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import {
ComponentNames,
Velocity,
FacingDirection as FacingDirectionComponent,
Control,
} from "../components";
import { Game } from "../Game";
import { System, SystemNames } from "./";
export class FacingDirection extends System {
constructor() {
super(SystemNames.FacingDirection);
}
public update(_dt: number, game: Game) {
game.forEachEntityWithComponent(
ComponentNames.FacingDirection,
(entity) => {
if (!entity.hasComponent(ComponentNames.Velocity)) {
return;
}
const totalVelocity: Velocity = new Velocity();
const control = entity.getComponent<Control>(ComponentNames.Control);
const velocity = entity.getComponent<Velocity>(ComponentNames.Velocity);
totalVelocity.add(velocity);
if (control) {
totalVelocity.add(control.controlVelocity);
}
const facingDirection = entity.getComponent<FacingDirectionComponent>(
ComponentNames.FacingDirection,
);
if (totalVelocity.dCartesian.dx > 0) {
entity.addComponent(facingDirection.facingRightSprite);
} else if (totalVelocity.dCartesian.dx < 0) {
entity.addComponent(facingDirection.facingLeftSprite);
}
},
);
}
}
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