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author | Logan Hunt <loganhunt@simponic.xyz> | 2022-04-19 16:02:53 -0600 |
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committer | Logan Hunt <loganhunt@simponic.xyz> | 2022-04-19 16:02:53 -0600 |
commit | 58ceff79496f60969eecb28a767b1ea28292becb (patch) | |
tree | 3a6acad4d9333aef2e18bb5d073e054926b20340 /src/systems/render.js | |
parent | 9b597426ac45775f63b1fe4365c6fa8f3c3179af (diff) | |
download | bbiy-58ceff79496f60969eecb28a767b1ea28292becb.tar.gz bbiy-58ceff79496f60969eecb28a767b1ea28292becb.zip |
Finish rule system; add burn and sink; particle effects on kill, sink
Diffstat (limited to 'src/systems/render.js')
-rw-r--r-- | src/systems/render.js | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/systems/render.js b/src/systems/render.js index 8a3e633..e0db7e3 100644 --- a/src/systems/render.js +++ b/src/systems/render.js @@ -14,7 +14,7 @@ game.system.Render = (graphics) => { const drawSpec = {...entity.components.position, ...entity.components.appearance}; if (entity.hasComponent("sprite")) { game.sprites[entity.components.sprite.spriteName].draw(elapsedTime, drawSpec); - } else if (entity.hasComponent("particles")) { + } else if (entity.hasComponent("particles") && entity.particleSprite) { entity.particleSprite.draw(elapsedTime, drawSpec); } } |