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author | Logan Hunt <logan.hunt@usu.edu> | 2023-01-13 12:20:01 -0700 |
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committer | Logan Hunt <logan.hunt@usu.edu> | 2023-01-13 12:21:04 -0700 |
commit | 07eaad9b8ded7a719183eec84faaf5b168744f01 (patch) | |
tree | a6a9ea14ba261e7c5a142613d800c19774965bc1 /lib/chessh/ssh/client/board/board.ex | |
parent | a93119b25033248decda7477575e214a1b254fbd (diff) | |
download | chessh-07eaad9b8ded7a719183eec84faaf5b168744f01.tar.gz chessh-07eaad9b8ded7a719183eec84faaf5b168744f01.zip |
Move renderer to its own module
Diffstat (limited to 'lib/chessh/ssh/client/board/board.ex')
-rw-r--r-- | lib/chessh/ssh/client/board/board.ex | 239 |
1 files changed, 27 insertions, 212 deletions
diff --git a/lib/chessh/ssh/client/board/board.ex b/lib/chessh/ssh/client/board/board.ex index b7f6da6..4c57e07 100644 --- a/lib/chessh/ssh/client/board/board.ex +++ b/lib/chessh/ssh/client/board/board.ex @@ -1,17 +1,7 @@ defmodule Chessh.SSH.Client.Board do - alias IO.ANSI require Logger alias Chessh.Utils - - @chess_board_height 8 - @chess_board_width 8 - @tile_width 7 - @tile_height 4 - - @dark_piece_color ANSI.magenta() - @light_piece_color ANSI.red() - @from_select_background ANSI.green_background() - @to_select_background ANSI.blue_background() + alias Chessh.SSH.Client.Board.Renderer defmodule State do defstruct cursor: %{x: 7, y: 7}, @@ -22,6 +12,8 @@ defmodule Chessh.SSH.Client.Board do binbo_pid: nil, width: 0, height: 0 + + # flipped: false end use Chessh.SSH.Client.Screen @@ -38,9 +30,14 @@ defmodule Chessh.SSH.Client.Board do end def handle_info({:new_move, move}, %State{binbo_pid: binbo_pid, client_pid: client_pid} = state) do - :binbo.move(binbo_pid, move) + case :binbo.move(binbo_pid, move) do + {:ok, :continue} -> + send(client_pid, {:send_to_ssh, render_state(state)}) + + _ -> + nil + end - send(client_pid, {:send_to_ssh, render_state(state)}) {:noreply, state} end @@ -53,14 +50,15 @@ defmodule Chessh.SSH.Client.Board do game_id: game_id, cursor: %{x: cursor_x, y: cursor_y} = cursor, client_pid: client_pid + # flipped: flipped } = state ) do new_cursor = case action do - :left -> %{y: cursor_y, x: Utils.wrap_around(cursor_x, -1, @chess_board_width)} - :right -> %{y: cursor_y, x: Utils.wrap_around(cursor_x, 1, @chess_board_width)} - :down -> %{y: Utils.wrap_around(cursor_y, 1, @chess_board_height), x: cursor_x} - :up -> %{y: Utils.wrap_around(cursor_y, -1, @chess_board_height), x: cursor_x} + :left -> %{y: cursor_y, x: Utils.wrap_around(cursor_x, -1, Renderer.chess_board_width())} + :right -> %{y: cursor_y, x: Utils.wrap_around(cursor_x, 1, Renderer.chess_board_width())} + :down -> %{y: Utils.wrap_around(cursor_y, 1, Renderer.chess_board_height()), x: cursor_x} + :up -> %{y: Utils.wrap_around(cursor_y, -1, Renderer.chess_board_height()), x: cursor_x} _ -> cursor end @@ -76,9 +74,10 @@ defmodule Chessh.SSH.Client.Board do {move_from, nil} end + # TODO: Check move here, then publish new move, subscribers get from DB instead if move_from && move_to do - attempted_move = "#{to_chess_coord(move_from)}#{to_chess_coord(move_to)}" - Logger.debug("New move #{attempted_move}") + attempted_move = "#{Renderer.to_chess_coord(move_from)}#{Renderer.to_chess_coord(move_to)}" + :syn.publish(:games, {:game, game_id}, {:new_move, attempted_move}) end @@ -87,11 +86,12 @@ defmodule Chessh.SSH.Client.Board do | cursor: new_cursor, move_from: new_move_from, highlighted: %{ - new_move_from => @from_select_background, - {new_cursor.y, new_cursor.x} => @to_select_background + {new_cursor.y, new_cursor.x} => Renderer.to_select_background(), + new_move_from => Renderer.from_select_background() }, width: width, height: height + # flipped: if(action == "f", do: !flipped, else: flipped) } send(client_pid, {:send_to_ssh, render_state(new_state)}) @@ -103,198 +103,13 @@ defmodule Chessh.SSH.Client.Board do %State{state | width: width, height: height} end - defp render_state(%State{ - width: _width, - height: _height, - binbo_pid: binbo_pid, - highlighted: highlighted - }) do - {:ok, fen} = :binbo.get_fen(binbo_pid) - - board = - draw_board( - fen, - {@tile_width, @tile_height}, - highlighted - ) - - [ANSI.home()] ++ - Enum.map( - Enum.zip(1..length(board), board), - fn {i, line} -> - [ANSI.cursor(i, 0), line] - end - ) - end - - defp make_board({tile_width, tile_height}) do - rows = - Enum.map(0..