diff options
Diffstat (limited to 'composeApp/src/commonMain/kotlin/coffee/liz/abstractionengine/ui')
5 files changed, 0 insertions, 404 deletions
diff --git a/composeApp/src/commonMain/kotlin/coffee/liz/abstractionengine/ui/ArcadeButton.kt b/composeApp/src/commonMain/kotlin/coffee/liz/abstractionengine/ui/ArcadeButton.kt deleted file mode 100644 index 9d50192..0000000 --- a/composeApp/src/commonMain/kotlin/coffee/liz/abstractionengine/ui/ArcadeButton.kt +++ /dev/null @@ -1,52 +0,0 @@ -package coffee.liz.abstractionengine.ui - -import androidx.compose.foundation.border -import androidx.compose.foundation.layout.PaddingValues -import androidx.compose.foundation.layout.size -import androidx.compose.foundation.shape.CircleShape -import androidx.compose.material3.Button -import androidx.compose.material3.ButtonDefaults -import androidx.compose.material3.MaterialTheme -import androidx.compose.material3.Text -import androidx.compose.runtime.Composable -import androidx.compose.ui.Modifier -import androidx.compose.ui.text.font.FontWeight -import androidx.compose.ui.unit.dp -import androidx.compose.ui.unit.sp - -enum class ArcadeButtonColor { - RED, YELLOW -} - -@Composable -fun ArcadeButton( - label: String, - color: ArcadeButtonColor = ArcadeButtonColor.RED, - onClick: () -> Unit, - modifier: Modifier = Modifier -) { - val buttonColor = when (color) { - ArcadeButtonColor.RED -> GameBoyColors.ButtonRed - ArcadeButtonColor.YELLOW -> GameBoyColors.ButtonYellow - } - - Button( - onClick = onClick, - modifier = modifier - .size(65.dp) - .border(1.dp, MaterialTheme.colorScheme.outline, CircleShape), - shape = CircleShape, - colors = ButtonDefaults.buttonColors( - containerColor = buttonColor, - contentColor = MaterialTheme.colorScheme.onPrimary - ), - contentPadding = PaddingValues(0.dp) - ) { - Text( - text = label, - fontSize = 20.sp, - fontWeight = FontWeight.Bold, - color = MaterialTheme.colorScheme.onPrimary - ) - } -} diff --git a/composeApp/src/commonMain/kotlin/coffee/liz/abstractionengine/ui/ArcadeControls.kt b/composeApp/src/commonMain/kotlin/coffee/liz/abstractionengine/ui/ArcadeControls.kt deleted file mode 100644 index f5b4839..0000000 --- a/composeApp/src/commonMain/kotlin/coffee/liz/abstractionengine/ui/ArcadeControls.kt +++ /dev/null @@ -1,130 +0,0 @@ -package coffee.liz.abstractionengine.ui - -import androidx.compose.foundation.background -import androidx.compose.foundation.border -import androidx.compose.foundation.layout.* -import androidx.compose.foundation.shape.RoundedCornerShape -import androidx.compose.material3.MaterialTheme -import androidx.compose.material3.Text -import androidx.compose.runtime.* -import androidx.compose.ui.Alignment -import androidx.compose.ui.Modifier -import androidx.compose.ui.graphics.Color -import androidx.compose.ui.text.font.FontFamily -import androidx.compose.ui.text.font.FontWeight -import androidx.compose.ui.unit.dp -import androidx.compose.ui.unit.sp - -@Composable -fun ArcadeControls( - onDirectionPressed: (Direction) -> Unit, - onActionA: () -> Unit, - onActionB: () -> Unit, - modifier: Modifier = Modifier, - gameContent: @Composable BoxScope.() -> Unit = { - // Default placeholder content - Column( - horizontalAlignment = Alignment.CenterHorizontally, - verticalArrangement = Arrangement.spacedBy(16.dp) - ) { - Text( - text = "GAME AREA", - fontSize = 18.sp, - fontWeight = FontWeight.Bold, - fontFamily = FontFamily.Monospace, - color = MaterialTheme.colorScheme.onPrimary - ) - } - } -) { - var lastDirection by remember { mutableStateOf<Direction?>(null) } - var lastAction by remember { mutableStateOf<String?