+ new WallBounds(Miscellaneous.WIDTH),
+ ].forEach((system) => this.game.addSystem(system));
-game.start();
-setInterval(() => {
- game.doGameLoop(performance.now());
-}, TICK_RATE);
+ [new Floor(160), new Player()].forEach((entity) =>
+ this.game.addEntity(entity),
+ );
-const server = Bun.serve<>({
- port: 8080,
- fetch(req, server) {
- server.upgrade(req, {
- data: {},
+ this.game.start();
+ setInterval(() => {
+ this.game.doGameLoop(performance.now());
+ }, TICK_RATE);
+
+ this.server = Bun.serve<any>({
+ websocket: {
+ open(ws) {
+ ws.subscribe("the-group-chat");
+ ws.publish("the-group-chat", msg);
+ },
+ message(ws, message) {
+ // this is a group chat
+ // so the server re-broadcasts incoming message to everyone
+ ws.publish("the-group-chat", `${ws.data.username}: ${message}`);
+ },
+ close(ws) {
+ const msg = `${ws.data.username} has left the chat`;
+ ws.unsubscribe("the-group-chat");
+ ws.publish("the-group-chat", msg);
+ },
+ },
});
- },
- websocket: {
- // handler called when a message is received
- async message(ws, message) {
- console.log(`Received ${message}`);
- },
- },
-});
-console.log(`Listening on localhost:${server.port}`);
+ }
+}
+
+new Server();