diff options
Diffstat (limited to 'maize-maze/js/game.js')
-rw-r--r-- | maize-maze/js/game.js | 249 |
1 files changed, 249 insertions, 0 deletions
diff --git a/maize-maze/js/game.js b/maize-maze/js/game.js new file mode 100644 index 0000000..1249a20 --- /dev/null +++ b/maize-maze/js/game.js @@ -0,0 +1,249 @@ +let canvas,context; + +const HEIGHT = 1000; +const WIDTH = 1000; + +// Next assignment: don't use so much effing global data +let n = 10; +let maze; + +let total_time; + +let player_pos = []; +let goal_pos = []; + +let myInput = input.Keyboard(); + +let show_player_path = false; +let player_path = []; +let show_next_move = false; +let show_shortest_path = false; +let shortest_path = []; + +let do_score_update = false; +let scores = []; +let initial_shortest_path_length = 0; +let current_score; + +let do_time_update = false; +let dom_time; +let elapsed_time; +let last_time; + +function render_maze(maze, n, dx, dy) { + for (let i = 0; i < n; i++) { + for (let j = 0; j < n; j++) { + context.beginPath(); + if (maze[i][j].left) { + context.moveTo(j * dx, i * dy); + context.lineTo(j * dx, (i + 1) * dy); + } + if (maze[i][j].right) { + context.moveTo((j + 1) * dx, i * dy); + context.lineTo((j + 1) * dx, (i + 1) * dy); + } + if (maze[i][j].top) { + context.moveTo(j * dx, i * dy); + context.lineTo((j + 1) * dx, i * dy); + } + if (maze[i][j].bottom) { + context.moveTo(j * dx, (i + 1) * dy); + context.lineTo((j + 1) * dx, (i + 1) * dy); + } + context.stroke(); + } + } +} + +function render_player(x, y, dx, dy) { + context.drawImage(PLAYER, x*dx, y*dy, dx, dy); +} + +function render_scores(scores) { + let html = scores.sort((a,b) => a-b).map((x,i) => `${i+1}: ${x}`).join('<br>'); + document.getElementById('scores').innerHTML = html; +} + +function render_time(total_time) { + document.getElementById('elapsed-time').innerHTML = total_time; +} + +function render_goal(x, y, dx, dy) { + context.drawImage(GOAL, x*dx, y*dy, dx, dy); +} + +function render_background(n, dx, dy) { + for (let x = 0; x < WIDTH; x += WIDTH/n) { + for (let y = 0; y < HEIGHT; y += HEIGHT/n) { + context.drawImage(BACKGROUND, x, y, dx, dy); + } + } +} + +function render_circle(x,y,r,color) { + context.beginPath(); + context.fillStyle = color; + context.arc(x, y, r, 0, 2*Math.PI); + context.fill(); + context.stroke(); +} + +function render_path(path, dx, dy, color) { + path.map((coord) => { + render_circle(coord[0]*dx + dx/2, coord[1]*dy + dy/2, Math.min(dx/4, dy/4), color); + }); +} + +function render(elapsed) { + const dx = WIDTH / n; + const dy = HEIGHT / n; + + context.fillStyle = 'rgba(255,255,255,255)'; + context.fillRect(0, 0, canvas.width, canvas.height); + context.rect(0, 0, canvas.width, canvas.height); + context.stroke(); + + render_background(n, dx, dy); + render_maze(maze, n, dx, dy); + + if (show_player_path) { + render_path(player_path, dx, dy, 'rgba(255, 0, 0, 255)'); + } + + if (show_shortest_path) { + render_path(shortest_path, dx, dy, 'rgba(255, 255, 0, 255)'); + } + + if (show_next_move && shortest_path.length>1) { + render_path([shortest_path[1]], dx, dy, 'rgba(255, 255, 0, 255)'); + } + + if (do_score_update) { + render_scores(scores); + } + if (do_time_update) { + render_time(dom_time); + } + + render_player(Math.floor(player_pos[0]), Math.floor(player_pos[1]), dx, dy); + render_goal(goal_pos[0], goal_pos[1], dx, dy); +} + +let key_actions_down = {}; +let key_actions = { + "move_up": ['ArrowUp', 'i', 