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#ifndef PLAYER_H
#define PLAYER_H

#include "object.h"
#include "point.h"
#include "velocity.h"
#include "gun.h"
#include <SFML/Graphics.hpp>
#include <SFML/Window.hpp>


class Player : public Object {
    private:
        float health;
        Gun gun;
        sf::Color color;
    public:
        Player (const Point &point, const Velocity &velocity, sf::Color &color, const Gun &gun);
        void setGun(const Gun &gun);
        void setHealth(const float health);
        void setColor(const sf::Color &color);
        float getHealth();
        sf::Color getColor();
        Gun getGun();

        void draw(sf::RenderWindow &window);
};

#endif