diff options
| author | Elizabeth Hunt <me@liz.coffee> | 2025-10-23 21:59:37 -0700 |
|---|---|---|
| committer | Elizabeth Hunt <me@liz.coffee> | 2025-10-24 20:00:58 -0700 |
| commit | 64f825465de9fa30c4dfe2707067efdb96110db8 (patch) | |
| tree | 5241385e316e2f4ceede5018603103d71be75202 /composeApp/src/commonMain/kotlin/coffee/liz/abstractionengine | |
| download | abstraction-engine-kt-64f825465de9fa30c4dfe2707067efdb96110db8.tar.gz abstraction-engine-kt-64f825465de9fa30c4dfe2707067efdb96110db8.zip | |
Init
Diffstat (limited to 'composeApp/src/commonMain/kotlin/coffee/liz/abstractionengine')
12 files changed, 623 insertions, 0 deletions
diff --git a/composeApp/src/commonMain/kotlin/coffee/liz/abstractionengine/AbstractionEngine.kt b/composeApp/src/commonMain/kotlin/coffee/liz/abstractionengine/AbstractionEngine.kt new file mode 100644 index 0000000..d557fd8 --- /dev/null +++ b/composeApp/src/commonMain/kotlin/coffee/liz/abstractionengine/AbstractionEngine.kt @@ -0,0 +1,5 @@ +package coffee.liz.abstractionengine + +class AbstractionEngine { + +}
\ No newline at end of file diff --git a/composeApp/src/commonMain/kotlin/coffee/liz/abstractionengine/App.kt b/composeApp/src/commonMain/kotlin/coffee/liz/abstractionengine/App.kt new file mode 100644 index 0000000..a69e711 --- /dev/null +++ b/composeApp/src/commonMain/kotlin/coffee/liz/abstractionengine/App.kt @@ -0,0 +1,28 @@ +package coffee.liz.abstractionengine + +import androidx.compose.foundation.layout.fillMaxSize +import androidx.compose.material3.MaterialTheme +import androidx.compose.runtime.* +import androidx.compose.ui.Modifier +import coffee.liz.abstractionengine.ui.ArcadeControls +import coffee.liz.abstractionengine.ui.GameBoyTheme +import org.jetbrains.compose.ui.tooling.preview.Preview + +@Composable +@Preview +fun App() { + MaterialTheme(colorScheme = GameBoyTheme) { + ArcadeControls( + onDirectionPressed = { direction -> + println("Direction pressed: $direction") + }, + onActionA = { + println("Action A pressed!") + }, + onActionB = { + println("Action B pressed!") + }, + modifier = Modifier.fillMaxSize() + ) + } +}
\ No newline at end of file diff --git a/composeApp/src/commonMain/kotlin/coffee/liz/abstractionengine/Greeting.kt b/composeApp/src/commonMain/kotlin/coffee/liz/abstractionengine/Greeting.kt new file mode 100644 index 0000000..6f23320 --- /dev/null +++ b/composeApp/src/commonMain/kotlin/coffee/liz/abstractionengine/Greeting.kt @@ -0,0 +1,9 @@ +package coffee.liz.abstractionengine + +class Greeting { + private val platform = getPlatform() + + fun greet(): String { + return "Hello, ${platform.name}!" + } +}
\ No newline at end of file diff --git a/composeApp/src/commonMain/kotlin/coffee/liz/abstractionengine/Platform.kt b/composeApp/src/commonMain/kotlin/coffee/liz/abstractionengine/Platform.kt new file mode 100644 index 0000000..91faf62 --- /dev/null +++ b/composeApp/src/commonMain/kotlin/coffee/liz/abstractionengine/Platform.kt @@ -0,0 +1,7 @@ +package coffee.liz.abstractionengine + +interface Platform { + val name: String +} + +expect fun getPlatform(): Platform
