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import { Game } from "@engine/Game";
import { Floor, Player } from "@engine/entities";
import {
WallBounds,
Physics,
Collision,
NetworkUpdate,
MessageQueueProvider,
MessagePublisher,
} from "@engine/systems";
import { Grid } from "@engine/structures";
import { Miscellaneous } from "@engine/config";
import { Server } from "bun";
class ServerSocketMessageReceiver implements MessageQueueProvider {
private messages: any[];
constructor() {
this.messages = [];
}
addMessage(message: any) {
this.messages.push(message);
}
getNewMessages() {
return this.messages;
}
clearMessages() {
this.messages = [];
}
}
class ServerSocketMessagePublisher implements MessagePublisher {
private server: Server;
private messages: any[];
constructor(server: Server) {
this.server = server;
this.messages = [];
}
addMessage(_message: any) {}
publish() {}
}
const game = new Game();
const messageReceiver = new ServerSocketMessageReceiver();
const server = Bun.serve<{ sessionId: string }>({
port: 8080,
fetch: async (req, server): Promise<string> => {
const sessionId = crypto.randomUUID();
server.upgrade(req, {
headers: {
"Set-Cookie": `SessionId=${sessionId}`,
},
data: {
sessionId,
},
});
return sessionId;
},
websocket: {
open(ws) {
const { sessionId } = ws.data;
if (sessionControllableEntities.has(sessionId)) {
return;
}
const player = new Player();
game.addEntity(player);
sessionControllableEntities.set(sessionId, new Set(player.id));
},
message(ws, message) {
console.log(JSON.parse(message));
messageReceiver.addMessage(message);
},
close(ws) {},
},
});
const messagePublisher = new ServerSocketMessagePublisher(server);
[
new Physics(),
new Collision(new Grid()),
new WallBounds(Miscellaneous.WIDTH),
new NetworkUpdate(messageReceiver, messagePublisher),
].forEach((system) => game.addSystem(system));
[new Floor(160), new Player()].forEach((entity) => game.addEntity(entity));
game.start();
setInterval(() => {
game.doGameLoop(performance.now());
}, Miscellaneous.SERVER_TICK_RATE);
const sessionControllableEntities: Map<string, Set<string>> = new Map();
console.log(`Listening on ${server.hostname}:${server.port}`);
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