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#include "point.h"
#include "velocity.h"
Point :: Point() {
setX(0.0f);
setY(0.0f);
}
Point :: Point (const float x, const float y) {
setX(x);
setY(y);
}
void Point :: setX(const float x) {
this->x = x;
}
void Point :: setY(const float y) {
this->y = y;
}
float Point :: getX() {
return this->x;
}
float Point :: getY() {
return this->y;
}
void Point :: update(Velocity &vel) {
this->x += vel.getDx();
this->y += vel.getDy();
}
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