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authorLogan Hunt <loganhunt@simponic.xyz>2022-04-04 18:30:11 -0600
committerLogan Hunt <loganhunt@simponic.xyz>2022-04-04 18:30:11 -0600
commitdee568c51dbf2393aa7bd75f4241602af8022a2c (patch)
tree2e559ede69540b680a00ccf20bf96ff998230ed8 /src/entities/hedge.js
parent14ddb31441e35dce7425385948a9ee63b262cece (diff)
downloadbbiy-dee568c51dbf2393aa7bd75f4241602af8022a2c.tar.gz
bbiy-dee568c51dbf2393aa7bd75f4241602af8022a2c.zip
Fix flickering issue by having singleton sprites; add loading priority; load levels from source
Diffstat (limited to 'src/entities/hedge.js')
-rw-r--r--src/entities/hedge.js10
1 files changed, 2 insertions, 8 deletions
diff --git a/src/entities/hedge.js b/src/entities/hedge.js
index 5b4c362..1e5d482 100644
--- a/src/entities/hedge.js
+++ b/src/entities/hedge.js
@@ -1,13 +1,7 @@
game.createHedge = () => {
const hedge = game.Entity();
- hedge.addComponent(game.components.Position({x: 0, y: 0}));
+ hedge.addComponent(game.components.LoadPriority({priority: 6}));
hedge.addComponent(game.components.Appearance({rot: 0, width: 100, height: 100}));
- hedge.sprite = game.graphics.Sprite({
- image: game.assets.hedge,
- spriteHeight: 24,
- spriteWidth: 24,
- numFrames: 3,
- timePerFrame: 100,
- });
+ hedge.sprite = game.sprites.hedge;
return hedge;
}