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authorLogan Hunt <loganhunt@simponic.xyz>2022-04-18 21:07:55 -0600
committerLogan Hunt <loganhunt@simponic.xyz>2022-04-18 21:07:55 -0600
commit9b597426ac45775f63b1fe4365c6fa8f3c3179af (patch)
tree0768f5aebcd9ef9f60824f389e1e197f32e4e578 /src/entities/wall.js
parent1cffeb5520e416893a93545dc4356365b762a1f7 (diff)
downloadbbiy-9b597426ac45775f63b1fe4365c6fa8f3c3179af.tar.gz
bbiy-9b597426ac45775f63b1fe4365c6fa8f3c3179af.zip
Wow this is some shitty fucking code god damn
Diffstat (limited to 'src/entities/wall.js')
-rw-r--r--src/entities/wall.js7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/entities/wall.js b/src/entities/wall.js
index af9aa1d..7b5c65f 100644
--- a/src/entities/wall.js
+++ b/src/entities/wall.js
@@ -2,8 +2,9 @@ game.createWall = () => {
const wall = game.Entity();
wall.addComponent(game.components.LoadPriority({priority: 3}));
wall.addComponent(game.components.Appearance({rot: 0, width: 100, height: 100}));
- wall.addComponent(game.components.Stop());
+// wall.addComponent(game.components.Stop());
+ wall.addComponent(game.components.Name({selector: "wall"}));
wall.addComponent(game.components.Alive());
- wall.addComponent(game.components.Sprite({spriteName: "wall"}))
+ wall.addComponent(game.components.Sprite({spriteName: "wall"}));
return wall;
-}
+};