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authorLogan Hunt <loganthebean222@gmail.com>2020-08-12 14:13:50 -0600
committerLogan Hunt <loganthebean222@gmail.com>2020-08-12 14:13:50 -0600
commit70ea8877ace50d2ce609d7d5f721c887b0ea83ec (patch)
tree514aa4f3d10b0a1db21928f8a002aa10458ecbb5 /src/rifle.cpp
parent495f771530ce1869098bc568f34c243697cab73c (diff)
downloadskeet-cs165-70ea8877ace50d2ce609d7d5f721c887b0ea83ec.tar.gz
skeet-cs165-70ea8877ace50d2ce609d7d5f721c887b0ea83ec.zip
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+/*************************************************************
+ * File: rifle.cpp
+ * Author: Br. Burton
+ *
+ * Description: Contains the function bodies for the rifle class.
+ *
+ * Please DO NOT share this code with other students from
+ * other sections or other semesters. They may not receive
+ * the same code that you are receiving.
+ *************************************************************/
+
+#include "rifle.h"
+#include "point.h"
+#include "uiDraw.h"
+
+#include <cassert>
+
+void Rifle :: draw() const
+{
+ assert(angle >= ANGLE_MIN);
+ assert(angle <= ANGLE_MAX);
+
+ drawRect(point, RIFLE_WIDTH, RIFLE_HEIGHT, 90 - angle);
+}
+
+void Rifle :: moveLeft()
+{
+ angle -= RIFLE_MOVE_AMOUNT;
+
+ if (angle < ANGLE_MIN)
+ {
+ angle = ANGLE_MIN;
+ }
+}
+
+
+void Rifle :: moveRight()
+{
+ angle += RIFLE_MOVE_AMOUNT;
+
+ if (angle > ANGLE_MAX)
+ {
+ angle = ANGLE_MAX;
+ }
+}