\ No newline at end of file diff --git a/composeApp/src/commonMain/kotlin/coffee/liz/abstractionengine/game/Game.kt b/composeApp/src/commonMain/kotlin/coffee/liz/abstractionengine/game/Game.kt new file mode 100644 index 0000000..9490f83 --- /dev/null +++ b/composeApp/src/commonMain/kotlin/coffee/liz/abstractionengine/game/Game.kt @@ -0,0 +1,77 @@ +package coffee.liz.abstractionengine.game + +import androidx.compose.foundation.Canvas +import androidx.compose.runtime.* +import androidx.compose.ui.Modifier +import androidx.compose.ui.graphics.Color +import coffee.liz.ecs.World +import kotlinx.coroutines.isActive + +/** + * Manages the game loop for an ECS world. + * Syncs with Compose's frame rate (like requestAnimationFrame) and provides + * the world to child content for custom rendering/UI. + * + * @param world The ECS world containing entities and systems + * @param content Composable content that can use the world for rendering + */ +@Composable +fun Game( + world: World, + content: @Composable () -> Unit +) { + // Trigger recomposition when we need to redraw + var frameCount by remember { mutableStateOf(0) } + + // Game loop - syncs with Compose's frame rate like requestAnimationFrame + LaunchedEffect(world) { + var lastFrameTimeNanos = 0L + + while (isActive) { + // Wait for next frame (like requestAnimationFrame) + withFrameNanos { frameTimeNanos -> + val deltaTime = if (lastFrameTimeNanos != 0L) { + (frameTimeNanos - lastFrameTimeNanos) / 1_000_000_000f + } else { + 0f + } + lastFrameTimeNanos = frameTimeNanos + + // Update ECS world (runs all systems) + if (deltaTime > 0f) { + world.update(deltaTime) + } + + // Trigger recomposition to redraw + frameCount++ + } + } + } + + // Render content + content() +} + +/** + * A Canvas that renders sprites from an ECS world using a RenderSystem. + * + * @param world The ECS world containing entities to render + * @param renderSystem The system responsible for rendering sprites + * @param backgroundColor Background color for the canvas + * @param modifier Modifier for the Canvas + */ +@Composable +fun GameCanvas( + world: World, + renderSystem: RenderSystem, + backgroundColor: Color = Color.Transparent, + modifier: Modifier = Modifier +) { + Canvas(modifier = modifier) { + // Clear background + drawRect(backgroundColor) + + // Render all sprites + renderSystem.render(world, this) + } +} diff --git a/composeApp/src/commonMain/kotlin/coffee/liz/abstractionengine/game/ImageCache.kt b/composeApp/src/commonMain/kotlin/coffee/liz/abstractionengine/game/ImageCache.kt new file mode 100644 index 0000000..0722535 --- /dev/null +++ b/composeApp/src/commonMain/kotlin/coffee/liz/abstractionengine/game/ImageCache.kt @@ -0,0 +1,23 @@ +package coffee.liz.abstractionengine.game + +import androidx.compose.ui.graphics.ImageBitmap + +/** + * Simple cache for loaded images. + * In a real game, you'd want more sophisticated resource management. + */ +class ImageCache { + private val images = mutableMapOf<String, ImageBitmap>() + + fun loadImage(path: String, image: ImageBitmap) { + images[path] = image + } + + fun getImage(path: String): ImageBitmap? { + return images[path] + } + + fun clear() { + images.clear() + } +} diff --git a/composeApp/src/commonMain/kotlin/coffee/liz/abstractionengine/game/RenderSystem.kt b/composeApp/src/commonMain/kotlin/coffee/liz/abstractionengine/game/RenderSystem.kt new file mode 100644 index 0000000..1d22ae6 --- /dev/null +++ b/composeApp/src/commonMain/kotlin/coffee/liz/abstractionengine/game/RenderSystem.kt @@ -0,0 +1,70 @@ +package coffee.liz.abstractionengine.game + +import androidx.compose.ui.geometry.Offset +import androidx.compose.ui.geometry.Size +import androidx.compose.ui.graphics.drawscope.DrawScope +import androidx.compose.ui.unit.IntOffset +import androidx.compose.ui.unit.IntSize +import coffee.liz.ecs.System +import coffee.liz.ecs.World +import