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| author | Elizabeth Hunt <me@liz.coffee> | 2025-10-26 17:25:13 -0700 |
|---|---|---|
| committer | Elizabeth Hunt <me@liz.coffee> | 2025-10-26 17:25:13 -0700 |
| commit | 395aa7d1c312e495517701be11c21425d9a5838e (patch) | |
| tree | 4ad184b082838c56149cc1d1efe191cfd3d0679b /composeApp/src/commonMain/kotlin/coffee/liz/abstractionengine/app/ui | |
| parent | 64f825465de9fa30c4dfe2707067efdb96110db8 (diff) | |
| download | abstraction-engine-kt-395aa7d1c312e495517701be11c21425d9a5838e.tar.gz abstraction-engine-kt-395aa7d1c312e495517701be11c21425d9a5838e.zip | |
Checkpoint
Diffstat (limited to 'composeApp/src/commonMain/kotlin/coffee/liz/abstractionengine/app/ui')
| -rw-r--r-- | composeApp/src/commonMain/kotlin/coffee/liz/abstractionengine/app/ui/Theme.kt | 32 |
1 files changed, 32 insertions, 0 deletions
diff --git a/composeApp/src/commonMain/kotlin/coffee/liz/abstractionengine/app/ui/Theme.kt b/composeApp/src/commonMain/kotlin/coffee/liz/abstractionengine/app/ui/Theme.kt new file mode 100644 index 0000000..be6c3ad --- /dev/null +++ b/composeApp/src/commonMain/kotlin/coffee/liz/abstractionengine/app/ui/Theme.kt @@ -0,0 +1,32 @@ +package coffee.liz.abstractionengine.app.ui + +import androidx.compose.material3.darkColorScheme +import androidx.compose.ui.graphics.Color + +// GameBoy-inspired color palette +object GameBoyColors { + val DarkestGreen = Color(0xFF0F380F) + val DarkGreen = Color(0xFF306230) + val MediumGreen = Color(0xFF8BAC0F) + val LightGreen = Color(0xFF9BBC0F) + val ScreenGreen = Color(0xFF8BAC0F) + + // Accent colors for buttons (still retro but with more variety) + val ButtonRed = Color(0xFFE76F51) + val ButtonYellow = Color(0xFFF4A261) + val DPadGray = Color(0xFF4A5759) + val DPadLight = Color(0xFF6B7F82) +} + +val GameBoyTheme = darkColorScheme( + primary = GameBoyColors.MediumGreen, + onPrimary = GameBoyColors.DarkestGreen, + secondary = GameBoyColors.LightGreen, + onSecondary = GameBoyColors.DarkestGreen, + background = GameBoyColors.DarkestGreen, + onBackground = GameBoyColors.LightGreen, + surface = GameBoyColors.DarkGreen, + onSurface = GameBoyColors.LightGreen, + surfaceVariant = GameBoyColors.DPadGray, + outline = GameBoyColors.DarkestGreen, +) |
