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path: root/src/entities/floor.js
blob: 3f6b9f6d9c2e9d1a71f575822e3872ebfb734c69 (plain)
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game.createFloor = () => {
  const floor = game.Entity();
  floor.addComponent(game.components.LoadPriority({priority: 5}));
  floor.addComponent(game.components.Appearance({rot: 0, width: 100, height: 100}));
  floor.addComponent(game.components.Alive());
  floor.addComponent(game.components.Sprite({spriteName: "floor"}))
  return floor;
}