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#ifndef GUN_H
#define GUN_H

#include "point.h"
#include "object.h"
#include "SFML/Graphics.hpp"

class Gun : public Object {
    public:
        Gun();
        Gun(const Point &point, const sf::Texture &texture, const int width, const int height);
        void draw(sf::RenderWindow &window);
};
#endif