coffee.liz.ecs.animation.AnimationSystem +import coffee.liz.ecs.animation.Animator +import coffee.liz.ecs.animation.Position +import coffee.liz.ecs.animation.SpriteSheet +import kotlin.reflect.KClass + +/** + * System that renders sprites to a DrawScope. + * + * This system queries all entities with Position, SpriteSheet, and Animator components, + * then draws their current animation frame to the provided DrawScope. + * + * Depends on AnimationSystem to ensure animations are updated before rendering. + */ +class RenderSystem( + private val imageCache: ImageCache +) : System { + + override val dependencies: Set<KClass<out System>> = setOf(AnimationSystem::class) + + /** + * The update method is required by the System interface, but rendering + * happens synchronously during Compose's draw phase via the render() method. + */ + override fun update(world: World, deltaTime: Float) { + // Rendering happens in render() method, not here + } + + /** + * Renders all entities with sprites to the given DrawScope. + * This should be called from a Compose Canvas during the draw phase. + */ + fun render(world: World, drawScope: DrawScope) { + // Query all entities that can be rendered + world.query(Position::class, SpriteSheet::class, Animator::class).forEach { entity -> + val position = entity.get(Position::class) ?: return@forEach + val spriteSheet = entity.get(SpriteSheet::class) ?: return@forEach + val animator = entity.get(Animator::class) ?: return@forEach + + // Get the current frame name from the animator + val frameName = animator.getCurrentFrameName() ?: return@forEach + + // Look up the frame rectangle in the sprite sheet + val frameRect = spriteSheet.frames[frameName] ?: return@forEach + + // Get the image from cache + val image = imageCache.getImage(spriteSheet.imagePath) ?: return@forEach + + // Draw the sprite + with(drawScope) { + drawImage( + image = image, + srcOffset = IntOffset(frameRect.x, frameRect.y), + srcSize = IntSize(frameRect.width, frameRect.height), + dstOffset = IntOffset(position.x.toInt(), position.y.toInt()), + dstSize = IntSize(frameRect.width, frameRect.height) + ) + } + } + } +} diff --git a/composeApp/src/commonMain/kotlin/coffee/liz/abstractionengine/ui/ArcadeButton.kt b/composeApp/src/commonMain/kotlin/coffee/liz/abstractionengine/ui/ArcadeButton.kt new file mode 100644 index 0000000..9d50192 --- /dev/null +++ b/composeApp/src/commonMain/kotlin/coffee/liz/abstractionengine/ui/ArcadeButton.kt @@ -0,0 +1,52 @@ +package coffee.liz.abstractionengine.ui + +import androidx.compose.foundation.border +import androidx.compose.foundation.layout.PaddingValues +import androidx.compose.foundation.layout.size +import androidx.compose.foundation.shape.CircleShape +import androidx.compose.material3.Button +import androidx.compose.material3.ButtonDefaults +import androidx.compose.material3.MaterialTheme +import androidx.compose.material3.Text +import androidx.compose.runtime.Composable +import androidx.compose.ui.Modifier +import androidx.compose.ui.text.font.FontWeight +import androidx.compose.ui.unit.dp +import androidx.compose.ui.unit.sp + +enum class ArcadeButtonColor { + RED, YELLOW +} + +@Composable +fun ArcadeButton( + label: String, + color: ArcadeButtonColor = ArcadeButtonColor.RED, + onClick: () -> Unit, + modifier: Modifier = Modifier +) { + val buttonColor = when (color) { + ArcadeButtonColor.RED -> GameBoyColors.ButtonRed + ArcadeButtonColor.YELLOW -> GameBoyColors.ButtonYellow + } + + Button( + onClick = onClick, + modifier = modifier + .size(65.dp) + .border(1.dp, MaterialTheme.colorScheme.outline, CircleShape), + shape = CircleShape, + colors = ButtonDefaults.buttonColors( + containerColor = buttonColor, + contentColor = MaterialTheme.colorScheme.onPrimary + ), + contentPadding = PaddingValues(0.dp) + ) { + Text( + text = label, + fontSize = 20.sp, + fontWeight = FontWeight.Bold, + color = MaterialTheme.colorScheme.onPrimary + ) + } +} diff --git a/composeApp/src/commonMain/kotlin/coffee/liz/abstractionengine/ui/ArcadeControls.kt b/composeApp/src/commonMain/kotlin/coffee/liz/abstractionengine/ui/ArcadeControls.kt new file mode 100644 index 0000000..f5b4839 --- /dev/null +++ b/composeApp/src/commonMain/kotlin/coffee/liz/abstractionengine/ui/ArcadeControls.kt @@ -0,0 +1,130 @@ +package coffee.liz.abstractionengine.ui + +import androidx.compose.foundation.background +import androidx.compose.foundation.border +import androidx.compose.foundation.layout.* +import androidx.compose.foundation.shape.RoundedCornerShape +import androidx.compose.material3.MaterialTheme +import androidx.compose.material3.Text +import androidx.compose.runtime.* +import androidx.compose.ui.Alignment +import androidx.compose.ui.Modifier +import androidx.compose.ui.graphics.Color +import androidx.compose.ui.text.font.FontFamily +import androidx.compose.ui.text.font.FontWeight +import androidx.compose.ui.unit.dp +import androidx.compose.ui.unit.sp + +@Composable +fun ArcadeControls( + onDirectionPressed: (Direction) -> Unit, + onActionA: () -> Unit, + onActionB: () -> Unit, + modifier: Modifier = Modifier, + gameContent: @Composable BoxScope.() -> Unit = { + // Default placeholder content + Column( + horizontalAlignment = Alignment.CenterHorizontally, + verticalArrangement = Arrangement.spacedBy(16.dp) + ) { + Text( + text = "GAME AREA", + fontSize = 18.sp, + fontWeight = FontWeight.Bold, + fontFamily = FontFamily.Monospace, + color = MaterialTheme.colorScheme.onPrimary + ) + } + } +) { + var lastDirection by remember { mutableStateOf<Direction?>(null) } + var lastAction by remember { mutableStateOf<String?>(null) } + + Box(modifier = modifier.fillMaxSize()) { + // PCB background layer + PCBBackground() + + // Transparent casing overlay + Box( + modifier = Modifier + .fillMaxSize() + .background(Color(0x33000000)) + ) + + // Content + Column( + modifier = Modifier + .fillMaxSize() + .padding(16.dp), + horizontalAlignment = Alignment.CenterHorizontally, + verticalArrangement = Arrangement.spacedBy(16.dp) + ) { + // Game area (square) + Box( + modifier = Modifier + .fillMaxWidth(0.95f) + .aspectRatio(1f) + .background( + color = GameBoyColors.ScreenGreen.copy(alpha = 0.85f), + shape = RoundedCornerShape(8.dp) + ) + .border(1.dp, MaterialTheme.colorScheme.outline, RoundedCornerShape(8.dp)) + .padding(8.dp), + contentAlignment = Alignment.Center, + content = gameContent + ) + + // Control panel + Box( + modifier = Modifier + .fillMaxWidth(0.95f) + .background( + color = MaterialTheme.colorScheme.surface.copy(alpha = 0.7f), + shape = RoundedCornerShape(16.dp) + ) + .border(1.dp, MaterialTheme.colorScheme.outline, RoundedCornerShape(16.dp)) + .padding(horizontal = 16.dp, vertical = 16.dp), + contentAlignment = Alignment.Center + ) { + Row( + modifier = Modifier.fillMaxWidth(), + horizontalArrangement = Arrangement.SpaceEvenly, + verticalAlignment = Alignment.CenterVertically + ) { + // D-Pad on the left + DPad( + onDirectionPressed = { direction -> + lastDirection = direction + lastAction = null + onDirectionPressed(direction) + } + ) + + // Action buttons on the right + Row( + horizontalArrangement = Arrangement.spacedBy(12.dp) + ) { + ArcadeButton( + label = "B", + color = ArcadeButtonColor.YELLOW, + onClick = { + lastAction = "B" + lastDirection = null + onActionB() + } + ) + ArcadeButton( + label = "A", + color = ArcadeButtonColor.RED, + onClick = { + lastAction = "A" + lastDirection = null + onActionA() + } + ) + } + } + } + } + } +} diff --git a/composeApp/src/commonMain/kotlin/coffee/liz/abstractionengine/ui/DPad.kt b/composeApp/src/commonMain/kotlin/coffee/liz/abstractionengine/ui/DPad.kt new file mode 100644 index 0000000..52f5866 --- /dev/null +++ b/composeApp/src/commonMain/kotlin/coffee/liz/abstractionengine/ui/DPad.kt @@ -0,0 +1,105 @@ +package coffee.liz.abstractionengine.ui + +import androidx.compose.foundation.background +import androidx.compose.foundation.border +import androidx.compose.foundation.layout.* +import androidx.compose.foundation.shape.CircleShape +import androidx.compose.foundation.shape.RoundedCornerShape +import androidx.compose.material3.* +import androidx.compose.runtime.* +import androidx.compose.ui.Alignment +import androidx.compose.ui.Modifier +import androidx.compose.ui.unit.dp +import androidx.compose.ui.unit.sp + +enum class Direction { + UP, DOWN, LEFT, RIGHT +} + +@Composable +fun DPad( + onDirectionPressed: (Direction) -> Unit, + modifier: Modifier = Modifier +) { + Box( + modifier = modifier + .size(140.dp) + .background( + color = MaterialTheme.colorScheme.surfaceVariant.copy(alpha = 0.6f), + shape = CircleShape + ) + .border(1.dp, MaterialTheme.colorScheme.outline, CircleShape) + ) { + // Up button + DirectionButton( + text = "▲", + onClick = { onDirectionPressed(Direction.UP) }, + modifier = Modifier + .align(Alignment.TopCenter) + .offset(y = 20.dp) + ) + + // Down button + DirectionButton( + text = "▼", + onClick = { onDirectionPressed(Direction.DOWN) }, + modifier = Modifier + .align(Alignment.BottomCenter) + .offset(y = (-20).dp) + ) + + // Left button + DirectionButton( + text = "◀", + onClick = { onDirectionPressed(Direction.LEFT) }, + modifier = Modifier + .align(Alignment.CenterStart) + .offset(x = 20.dp) + ) + + // Right button + DirectionButton( + text = "▶", + onClick = { onDirectionPressed(Direction.RIGHT) }, + modifier = Modifier + .align(Alignment.CenterEnd) + .offset(x = (-20).dp) + ) + + // Center circle + Box( + modifier = Modifier + .align(Alignment.Center) + .size(38.dp) + .background( + color = MaterialTheme.colorScheme.surface.copy(alpha = 0.5f), + shape = CircleShape + ) + .border(1.dp, MaterialTheme.colorScheme.outline, CircleShape) + ) + } +} + +@Composable +private fun DirectionButton( + text: String, + onClick: () -> Unit, + modifier: Modifier = Modifier +) { + Button( + onClick = onClick, + modifier = modifier.size(38.dp), + shape = RoundedCornerShape(4.dp), + colors = ButtonDefaults.buttonColors( + containerColor = MaterialTheme.colorScheme.surfaceVariant.copy(alpha = 0.6f), + contentColor = MaterialTheme.colorScheme.onSurface.copy(alpha = 0.3f) + ), + contentPadding = PaddingValues(0.dp) + ) { + Text( + text = text, + fontSize = 14.sp, + style = MaterialTheme.typography.headlineMedium + ) + } +} diff --git a/composeApp/src/commonMain/kotlin/coffee/liz/abstractionengine/ui/PCBBackground.kt b/composeApp/src/commonMain/kotlin/coffee/liz/abstractionengine/ui/PCBBackground.kt new file mode 100644 index 0000000..be35a1a --- /dev/null +++ b/composeApp/src/commonMain/kotlin/coffee/liz/abstractionengine/ui/PCBBackground.kt @@ -0,0 +1,85 @@ +package coffee.liz.abstractionengine.ui + +import androidx.compose.foundation.Canvas +import androidx.compose.foundation.background +import androidx.compose.foundation.layout.fillMaxSize +import androidx.compose.material3.MaterialTheme +import androidx.compose.runtime.Composable +import androidx.compose.ui.Modifier +import androidx.compose.ui.geometry.Offset +import androidx.compose.ui.graphics.Color +import androidx.compose.ui.graphics.PathEffect + +@Composable +fun PCBBackground(modifier: Modifier = Modifier) { + val pcbGreen = Color(0xFF0D5F0D) + val traceColor = Color(0xFF1A7F1A) + val padColor = Color(0xFFD4AF37) + + Canvas(modifier = modifier.fillMaxSize().background(pcbGreen)) { + val width = size.width + val height = size.height + + // Draw circuit traces (horizontal and vertical lines) + val pathEffect = PathEffect.dashPathEffect(floatArrayOf(10f, 5f), 0f) + + // Horizontal traces + for (i in 0..15) { + val y = (i * height / 15) + drawLine( + color = traceColor, + start = Offset(0f, y), + end = Offset(width, y), + strokeWidth = 2f, + pathEffect = pathEffect + ) + } + + // Vertical traces + for (i in 0..10) { + val x = (i * width / 10) + drawLine( + color = traceColor, + start = Offset(x, 0f), + end = Offset(x, height), + strokeWidth = 2f, + pathEffect = pathEffect + ) + } + + // Draw pads/components (small circles at intersections) + for (i in 0..10 step 2) { + for (j in 0..15 step 3) { + val x = i * width / 10 + val y = j * height / 15 + drawCircle( + color = padColor, + radius = 4f, + center = Offset(x, y) + ) + } + } + + // Draw some resistor-like rectangles + for (i in 1..9 step 4) { + val x = i * width / 10 + val y = height / 2 + drawRect( + color = Color(0xFF2A4A2A), + topLeft = Offset(x - 15f, y - 8f), + size = androidx.compose.ui.geometry.Size(30f, 16f) + ) + // Resistor contacts + drawCircle( + color = padColor, + radius = 3f, + center = Offset(x - 15f, y) + ) + drawCircle( + color = padColor, + radius = 3f, + center = Offset(x + 15f, y) + ) + } + } +} diff --git a/composeApp/src/commonMain/kotlin/coffee/liz/abstractionengine/ui/Theme.kt b/composeApp/src/commonMain/kotlin/coffee/liz/abstractionengine/ui/Theme.kt new file mode 100644 index 0000000..661cb09 --- /dev/null +++ b/composeApp/src/commonMain/kotlin/coffee/liz/abstractionengine/ui/Theme.kt @@ -0,0 +1,32 @@ +package coffee.liz.abstractionengine.ui + +import androidx.compose.material3.darkColorScheme +import androidx.compose.ui.graphics.Color + +// GameBoy-inspired color palette +object GameBoyColors { + val DarkestGreen = Color(0xFF0F380F) + val DarkGreen = Color(0xFF306230) + val MediumGreen = Color(0xFF8BAC0F) + val LightGreen = Color(0xFF9BBC0F) + val ScreenGreen = Color(0xFF8BAC0F) + + // Accent colors for buttons (still retro but with more variety) + val ButtonRed = Color(0xFFE76F51) + val ButtonYellow = Color(0xFFF4A261) + val DPadGray = Color(0xFF4A5759) + val DPadLight = Color(0xFF6B7F82) +} + +val GameBoyTheme = darkColorScheme( + primary = GameBoyColors.MediumGreen, + onPrimary = GameBoyColors.DarkestGreen, + secondary = GameBoyColors.LightGreen, + onSecondary = GameBoyColors.DarkestGreen, + background = GameBoyColors.DarkestGreen, + onBackground = GameBoyColors.LightGreen, + surface = GameBoyColors.DarkGreen, + onSurface = GameBoyColors.LightGreen, + surfaceVariant = GameBoyColors.DPadGray, + outline = GameBoyColors.DarkestGreen, +) |
