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import { Floor, Player } from "@engine/entities";
import { Game } from "@engine/Game";
import {
WallBounds,
FacingDirection,
Render,
Physics,
Input,
Collision,
} from "@engine/systems";
export class JumpStorm {
private game: Game;
private socket: WebSocket;
constructor(ctx: CanvasRenderingContext2D) {
this.game = new Game();
this.socket = new WebSocket("ws://localhost:8080");
this.socket.onopen = () => {
this.socket.send("gaming");
console.log("OPENED SOCKET");
};
[
this.createInputSystem(),
new FacingDirection(),
new Physics(),
new Collision(),
new WallBounds(ctx.canvas.width),
new Render(ctx),
].forEach((system) => this.game.addSystem(system));
[new Floor(160), new Player()].forEach((entity) =>
this.game.addEntity(entity)
);
}
public play() {
this.game.start();
const loop = (timestamp: number) => {
this.game.doGameLoop(timestamp);
requestAnimationFrame(loop); // tail call recursion! /s
};
requestAnimationFrame(loop);
}
private createInputSystem(): Input {
const inputSystem = new Input();
window.addEventListener("keydown", (e) => {
if (!e.repeat) {
inputSystem.keyPressed(e.key);
}
});
window.addEventListener("keyup", (e) => inputSystem.keyReleased(e.key));
return inputSystem;
}
}
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