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author | Logan Hunt <loganhunt@simponic.xyz> | 2022-04-18 21:07:55 -0600 |
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committer | Logan Hunt <loganhunt@simponic.xyz> | 2022-04-18 21:07:55 -0600 |
commit | 9b597426ac45775f63b1fe4365c6fa8f3c3179af (patch) | |
tree | 0768f5aebcd9ef9f60824f389e1e197f32e4e578 /src/entities/wall.js | |
parent | 1cffeb5520e416893a93545dc4356365b762a1f7 (diff) | |
download | bbiy-9b597426ac45775f63b1fe4365c6fa8f3c3179af.tar.gz bbiy-9b597426ac45775f63b1fe4365c6fa8f3c3179af.zip |
Wow this is some shitty fucking code god damn
Diffstat (limited to 'src/entities/wall.js')
-rw-r--r-- | src/entities/wall.js | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/src/entities/wall.js b/src/entities/wall.js index af9aa1d..7b5c65f 100644 --- a/src/entities/wall.js +++ b/src/entities/wall.js @@ -2,8 +2,9 @@ game.createWall = () => { const wall = game.Entity(); wall.addComponent(game.components.LoadPriority({priority: 3})); wall.addComponent(game.components.Appearance({rot: 0, width: 100, height: 100})); - wall.addComponent(game.components.Stop()); +// wall.addComponent(game.components.Stop()); + wall.addComponent(game.components.Name({selector: "wall"})); wall.addComponent(game.components.Alive()); - wall.addComponent(game.components.Sprite({spriteName: "wall"})) + wall.addComponent(game.components.Sprite({spriteName: "wall"})); return wall; -} +}; |