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#include "object.h"
#include "point.h"
#include "velocity.h"
#include "acceleration.h"
Object :: Object() {
setAngle(0.0f);
setWidth(0);
setHeight(0);
setPoint(Point());
setVelocity(Velocity());
setAcceleration(Acceleration());
setAlive(true);
}
Object :: Object(const Point &point) {
setAngle(0.0f);
setWidth(0);
setHeight(0);
setPoint(point);
setVelocity(Velocity());
setAcceleration(Acceleration());
setAlive(true);
}
Object :: Object(const Point &point, const Velocity &velocity) {
setAngle(0.0f);
setWidth(0);
setHeight(0);
setPoint(point);
setVelocity(velocity);
setAcceleration(Acceleration());
setAlive(true);
}
Object :: Object(const Point &point, const Velocity &velocity, const Acceleration &acceleration) {
setAngle(0.0f);
setWidth(0);
setHeight(0);
setPoint(point);
setVelocity(velocity);
setAcceleration(acceleration);
setAlive(true);
}
void Object :: setAngle(const float angle) {
this->angle = angle;
}
void Object :: setWidth(const int width) {
this->width = width;
}
void Object :: setHeight(const int height) {
this->height = height;
}
void Object :: setPoint(const Point &point) {
this->point = point;
}
void Object :: setVelocity(const Velocity &velocity) {
this->velocity = velocity;
}
void Object :: setAcceleration(const Acceleration &acceleration) {
this->acceleration = acceleration;
}
void Object :: setAlive(const bool alive) {
this->alive = alive;
}
void Object :: setTexture(const sf::Texture &texture) {
this->texture = texture;
}
void Object :: setSprite(const sf::Sprite &sprite) {
this->sprite = sprite;
}
float Object :: getAngle() {
return this->angle;
}
int Object :: getWidth() {
return this->width;
}
int Object :: getHeight() {
return this->height;
}
Point Object :: getPoint() {
return this->point;
}
Velocity Object :: getVelocity() {
return this->velocity;
}
Acceleration Object :: getAcceleration() {
return this->acceleration;
}
bool Object :: getAlive() {
return this->alive;
}
sf::Texture Object :: getTexture() {
return this->texture;
}
sf::Sprite Object :: getSprite() {
return this->sprite;
}
void Object :: kill() {
setAlive(false);
}
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