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authorphat_sumo <ethanjpayne1@gmail.com>2022-04-13 18:21:11 -0600
committerphat_sumo <ethanjpayne1@gmail.com>2022-04-13 18:21:11 -0600
commitd12fa31cf86d54b5e88e9b6169e758a8875da869 (patch)
tree3e448328b0f43351ac0913b76a2d2e97656a4aea /src/render
parent8d0c43c1e7c47bb6767d361d8141c1467df9d50a (diff)
downloadbbiy-d12fa31cf86d54b5e88e9b6169e758a8875da869.tar.gz
bbiy-d12fa31cf86d54b5e88e9b6169e758a8875da869.zip
remove dynamic coloring, recolor sprites
Diffstat (limited to 'src/render')
-rw-r--r--src/render/graphics.js8
-rw-r--r--src/render/sprites.js21
2 files changed, 0 insertions, 29 deletions
diff --git a/src/render/graphics.js b/src/render/graphics.js
index 06d0b2c..aa4195e 100644
--- a/src/render/graphics.js
+++ b/src/render/graphics.js
@@ -34,14 +34,6 @@ game.graphics = (
const col = Math.floor(currentFrame / rows);
context.drawImage(image, spriteX+col*spriteWidth, spriteY+row*spriteHeight, spriteWidth, spriteHeight, x, y, width, height);
- // apply color to sprite
- if (color) {
- context.globalAlpha=0.7;
- context.globalCompositeOperation="source-atop";
- context.fillStyle=color;
- context.fillRect(x, y, width, height);
- }
-
context.restore();
};
} else {
diff --git a/src/render/sprites.js b/src/render/sprites.js
index 9626b00..d8ae126 100644
--- a/src/render/sprites.js
+++ b/src/render/sprites.js
@@ -12,7 +12,6 @@ game.sprites = {
spriteWidth: 24,
numFrames: 3,
timePerFrame: 100,
- color: "#ede285",
}),
floor: game.graphics.Sprite({
image: game.assets.floor,
@@ -20,7 +19,6 @@ game.sprites = {
spriteWidth: 24,
numFrames: 3,
timePerFrame: 100,
- color: "#404040",
}),
hedge: game.graphics.Sprite({
image: game.assets.hedge,
@@ -28,7 +26,6 @@ game.sprites = {
spriteWidth: 24,
numFrames: 3,
timePerFrame: 250,
- color: "#5c8339",
}),
grass: game.graphics.Sprite({
image: game.assets.grass,
@@ -36,7 +33,6 @@ game.sprites = {
spriteWidth: 24,
numFrames: 3,
timePerFrame: 100,
- color: "#5c8339",
}),
lava: game.graphics.Sprite({
image: game.assets.lava,
@@ -44,7 +40,6 @@ game.sprites = {
spriteWidth: 24,
numFrames: 3,
timePerFrame: 100,
- color: "#e49950",
}),
rock: game.graphics.Sprite({
image: game.assets.rock,
@@ -52,7 +47,6 @@ game.sprites = {
spriteWidth: 24,
numFrames: 3,
timePerFrame: 100,
- color: "#90673e",
}),
wall: game.graphics.Sprite({
image: game.assets.wall,
@@ -60,7 +54,6 @@ game.sprites = {
spriteWidth: 24,
numFrames: 3,
timePerFrame: 100,
- color: "#707070",
}),
water: game.graphics.Sprite({
image: game.assets.water,
@@ -68,7 +61,6 @@ game.sprites = {
spriteWidth: 24,
numFrames: 3,
timePerFrame: 100,
- color: "#5f9dd1",
}),
wordBigBlue: game.graphics.Sprite({
image: game.assets.wordBigBlue,
@@ -76,7 +68,6 @@ game.sprites = {
spriteWidth: 24,
numFrames: 3,
timePerFrame: 100,
- color: "#0f2439",
}),
wordFlag: game.graphics.Sprite({
image: game.assets.wordFlag,
@@ -84,7 +75,6 @@ game.sprites = {
spriteWidth: 24,
numFrames: 3,
timePerFrame: 100,
- color: "#ede285",
}),
wordIs: game.graphics.Sprite({
image: game.assets.wordIs,
@@ -92,7 +82,6 @@ game.sprites = {
spriteWidth: 24,
numFrames: 3,
timePerFrame: 100,
- color: "#ffffff",
}),
wordKill: game.graphics.Sprite({
image: game.assets.wordKill,
@@ -100,7 +89,6 @@ game.sprites = {
spriteWidth: 24,
numFrames: 3,
timePerFrame: 100,
- color: "#e49950",
}),
wordLava: game.graphics.Sprite({
image: game.assets.wordLava,
@@ -108,7 +96,6 @@ game.sprites = {
spriteWidth: 24,
numFrames: 3,
timePerFrame: 100,
- color: "#e49950",
}),
wordPush: game.graphics.Sprite({
image: game.assets.wordPush,
@@ -116,7 +103,6 @@ game.sprites = {
spriteWidth: 24,
numFrames: 3,
timePerFrame: 100,
- color: "#90673e",
}),
wordRock: game.graphics.Sprite({
image: game.assets.wordRock,
@@ -124,7 +110,6 @@ game.sprites = {
spriteWidth: 24,
numFrames: 3,
timePerFrame: 100,
- color: "#90673e",
}),
wordSink: game.graphics.Sprite({
image: game.assets.wordSink,
@@ -132,7 +117,6 @@ game.sprites = {
spriteWidth: 24,
numFrames: 3,
timePerFrame: 100,
- color: "#5f9dd1",
}),
wordStop: game.graphics.Sprite({
image: game.assets.wordStop,
@@ -140,7 +124,6 @@ game.sprites = {
spriteWidth: 24,
numFrames: 3,
timePerFrame: 100,
- color: "#252e0e",
}),
wordWall: game.graphics.Sprite({
image: game.assets.wordWall,
@@ -148,7 +131,6 @@ game.sprites = {
spriteWidth: 24,
numFrames: 3,
timePerFrame: 100,
- color: "#707070",
}),
wordWater: game.graphics.Sprite({
image: game.assets.wordWater,
@@ -156,7 +138,6 @@ game.sprites = {
spriteWidth: 24,
numFrames: 3,
timePerFrame: 100,
- color: "#5f9dd1",
}),
wordWin: game.graphics.Sprite({
image: game.assets.wordWin,
@@ -164,7 +145,6 @@ game.sprites = {
spriteWidth: 24,
numFrames: 3,
timePerFrame: 100,
- color: "#ede285",
}),
wordYou: game.graphics.Sprite({
image: game.assets.wordYou,
@@ -172,6 +152,5 @@ game.sprites = {
spriteWidth: 24,
numFrames: 3,
timePerFrame: 100,
- color: "#0f2439",
}),
};