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authorLogan Hunt <loganhunt@simponic.xyz>2022-04-10 22:13:05 -0600
committerLogan Hunt <loganhunt@simponic.xyz>2022-04-10 22:13:05 -0600
commit69b5f4448c1cbd00ebcb6f444f2434cc272b7e97 (patch)
tree02152d8eb67f1b4913222b412d72740f59808c7b /src/systems/render.js
parenta23ea2e014d140dbe9c090e6cf7d55906480c260 (diff)
downloadbbiy-69b5f4448c1cbd00ebcb6f444f2434cc272b7e97.tar.gz
bbiy-69b5f4448c1cbd00ebcb6f444f2434cc272b7e97.zip
Unlimited undo; add spritename component instead of sprites on each entity; update canvas on game object
Diffstat (limited to 'src/systems/render.js')
-rw-r--r--src/systems/render.js4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/systems/render.js b/src/systems/render.js
index adf3e86..d3bacb8 100644
--- a/src/systems/render.js
+++ b/src/systems/render.js
@@ -10,8 +10,8 @@ game.system.Render = (graphics) => {
});
sortedEntities.forEach((entity) => {
- if (entity.sprite && entity.hasComponent("position") && entity.hasComponent("appearance")) {
- entity.sprite.draw(elapsedTime, {...entity.components.position, ...entity.components.appearance});
+ if (entity.hasComponent("position") && entity.hasComponent("appearance") && entity.hasComponent("sprite")) {
+ game.sprites[entity.components.sprite.spriteName].draw(elapsedTime, {...entity.components.position, ...entity.components.appearance});
}
});