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import { Action } from "../interfaces";
export namespace KeyConstants {
export const KeyActions: Record<string, Action> = {
a: Action.MOVE_LEFT,
ArrowLeft: Action.MOVE_LEFT,
d: Action.MOVE_RIGHT,
ArrowRight: Action.MOVE_RIGHT,
w: Action.JUMP,
ArrowUp: Action.JUMP,
};
export const ActionKeys: Map<Action, string[]> = Object.keys(
KeyActions
).reduce((acc: Map<Action, string[]>, key) => {
const action = KeyActions[key];
if (acc.has(action)) {
acc.get(action).push(key);
return acc;
}
acc.set(action, [key]);
return acc;
}, new Map<Action, string[]>());
}
export namespace PhysicsConstants {
export const MAX_JUMP_TIME_MS = 150;
export const GRAVITY = 0.0075;
export const PLAYER_MOVE_VEL = 1;
export const PLAYER_JUMP_ACC = -0.01;
export const PLAYER_JUMP_INITIAL_VEL = -0.9;
}
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