blob: 965e0d71054532aa26b4918f2283d13bffb124f4 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
|
import { Grid } from '@engine/structures';
import {
ServerMessageProcessor,
ServerSocketMessagePublisher,
ServerSocketMessageReceiver
} from './network';
import { Collision, NetworkUpdate, Physics, WallBounds } from '@engine/systems';
import { Game } from '@engine/Game';
import { Constants } from './constants';
import { GameServer } from './server';
const messageReceiver = new ServerSocketMessageReceiver();
const messagePublisher = new ServerSocketMessagePublisher();
const messageProcessor = new ServerMessageProcessor();
const game = new Game();
const server = new GameServer(game, messageReceiver, messagePublisher);
[
new Physics(),
new Collision(new Grid()),
new WallBounds(),
new NetworkUpdate(messageReceiver, messagePublisher, messageProcessor)
].forEach((system) => game.addSystem(system));
game.start();
setInterval(() => {
game.doGameLoop(performance.now());
}, Constants.SERVER_TICK_RATE);
server.serve();
|