(@chess_board_height - 1), fn row -> - Enum.map(0..(@chess_board_width - 1), fn col -> - if(tileIsLight(row, col), do: ' ', else: '▊') - |> List.duplicate(tile_width) - end) - |> Enum.join("") - end) - - Enum.flat_map(rows, fn row -> Enum.map(1..tile_height, fn _ -> row end) end) - end - - defp to_chess_coord({y, x}) - when x >= 0 and x < @chess_board_width and y >= 0 and y < @chess_board_height do - "#{List.to_string([?a + x])}#{@chess_board_height - y}" - end - - defp tileIsLight(row, col) do - rem(row, 2) == rem(col, 2) - end - - defp skip_cols_or_place_piece_reduce(char, {curr_column, data}, rowI) do - case Integer.parse(char) do - {skip, ""} -> - {curr_column + skip, data} - - _ -> - case piece_type(char) do - nil -> - {curr_column, data} - - type -> - shade = if(char != String.capitalize(char), do: "light", else: "dark") - - {curr_column + 1, - Map.put( - data, - "#{rowI}, #{curr_column}", - {shade, type} - )} - end - end - end - - defp make_coordinate_to_piece_art_map(fen) do - rows = - String.split(fen, " ") - |> List.first() - |> String.split("/") - - Enum.zip(rows, 0..(length(rows) - 1)) - |> Enum.map(fn {row, rowI} -> - {@chess_board_height, pieces_per_row} = - Enum.reduce( - String.split(row, ""), - {0, %{}}, - &skip_cols_or_place_piece_reduce(&1, &2, rowI) - ) - - pieces_per_row - end) - |> Enum.reduce(%{}, fn pieces_map_for_this_row, acc -> - Map.merge(acc, pieces_map_for_this_row) - end) - end - - defp draw_board( - fen, - {tile_width, tile_height} = tile_dims, - highlights + defp render_state( + %State{ + binbo_pid: binbo_pid + } = state ) do - coordinate_to_piece = make_coordinate_to_piece_art_map(fen) - board = make_board(tile_dims) - - Enum.zip_with([board, 0..(length(board) - 1)], fn [rowStr, row] -> - curr_y = div(row, tile_height) - - %{row_chars: row_chars} = - Enum.reduce( - Enum.zip(String.graphemes(rowStr), 0..(String.length(rowStr) - 1)), - %{current_color: ANSI.black(), row_chars: []}, - fn {char, col}, %{current_color: current_color, row_chars: row_chars} = row_state -> - curr_x = div(col, tile_width) - key = "#{curr_y}, #{curr_x}" - relative_to_tile_col = col - curr_x * tile_width - - prefix = - if relative_to_tile_col == 0 do - case Map.fetch(highlights, {curr_y, curr_x}) do - {:ok, color} -> - color - - _ -> - ANSI.default_background() - end - end - - case Map.fetch(coordinate_to_piece, key) do - {:ok, {shade, type}} -> - piece = @ascii_chars["pieces"][shade][type] - piece_line = Enum.at(piece, row - curr_y * tile_height) - - piece_line_len = String.length(piece_line) - pad_left_right = div(tile_width - piece_line_len, 2) - - if relative_to_tile_col >= pad_left_right && - relative_to_tile_col < tile_width - pad_left_right do - piece_char = String.at(piece_line, relative_to_tile_col - pad_left_right) - new_char = if piece_char == " ", do: char, else: piece_char - - color = - if piece_char == " ", - do: ANSI.default_color(), - else: if(shade == "dark", do: @dark_piece_color, else: @light_piece_color) - - if color != current_color do - %{ - row_state - | current_color: color, - row_chars: row_chars ++ [prefix, color, new_char] - } - else - %{ - row_state - | current_color: current_color, - row_chars: row_chars ++ [prefix, new_char] - } - end - else - %{ - row_state - | current_color: ANSI.default_color(), - row_chars: row_chars ++ [prefix, ANSI.default_color(), char] - } - end - - _ -> - if ANSI.white() != current_color do - %{ - row_state - | current_color: ANSI.default_color(), - row_chars: row_chars ++ [prefix, ANSI.default_color(), char] - } - else - %{ - row_state - | row_chars: row_chars ++ [prefix, char] - } - end - end - end - ) - - row_chars - |> Enum.join("") - end) - end + {:ok, fen} = :binbo.get_fen(binbo_pid) - defp piece_type(char) do - case String.capitalize(char) do - "P" -> "pawn" - "N" -> "knight" - "R" -> "rook" - "B" -> "bishop" - "K" -> "king" - "Q" -> "queen" - _ -> nil - end + Renderer.render_board_state(fen, state) end end |