Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-04-19 | Finish rule system; add burn and sink; particle effects on kill, sink | Logan Hunt | |
2022-04-18 | Wow this is some shitty fucking code god damn | Logan Hunt | |
2022-04-11 | Move particle stuff to a system to simplify spawning particles | Logan Hunt | |
2022-04-10 | Unlimited undo; add spritename component instead of sprites on each entity; ↵ | Logan Hunt | |
update canvas on game object | |||
2022-04-05 | Checkpoint with particles | Logan Hunt | |
2022-04-05 | Add stop component; entites are stackable when they arrive at a stop ↵ | Logan Hunt | |
component. Maybe this is wrong? | |||
2022-04-04 | Fix flickering issue by having singleton sprites; add loading priority; load ↵ | Logan Hunt | |
levels from source | |||
2022-04-02 | the mess that is pushable | phat_sumo | |
2022-04-02 | Simple controlling system | Logan Hunt | |
2022-04-02 | Grid system & simple physics | Logan Hunt | |
2022-04-01 | Fix sprites | Logan Hunt | |