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/*************************************************************
* File: game.h
* Author: Br. Burton
*
* Description: The game of Skeet. This class holds each piece
* of the game (birds, bullets, rifle, score). It also has
* methods that make the game happen (advance, interact, etc.)
*
* Please DO NOT share this code with other students from
* other sections or other semesters. They may not receive
* the same code that you are receiving.
*************************************************************/
#ifndef GAME_H
#define GAME_H
#include <vector>
#include "uiDraw.h"
#include "uiInteract.h"
#include "point.h"
#include "velocity.h"
#include "rifle.h"
// TODO: include your bullet and bird classes
#include "bullet.h"
#include "bird.h"
#include "sacredBird.h"
#include "toughBird.h"
#include "standardBird.h"
#include "UFO.h"
#define CLOSE_ENOUGH 15
/*****************************************
* GAME
* The main game class containing all the state
*****************************************/
class Game
{
public:
/*********************************************
* Constructor
* Initializes the game
*********************************************/
Game(Point tl, Point br);
~Game();
/*********************************************
* Function: handleInput
* Description: Takes actions according to whatever
* keys the user has pressed.
*********************************************/
void handleInput(const Interface & ui);
/*********************************************
* Function: advance
* Description: Move everything forward one
* step in time.
*********************************************/
void advance();
/*********************************************
* Function: draw
* Description: draws everything for the game.
*********************************************/
void draw(const Interface & ui);
private:
// The coordinates of the screen
Point topLeft;
Point bottomRight;
int score;
Rifle rifle;
std::vector<Bullet> bullets;
// TODO: declare your bird here (e.g., "Bird * bird;")
Bird * bird[3];
/*************************************************
* Private methods to help with the game logic.
*************************************************/
bool isOnScreen(const Point & point);
void advanceBullets();
void advanceBird();
Bird* createBird();
void handleCollisions();
void cleanUpZombies();
/*************************************************
* Private value to check if user want to play
*************************************************/
bool bStartGame;
void startGame();
};
#endif /* GAME_H */
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