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author | Logan Hunt <loganhunt@simponic.xyz> | 2023-01-19 14:04:10 -0700 |
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committer | GitHub <noreply@github.com> | 2023-01-19 14:04:10 -0700 |
commit | 4666d7871a9e064a3b3033c7c1daa9c3c4972d98 (patch) | |
tree | 340ee6ae1dc6410f73bb7862a89c01b7039807de /lib/chessh/ssh/client/game/game.ex | |
parent | bdf99b4ee989df1813745e1dfd2983689b09ca85 (diff) | |
download | chessh-4666d7871a9e064a3b3033c7c1daa9c3c4972d98.tar.gz chessh-4666d7871a9e064a3b3033c7c1daa9c3c4972d98.zip |
Web Client (#11)
* Github Oauth
* A simple frontend
* Add middleware proxy on dev
* Forward proxy and rewrite path, add oauth to frontend, increase jwt expiry time to 12 hours
* Some simple style changes
* Add keys as user
* Checkpoint - auth is broken
* Fix auth and use player model, unrelated to this pr: flip board if dark
* Close player session when password or key deleted or put
* Add build script - this branch is quickly becoming cringe
* Docker v2 - add migration and scripts, fix local storage and index that caused build issues
* Ignore keys, proxy api correctly nginx
* Finally nginx is resolved jesus christ
* Remove max screen dimension limits cuz cringe
* Cursor highlight
* Add password form, some minor frontend changes as well
* Remove cringe on home page
* Move to 127.0.0.1 loopback in env
* Add github id in player structs for tests
Diffstat (limited to 'lib/chessh/ssh/client/game/game.ex')
-rw-r--r-- | lib/chessh/ssh/client/game/game.ex | 37 |
1 files changed, 24 insertions, 13 deletions
diff --git a/lib/chessh/ssh/client/game/game.ex b/lib/chessh/ssh/client/game/game.ex index 2ee6dca..65b9d10 100644 --- a/lib/chessh/ssh/client/game/game.ex +++ b/lib/chessh/ssh/client/game/game.ex @@ -35,16 +35,23 @@ defmodule Chessh.SSH.Client.Game do def init([ %State{ color: color, - game: %Game{dark_player_id: dark_player_id, light_player_id: light_player_id} + game: %Game{dark_player_id: dark_player_id, light_player_id: light_player_id}, + player_session: %{player_id: player_id} } = state | tail ]) when is_nil(color) do + {is_dark, is_light} = {player_id == dark_player_id, player_id == light_player_id} + new_state = - case {is_nil(dark_player_id), is_nil(light_player_id)} do - {true, false} -> %State{state | color: :dark} - {false, true} -> %State{state | color: :light} - {_, _} -> %State{state | color: Enum.random([:light, :dark])} + if is_dark || is_light do + %State{state | color: if(is_light, do: :light, else: :dark)} + else + case {is_nil(dark_player_id), is_nil(light_player_id)} do + {true, false} -> %State{state | color: :dark} + {false, true} -> %State{state | color: :light} + {_, _} -> %State{state | color: :light} + end end init([new_state | tail]) @@ -89,18 +96,22 @@ defmodule Chessh.SSH.Client.Game do end binbo_pid = initialize_game(game_id, fen) - send(client_pid, {:send_to_ssh, Utils.clear_codes()}) new_game = Repo.get(Game, game_id) |> Repo.preload([:light_player, :dark_player]) - new_state = %State{ - state - | binbo_pid: binbo_pid, - color: if(new_game.light_player_id == player_session.player_id, do: :light, else: :dark), - game: new_game - } + player_color = + if(new_game.light_player_id == player_session.player_id, do: :light, else: :dark) - {:ok, new_state} + send(client_pid, {:send_to_ssh, Utils.clear_codes()}) + + {:ok, + %State{ + state + | binbo_pid: binbo_pid, + color: player_color, + game: new_game, + flipped: player_color == :dark + }} end def init([ |