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#ifndef OBJECT_H
#define OBJECT_H
#include "point.h"
#include "velocity.h"
#include "acceleration.h"
#include <SFML/Graphics.hpp>
class Object {
protected:
int width, height;
float angle;
Point point;
Velocity velocity;
Acceleration acceleration;
bool alive;
sf::Texture texture;
sf::Sprite sprite;
public:
Object();
Object(const Point &point);
Object(const Point &point, const Velocity &velocity);
Object(const Point &point, const Velocity &velocity, const Acceleration &acc);
void setAngle(const float angle);
void setWidth(const int width);
void setHeight(const int height);
void setPoint(const Point &point);
void setVelocity(const Velocity &velocity);
void setAcceleration(const Acceleration &acc);
void setAlive(const bool alive);
void setTexture(const sf::Texture &texture);
void setSprite(const sf::Sprite &sprite);
float getAngle();
int getWidth();
int getHeight();
Point getPoint();
Velocity getVelocity();
Acceleration getAcceleration();
bool getAlive();
sf::Texture getTexture();
sf::Sprite getSprite();
void kill();
virtual void update() {
this->velocity.update(this->acceleration);
this->point.update(this->velocity);
}
virtual void draw(sf::RenderWindow &window) = 0;
};
#endif
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