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game.createWordWater = () => {
const wordWater = game.Entity();
wordWater.addComponent(game.components.LoadPriority({priority: 3}));
wordWater.addComponent(game.components.Appearance({rot: 0, width: 100, height: 100}));
wordWater.addComponent(game.components.Pushable({pushable: true}));
wordWater.addComponent(game.components.Alive());
wordWater.sprite = game.sprites.wordWater;
return wordWater;
}
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