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author | phat_sumo <ethanjpayne1@gmail.com> | 2022-04-06 18:26:03 -0600 |
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committer | phat_sumo <ethanjpayne1@gmail.com> | 2022-04-06 18:26:03 -0600 |
commit | a54812ed50379bd8baacce53c16aeccdff752327 (patch) | |
tree | 3a4cb4e46a80f9c9091f79519822bfb1ca1a2f9f /src/entities/wordIs.js | |
parent | 66b29967e1a0c83c09da990fdb50e613a7e6caa0 (diff) | |
download | bbiy-a54812ed50379bd8baacce53c16aeccdff752327.tar.gz bbiy-a54812ed50379bd8baacce53c16aeccdff752327.zip |
convert hedge to grayscale, fix lava entity to use the new sprites, wordIs is pushable, dynamically color sprites
Diffstat (limited to 'src/entities/wordIs.js')
-rw-r--r-- | src/entities/wordIs.js | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/entities/wordIs.js b/src/entities/wordIs.js index a32bfa1..ca00856 100644 --- a/src/entities/wordIs.js +++ b/src/entities/wordIs.js @@ -2,7 +2,8 @@ game.createWordIs = () => { const wordIs = game.Entity(); wordIs.addComponent(game.components.LoadPriority({priority: 3})); wordIs.addComponent(game.components.Appearance({rot: 0, width: 100, height: 100})); - wordIs.addComponent(game.components.Stop({stop: true})); + // wordIs.addComponent(game.components.Stop({stop: true})); + wordIs.addComponent(game.components.Pushable()); wordIs.addComponent(game.components.Alive()); wordIs.sprite = game.sprites.wordIs; return wordIs; |