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author | phat_sumo <ethanjpayne1@gmail.com> | 2022-04-13 18:21:11 -0600 |
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committer | phat_sumo <ethanjpayne1@gmail.com> | 2022-04-13 18:21:11 -0600 |
commit | d12fa31cf86d54b5e88e9b6169e758a8875da869 (patch) | |
tree | 3e448328b0f43351ac0913b76a2d2e97656a4aea /src/entities/floor.js | |
parent | 8d0c43c1e7c47bb6767d361d8141c1467df9d50a (diff) | |
download | bbiy-d12fa31cf86d54b5e88e9b6169e758a8875da869.tar.gz bbiy-d12fa31cf86d54b5e88e9b6169e758a8875da869.zip |
remove dynamic coloring, recolor sprites
Diffstat (limited to 'src/entities/floor.js')
-rw-r--r-- | src/entities/floor.js | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/entities/floor.js b/src/entities/floor.js index 3f6b9f6..95cbcf2 100644 --- a/src/entities/floor.js +++ b/src/entities/floor.js @@ -1,6 +1,6 @@ game.createFloor = () => { const floor = game.Entity(); - floor.addComponent(game.components.LoadPriority({priority: 5})); + floor.addComponent(game.components.LoadPriority({priority: 6})); floor.addComponent(game.components.Appearance({rot: 0, width: 100, height: 100})); floor.addComponent(game.components.Alive()); floor.addComponent(game.components.Sprite({spriteName: "floor"})) |