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authorLogan Hunt <logan.hunt@usu.edu>2023-01-13 12:20:01 -0700
committerLogan Hunt <logan.hunt@usu.edu>2023-01-13 12:21:04 -0700
commit07eaad9b8ded7a719183eec84faaf5b168744f01 (patch)
treea6a9ea14ba261e7c5a142613d800c19774965bc1 /lib/chessh/ssh/client/board/board.ex
parenta93119b25033248decda7477575e214a1b254fbd (diff)
downloadchessh-07eaad9b8ded7a719183eec84faaf5b168744f01.tar.gz
chessh-07eaad9b8ded7a719183eec84faaf5b168744f01.zip
Move renderer to its own module
Diffstat (limited to 'lib/chessh/ssh/client/board/board.ex')
-rw-r--r--lib/chessh/ssh/client/board/board.ex239
1 files changed, 27 insertions, 212 deletions
diff --git a/lib/chessh/ssh/client/board/board.ex b/lib/chessh/ssh/client/board/board.ex
index b7f6da6..4c57e07 100644
--- a/lib/chessh/ssh/client/board/board.ex
+++ b/lib/chessh/ssh/client/board/board.ex
@@ -1,17 +1,7 @@
defmodule Chessh.SSH.Client.Board do
- alias IO.ANSI
require Logger
alias Chessh.Utils
-
- @chess_board_height 8
- @chess_board_width 8
- @tile_width 7
- @tile_height 4
-
- @dark_piece_color ANSI.magenta()
- @light_piece_color ANSI.red()
- @from_select_background ANSI.green_background()
- @to_select_background ANSI.blue_background()
+ alias Chessh.SSH.Client.Board.Renderer
defmodule State do
defstruct cursor: %{x: 7, y: 7},
@@ -22,6 +12,8 @@ defmodule Chessh.SSH.Client.Board do
binbo_pid: nil,
width: 0,
height: 0
+
+ # flipped: false
end
use Chessh.SSH.Client.Screen
@@ -38,9 +30,14 @@ defmodule Chessh.SSH.Client.Board do
end
def handle_info({:new_move, move}, %State{binbo_pid: binbo_pid, client_pid: client_pid} = state) do
- :binbo.move(binbo_pid, move)
+ case :binbo.move(binbo_pid, move) do
+ {:ok, :continue} ->
+ send(client_pid, {:send_to_ssh, render_state(state)})
+
+ _ ->
+ nil
+ end
- send(client_pid, {:send_to_ssh, render_state(state)})
{:noreply, state}
end
@@ -53,14 +50,15 @@ defmodule Chessh.SSH.Client.Board do
game_id: game_id,
cursor: %{x: cursor_x, y: cursor_y} = cursor,
client_pid: client_pid
+ # flipped: flipped
} = state
) do
new_cursor =
case action do
- :left -> %{y: cursor_y, x: Utils.wrap_around(cursor_x, -1, @chess_board_width)}
- :right -> %{y: cursor_y, x: Utils.wrap_around(cursor_x, 1, @chess_board_width)}
- :down -> %{y: Utils.wrap_around(cursor_y, 1, @chess_board_height), x: cursor_x}
- :up -> %{y: Utils.wrap_around(cursor_y, -1, @chess_board_height), x: cursor_x}
+ :left -> %{y: cursor_y, x: Utils.wrap_around(cursor_x, -1, Renderer.chess_board_width())}
+ :right -> %{y: cursor_y, x: Utils.wrap_around(cursor_x, 1, Renderer.chess_board_width())}
+ :down -> %{y: Utils.wrap_around(cursor_y, 1, Renderer.chess_board_height()), x: cursor_x}
+ :up -> %{y: Utils.wrap_around(cursor_y, -1, Renderer.chess_board_height()), x: cursor_x}
_ -> cursor
end
@@ -76,9 +74,10 @@ defmodule Chessh.SSH.Client.Board do
{move_from, nil}
end
+ # TODO: Check move here, then publish new move, subscribers get from DB instead
if move_from && move_to do
- attempted_move = "#{to_chess_coord(move_from)}#{to_chess_coord(move_to)}"
- Logger.debug("New move #{attempted_move}")
+ attempted_move = "#{Renderer.to_chess_coord(move_from)}#{Renderer.to_chess_coord(move_to)}"
+
:syn.publish(:games, {:game, game_id}, {:new_move, attempted_move})
end
@@ -87,11 +86,12 @@ defmodule Chessh.SSH.Client.Board do
| cursor: new_cursor,
move_from: new_move_from,
highlighted: %{
- new_move_from => @from_select_background,
- {new_cursor.y, new_cursor.x} => @to_select_background
+ {new_cursor.y, new_cursor.x} => Renderer.to_select_background(),
+ new_move_from => Renderer.from_select_background()
},
width: width,
height: height
+ # flipped: if(action == "f", do: !flipped, else: flipped)
}
send(client_pid, {:send_to_ssh, render_state(new_state)})
@@ -103,198 +103,13 @@ defmodule Chessh.SSH.Client.Board do
%State{state | width: width, height: height}
end
- defp render_state(%State{
- width: _width,
- height: _height,
- binbo_pid: binbo_pid,
- highlighted: highlighted
- }) do
- {:ok, fen} = :binbo.get_fen(binbo_pid)
-
- board =
- draw_board(
- fen,
- {@tile_width, @tile_height},
- highlighted
- )
-
- [ANSI.home()] ++