>(null) } - - Box(modifier = modifier.fillMaxSize()) { - // PCB background layer - PCBBackground() - - // Transparent casing overlay - Box( - modifier = Modifier - .fillMaxSize() - .background(Color(0x33000000)) - ) - - // Content - Column( - modifier = Modifier - .fillMaxSize() - .padding(16.dp), - horizontalAlignment = Alignment.CenterHorizontally, - verticalArrangement = Arrangement.spacedBy(16.dp) - ) { - // Game area (square) - Box( - modifier = Modifier - .fillMaxWidth(0.95f) - .aspectRatio(1f) - .background( - color = GameBoyColors.ScreenGreen.copy(alpha = 0.85f), - shape = RoundedCornerShape(8.dp) - ) - .border(1.dp, MaterialTheme.colorScheme.outline, RoundedCornerShape(8.dp)) - .padding(8.dp), - contentAlignment = Alignment.Center, - content = gameContent - ) - - // Control panel - Box( - modifier = Modifier - .fillMaxWidth(0.95f) - .background( - color = MaterialTheme.colorScheme.surface.copy(alpha = 0.7f), - shape = RoundedCornerShape(16.dp) - ) - .border(1.dp, MaterialTheme.colorScheme.outline, RoundedCornerShape(16.dp)) - .padding(horizontal = 16.dp, vertical = 16.dp), - contentAlignment = Alignment.Center - ) { - Row( - modifier = Modifier.fillMaxWidth(), - horizontalArrangement = Arrangement.SpaceEvenly, - verticalAlignment = Alignment.CenterVertically - ) { - // D-Pad on the left - DPad( - onDirectionPressed = { direction -> - lastDirection = direction - lastAction = null - onDirectionPressed(direction) - } - ) - - // Action buttons on the right - Row( - horizontalArrangement = Arrangement.spacedBy(12.dp) - ) { - ArcadeButton( - label = "B", - color = ArcadeButtonColor.YELLOW, - onClick = { - lastAction = "B" - lastDirection = null - onActionB() - } - ) - ArcadeButton( - label = "A", - color = ArcadeButtonColor.RED, - onClick = { - lastAction = "A" - lastDirection = null - onActionA() - } - ) - } - } - } - } - } -} diff --git a/composeApp/src/commonMain/kotlin/coffee/liz/abstractionengine/ui/DPad.kt b/composeApp/src/commonMain/kotlin/coffee/liz/abstractionengine/ui/DPad.kt deleted file mode 100644 index 52f5866..0000000 --- a/composeApp/src/commonMain/kotlin/coffee/liz/abstractionengine/ui/DPad.kt +++ /dev/null @@ -1,105 +0,0 @@ -package coffee.liz.abstractionengine.ui - -import androidx.compose.foundation.background -import androidx.compose.foundation.border -import androidx.compose.foundation.layout.* -import androidx.compose.foundation.shape.CircleShape -import androidx.compose.foundation.shape.RoundedCornerShape -import androidx.compose.material3.* -import androidx.compose.runtime.* -import androidx.compose.ui.Alignment -import androidx.compose.ui.Modifier -import androidx.compose.ui.unit.dp -import androidx.compose.ui.unit.sp - -enum class Direction { - UP, DOWN, LEFT, RIGHT -} - -@Composable -fun DPad( - onDirectionPressed: (Direction) -> Unit, - modifier: Modifier = Modifier -) { - Box( - modifier = modifier - .size(140.dp) - .background( - color = MaterialTheme.colorScheme.surfaceVariant.copy(alpha = 0.6f), - shape = CircleShape - ) - .border(1.dp, MaterialTheme.colorScheme.outline, CircleShape) - ) { - // Up button - DirectionButton( - text = "▲", - onClick = { onDirectionPressed(Direction.UP) }, - modifier = Modifier - .align(Alignment.TopCenter) - .offset(y = 20.dp) - ) - - // Down button - DirectionButton( - text = "▼", - onClick = { onDirectionPressed(Direction.DOWN) }, - modifier = Modifier - .align(Alignment.BottomCenter) - .offset(y = (-20).dp) - ) - - // Left button - DirectionButton( - text = "◀", - onClick = { onDirectionPressed(Direction.LEFT) }, - modifier = Modifier - .align(Alignment.CenterStart) - .offset(x = 20.dp) - ) - - // Right button - DirectionButton( - text = "▶", - onClick = { onDirectionPressed(Direction.RIGHT) }, - modifier = Modifier - .align(Alignment.CenterEnd) - .offset(x = (-20).dp) - ) - - // Center circle - Box( - modifier = Modifier - .align(Alignment.Center) - .size(38.dp) - .background( - color = MaterialTheme.colorScheme.surface.copy(alpha = 0.5f), - shape = CircleShape - ) - .border(1.dp, MaterialTheme.colorScheme.outline, CircleShape) - ) - } -} - -@Composable -private fun DirectionButton( - text: String, - onClick: () -> Unit, - modifier: Modifier = Modifier -) { - Button( - onClick = onClick, - modifier = modifier.size(38.dp), - shape = RoundedCornerShape(4.dp), - colors = ButtonDefaults.buttonColors( - containerColor = MaterialTheme.colorScheme.surfaceVariant.copy(alpha = 0.6f), - contentColor = MaterialTheme.colorScheme.onSurface.copy(alpha = 0.3f) - ), - contentPadding = PaddingValues(0.dp) - ) { - Text( - text = text, - fontSize = 14.sp, - style = MaterialTheme.typography.headlineMedium - ) - } -} diff --git a/composeApp/src/commonMain/kotlin/coffee/liz/abstractionengine/ui/PCBBackground.kt b/composeApp/src/commonMain/kotlin/coffee/liz/abstractionengine/ui/PCBBackground.kt deleted file mode 100644 index be35a1a..0000000 --- a/composeApp/src/commonMain/kotlin/coffee/liz/abstractionengine/ui/PCBBackground.kt +++ /dev/null @@ -1,85 +0,0 @@ -package coffee.liz.abstractionengine.ui - -import androidx.compose.foundation.Canvas -import androidx.compose.foundation.background -import androidx.compose.foundation.layout.fillMaxSize -import androidx.compose.material3.MaterialTheme -import androidx.compose.runtime.Composable -import androidx.compose.ui.Modifier -import androidx.compose.ui.geometry.Offset -import androidx.compose.ui.graphics.Color -import androidx.compose.ui.graphics.PathEffect - -@Composable -fun PCBBackground(modifier: Modifier = Modifier) { - val pcbGreen = Color(0xFF0D5F0D) - val traceColor = Color(0xFF1A7F1A) - val padColor = Color(0xFFD4AF37) - - Canvas(modifier = modifier.fillMaxSize().background(pcbGreen)) { - val width = size.width - val height = size.height - - // Draw circuit traces (horizontal and vertical lines) - val pathEffect = PathEffect.dashPathEffect(floatArrayOf(10f, 5f), 0f) - - // Horizontal traces - for (i in 0..15) { - val y = (i * height / 15) - drawLine( - color = traceColor, - start = Offset(0f, y), - end = Offset(width, y), - strokeWidth = 2f, - pathEffect = pathEffect - ) - } - - // Vertical traces - for (i in 0..10) { - val x = (i * width / 10) - drawLine( - color = traceColor, - start = Offset(x, 0f), - end = Offset(x, height), - strokeWidth = 2f, - pathEffect = pathEffect - ) - } - - // Draw pads/components (small circles at intersections) - for (i in 0..10 step 2) { - for (j in 0..15 step 3) { - val x = i * width / 10 - val y = j * height / 15 - drawCircle( - color = padColor, - radius = 4f, - center = Offset(x, y) - ) - } - } - - // Draw some resistor-like rectangles - for (i in 1..9 step 4) { - val x = i * width / 10 - val y = height / 2 - drawRect( - color = Color(0xFF2A4A2A), - topLeft = Offset(x - 15f, y - 8f), - size = androidx.compose.ui.geometry.Size(30f, 16f) - ) - // Resistor contacts - drawCircle( - color = padColor, - radius = 3f, - center = Offset(x - 15f, y) - ) - drawCircle( - color = padColor, - radius = 3f, - center = Offset(x + 15f, y) - ) - } - } -} diff --git a/composeApp/src/commonMain/kotlin/coffee/liz/abstractionengine/ui/Theme.kt b/composeApp/src/commonMain/kotlin/coffee/liz/abstractionengine/ui/Theme.kt deleted file mode 100644 index 661cb09..0000000 --- a/composeApp/src/commonMain/kotlin/coffee/liz/abstractionengine/ui/Theme.kt +++ /dev/null @@ -1,32 +0,0 @@ -package coffee.liz.abstractionengine.ui - -import androidx.compose.material3.darkColorScheme -import androidx.compose.ui.graphics.Color - -// GameBoy-inspired color palette -object GameBoyColors { - val DarkestGreen = Color(0xFF0F380F) - val DarkGreen = Color(0xFF306230) - val MediumGreen = Color(0xFF8BAC0F) - val LightGreen = Color(0xFF9BBC0F) - val ScreenGreen = Color(0xFF8BAC0F) - - // Accent colors for buttons (still retro but with more variety) - val ButtonRed = Color(0xFFE76F51) - val ButtonYellow = Color(0xFFF4A261) - val DPadGray = Color(0xFF4A5759) - val DPadLight = Color(0xFF6B7F82) -} - -val GameBoyTheme = darkColorScheme( - primary = GameBoyColors.MediumGreen, - onPrimary = GameBoyColors.DarkestGreen, - secondary = GameBoyColors.LightGreen, - onSecondary = GameBoyColors.DarkestGreen, - background = GameBoyColors.DarkestGreen, - onBackground = GameBoyColors.LightGreen, - surface = GameBoyColors.DarkGreen, - onSurface = GameBoyColors.LightGreen, - surfaceVariant = GameBoyColors.DPadGray, - outline = GameBoyColors.DarkestGreen, -) |