'w'], + "move_right": ['ArrowRight', 'l', 'd'], + "move_down": ['ArrowDown', 'k', 's'], + "move_left": ['ArrowLeft', 'j', 'a'], + "breadcrumbs": ['b'], + "shortest_path": ['p'], + "hint": ['h'] +}; +function handle_input(input) { + if (input) { + if (any(key_actions['move_up'].map((x) => input.keys[x])) && !key_actions_down['move_up'] && player_pos[1] > 0) { + key_actions_down['move_up'] = true; + if (!maze[player_pos[1]][player_pos[0]].top) { + player_pos[1] -= 1; + } + } + if (any(key_actions['move_right'].map((x) => input.keys[x])) && !key_actions_down['move_right'] && player_pos[0] < n-1) { + key_actions_down['move_right'] = true; + if (!maze[player_pos[1]][player_pos[0]].right) { + player_pos[0] += 1; + } + } + if (any(key_actions['move_down'].map((x) => input.keys[x])) && !key_actions_down['move_down'] && player_pos[1] < n-1) { + key_actions_down['move_down'] = true; + if (!maze[player_pos[1]][player_pos[0]].bottom) { + player_pos[1] += 1; + } + } + if (any(key_actions['move_left'].map((x) => input.keys[x])) && !key_actions_down['move_left'] && player_pos[0] > 0) { + key_actions_down['move_left'] = true; + if (!maze[player_pos[1]][player_pos[0]].left) { + player_pos[0] -= 1; + } + } + if (input.keys['b'] && !key_actions_down['breadcrumbs']) { + key_actions_down['breadcrumbs'] = true; + show_player_path = !show_player_path; + } + if (input.keys['p'] && !key_actions_down['shortest_path']) { + key_actions_down['shortest_path'] = true; + show_shortest_path = !show_shortest_path; + } + if (input.keys['h'] && !key_actions_down['hint']) { + key_actions_down['hint'] = true; + show_next_move = !show_next_move; + } + Object.keys(key_actions).map((x) => { + if (key_actions_down[x] && !any(key_actions[x].map((y) => input.keys[y]))) { + key_actions_down[x] = false; + } + }); + } +} + +function update(elapsed) { + total_time += elapsed; + + if (do_score_update) { + do_score_update = false; + } + if (do_time_update) { + do_time_update = false; + } + + if (JSON.stringify(player_pos) !== JSON.stringify(player_path[player_path.length-1])) { + player_path.push([player_pos[0], player_pos[1]]); + shortest_path = solve_maze(maze, player_pos[0], player_pos[1], goal_pos[0], goal_pos[1]); + } + + if (total_time / 1000 > dom_time) { + dom_time = Math.floor(total_time/1000); + } + do_time_update = true; + + if (player_pos[0] == goal_pos[0] && player_pos[1] == goal_pos[1]) { + current_score = player_path.length - initial_shortest_path_length; + scores.push(current_score); + initialize(); + do_score_update = true; + } +} + +function initialize(new_n) { + if (new_n) { + n = new_n; + } + maze = generate_maze(n); + player_pos = [random_in_range(0, 2), random_in_range(0, 2)]; + goal_pos = [random_in_range(n-2, n), random_in_range(n-2, n)]; + player_path = []; + shortest_path = solve_maze(maze, player_pos[0], player_pos[1], goal_pos[0], goal_pos[1]); + initial_shortest_path_length = shortest_path.length; + total_time = 0; + current_score = 0; + dom_time = 0; + last_time = performance.now(); +} + +function game_loop(time_stamp) { + elapsed_time = time_stamp - last_time; + last_time = time_stamp; + handle_input(myInput); + update(elapsed_time); + render(elapsed_time); + + // Wow! Tail call recursion! /sarcasm + requestAnimationFrame(game_loop); +} + +window.onload = function() { + initialize(); + canvas = document.getElementById('canvas'); + context = canvas.getContext('2d'); + + game_loop(performance.now()); +} |