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path: root/centipede/js/game/objects/player.js
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game.Player = (spec) => {
  const object = game.Object(spec);
  object.poisonedTimer = 4000;
  object.elapsedPoisonedTimer = 0;
  object.poisoned = false;
  object.bulletTimer = spec.bulletTimer ?? 150;
  object.maxPlayerHeight = spec.maxPlayerHeight ?? game.height - object.height*6;
  object.elapsedBulletTimer = 0;
  object.lives = spec.lives ?? 3;

  const parentUpdate = object.update; 
  object.update = (elapsedTime) => {
    parentUpdate(elapsedTime);
    object.x = Math.max(0, Math.min(object.x, game.width - object.width));
    object.y = Math.max(object.maxPlayerHeight, Math.min(object.y, game.height - object.height));
    object.dx = object.dy = 0;
    object.elapsedBulletTimer += elapsedTime;
  };
  object.moveUp = () => {
    object.dy = -0.75;
  }
  object.moveDown = () => {
    object.dy = 0.75;
  }
  object.moveLeft = () => {
    object.dx = -0.5;
  }
  object.moveRight = () => {
    object.dx = 0.5;
  }

  object.shoot = () => {
    if (object.elapsedBulletTimer > object.bulletTimer) {
      object.elapsedBulletTimer = 0;
      game.bullets.push(game.Bullet({x: object.x + object.width/2 - 5, y: object.y-object.height/2, dx: 0, dy: -1.5, width: 5, height: 50, sprite: game.sprites.bullet}));
      game.sounds.laser.load();
      game.sounds.laser.play();
    }
  }

  object.onMushroomCollision = (mushroom) => {
    if (mushroom.poisoned) {
      mushroom.state = 0;
      object.poison();
    }
    if (mushroom.x > object.x) {
      object.x = mushroom.x - mushroom.width;
    }
    if (mushroom.x < object.x) {
      object.x = mushroom.x + mushroom.width;
    }
  }

  object.kill = () => {
    object.lives--;
    game.resetObjects();
    if (object.lives == 0) {
      game.gameOver();
    }
  }

  return object;
}