- Enum.map(
- Enum.zip(1..length(board), board),
- fn {i, line} ->
- [ANSI.cursor(i, 0), line]
- end
- )
- end
-
- defp make_board({tile_width, tile_height}) do
- rows =
- Enum.map(0..(@chess_board_height - 1), fn row ->
- Enum.map(0..(@chess_board_width - 1), fn col ->
- if(tileIsLight(row, col), do: ' ', else: '▊')
- |> List.duplicate(tile_width)
- end)
- |> Enum.join("")
- end)
-
- Enum.flat_map(rows, fn row -> Enum.map(1..tile_height, fn _ -> row end) end)
- end
-
- defp to_chess_coord({y, x})
- when x >= 0 and x < @chess_board_width and y >= 0 and y < @chess_board_height do
- "#{List.to_string([?a + x])}#{@chess_board_height - y}"
- end
-
- defp tileIsLight(row, col) do
- rem(row, 2) == rem(col, 2)
- end
-
- defp skip_cols_or_place_piece_reduce(char, {curr_column, data}, rowI) do
- case Integer.parse(char) do
- {skip, ""} ->
- {curr_column + skip, data}
-
- _ ->
- case piece_type(char) do
- nil ->
- {curr_column, data}
-
- type ->
- shade = if(char != String.capitalize(char), do: "light", else: "dark")
-
- {curr_column + 1,
- Map.put(
- data,
- "#{rowI}, #{curr_column}",
- {shade, type}
- )}
- end
- end
- end
-
- defp make_coordinate_to_piece_art_map(fen) do
- rows =
- String.split(fen, " ")
- |> List.first()
- |> String.split("/")
-
- Enum.zip(rows, 0..(length(rows) - 1))
- |> Enum.map(fn {row, rowI} ->
- {@chess_board_height, pieces_per_row} =
- Enum.reduce(
- String.split(row, ""),
- {0, %{}},
- &skip_cols_or_place_piece_reduce(&1, &2, rowI)
- )
-
- pieces_per_row
- end)
- |> Enum.reduce(%{}, fn pieces_map_for_this_row, acc ->
- Map.merge(acc, pieces_map_for_this_row)
- end)
- end
-
- defp draw_board(
- fen,
- {tile_width, tile_height} = tile_dims,
- highlights
+ defp render_state(
+ %State{
+ binbo_pid: binbo_pid
+ } = state
) do
- coordinate_to_piece = make_coordinate_to_piece_art_map(fen)
- board = make_board(tile_dims)
-
- Enum.zip_with([board, 0..(length(board) - 1)], fn [rowStr, row] ->
- curr_y = div(row, tile_height)
-
- %{row_chars: row_chars} =
- Enum.reduce(
- Enum.zip(String.graphemes(rowStr), 0..(String.length(rowStr) - 1)),
- %{current_color: ANSI.black(), row_chars: []},
- fn {char, col}, %{current_color: current_color, row_chars: row_chars} = row_state ->
- curr_x = div(col, tile_width)
- key = "#{curr_y}, #{curr_x}"
- relative_to_tile_col = col - curr_x * tile_width
-
- prefix =
- if relative_to_tile_col == 0 do
- case Map.fetch(highlights, {curr_y, curr_x}) do
- {:ok, color} ->
- color
-
- _ ->
- ANSI.default_background()
- end
- end
-
- case Map.fetch(coordinate_to_piece, key) do
- {:ok, {shade, type}} ->
- piece = @ascii_chars["pieces"][shade][type]
- piece_line = Enum.at(piece, row - curr_y * tile_height)
-
- piece_line_len = String.length(piece_line)
- pad_left_right = div(tile_width - piece_line_len, 2)
-
- if relative_to_tile_col >= pad_left_right &&
- relative_to_tile_col < tile_width - pad_left_right do
- piece_char = String.at(piece_line, relative_to_tile_col - pad_left_right)
- new_char = if piece_char == " ", do: char, else: piece_char
-
- color =
- if piece_char == " ",
- do: ANSI.default_color(),
- else: if(shade == "dark", do: @dark_piece_color, else: @light_piece_color)
-
- if color != current_color do
- %{
- row_state
- | current_color: color,
- row_chars: row_chars ++ [prefix, color, new_char]
- }
- else
- %{
- row_state
- | current_color: current_color,
- row_chars: row_chars ++ [prefix, new_char]
- }
- end
- else
- %{
- row_state
- | current_color: ANSI.default_color(),
- row_chars: row_chars ++ [prefix, ANSI.default_color(), char]
- }
- end
-
- _ ->
- if ANSI.white() != current_color do
- %{
- row_state
- | current_color: ANSI.default_color(),
- row_chars: row_chars ++ [prefix, ANSI.default_color(), char]
- }
- else
- %{
- row_state
- | row_chars: row_chars ++ [prefix, char]
- }
- end
- end
- end
- )
-
- row_chars
- |> Enum.join("")
- end)
- end
+ {:ok, fen} = :binbo.get_fen(binbo_pid)
- defp piece_type(char) do
- case String.capitalize(char) do
- "P" -> "pawn"
- "N" -> "knight"
- "R" -> "rook"
- "B" -> "bishop"
- "K" -> "king"
- "Q" -> "queen"
- _ -> nil
- end
+ Renderer.render_board_state(fen, state)
end
end