diff options
Diffstat (limited to 'centipede/js/game/sprites.js')
-rw-r--r-- | centipede/js/game/sprites.js | 120 |
1 files changed, 120 insertions, 0 deletions
diff --git a/centipede/js/game/sprites.js b/centipede/js/game/sprites.js new file mode 100644 index 0000000..3cdd77f --- /dev/null +++ b/centipede/js/game/sprites.js @@ -0,0 +1,120 @@ +game.sprites = { + centipedeHead: game.graphics.Sprite({ + sheetSrc: "assets/images/centipede-assets.png", + spriteX: 0, + spriteY: 0, + spriteWidth: 40, + spriteHeight: 40, + numFrames: 4, + timePerFrame: 100, + }), + centipedeBody: game.graphics.Sprite({ + sheetSrc: "assets/images/centipede-assets.png", + spriteX: 0, + spriteY: 80, + spriteWidth: 40, + spriteHeight: 40, + numFrames: 4, + timePerFrame: 100, + }), + spider: game.graphics.Sprite({ + sheetSrc: "assets/images/centipede-assets.png", + spriteX: 0, + spriteY: 160, + spriteWidth: 80, + spriteHeight: 40, + numFrames: 8, + timePerFrame: 100, + cols: 4, + rows: 2, + }), + flea: game.graphics.Sprite({ + sheetSrc: "assets/images/centipede-assets.png", + spriteX: 320, + spriteY: 160, + spriteWidth: 45, + spriteHeight: 40, + numFrames: 4, + timePerFrame: 500, + cols: 2, + rows: 2, + }), + scorpion: game.graphics.Sprite({ + sheetSrc: "assets/images/centipede-assets.png", + spriteX: 0, + spriteY: 280, + spriteWidth: 80, + spriteHeight: 40, + numFrames: 4, + timePerFrame: 500, + cols: 4, + }), + ship: game.graphics.Sprite({ + sheetSrc: "assets/images/centipede-assets.png", + spriteX: 0, + spriteY: 400, + spriteWidth: 40, + spriteHeight: 40, + numFrames: 1, + timePerFrame: 0, + cols: 1, + rows: 1 + }), + bullet: game.graphics.Sprite({ + drawFunction: (_elapsedTime, {x, y, rot, width, height}, context) => { + context.save(); + context.translate(x+width/2, y+height/2); + context.rotate(rot * Math.PI / 180); + context.translate(-x-width/2, -y-height/2); + const fillStyle = context.fillStyle; + context.fillStyle = "#FF0000"; + context.fillRect(x, y, width, height); + context.fillStyle = fillStyle; + context.restore(); + } + }), + explosionBig: game.graphics.Sprite({ + sheetSrc: "assets/images/centipede-assets.png", + spriteX: 0, + spriteY: 320, + numFrames: 8, + spriteWidth: 80, + spriteHeight: 40, + cols: 4, + rows: 2, + timePerFrame: 30, + }), + explosionSmall: game.graphics.Sprite({ + sheetSrc: "assets/images/centipede-assets.png", + spriteX: 320, + spriteY: 320, + numFrames: 6, + spriteWidth: 40, + spriteHeight: 40, + cols: 3, + rows: 2, + timePerFrame: 30, + }), + regularMushrooms: [3,2,1,0].map(i => + game.graphics.Sprite({ + sheetSrc: "assets/images/centipede-assets.png", + spriteX: 320 + i*40, + spriteY: 0, + numFrames: 1, + spriteWidth: 40, + spriteHeight: 40, + timePerFrame: 0, + }) + ), + poisonMushrooms: [3,2,1,0].map(i => + game.graphics.Sprite({ + sheetSrc: "assets/images/centipede-assets.png", + spriteX: 320 + i*40, + spriteY: 40, + numFrames: 1, + spriteWidth: 40, + spriteHeight: 40, + timePerFrame: 0, + }) + ) +};
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