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authorLogan Hunt <loganhunt@simponic.xyz>2023-01-19 14:04:10 -0700
committerGitHub <noreply@github.com>2023-01-19 14:04:10 -0700
commit4666d7871a9e064a3b3033c7c1daa9c3c4972d98 (patch)
tree340ee6ae1dc6410f73bb7862a89c01b7039807de /lib/chessh/ssh/client/game/game.ex
parentbdf99b4ee989df1813745e1dfd2983689b09ca85 (diff)
downloadchessh-4666d7871a9e064a3b3033c7c1daa9c3c4972d98.tar.gz
chessh-4666d7871a9e064a3b3033c7c1daa9c3c4972d98.zip
Web Client (#11)
* Github Oauth * A simple frontend * Add middleware proxy on dev * Forward proxy and rewrite path, add oauth to frontend, increase jwt expiry time to 12 hours * Some simple style changes * Add keys as user * Checkpoint - auth is broken * Fix auth and use player model, unrelated to this pr: flip board if dark * Close player session when password or key deleted or put * Add build script - this branch is quickly becoming cringe * Docker v2 - add migration and scripts, fix local storage and index that caused build issues * Ignore keys, proxy api correctly nginx * Finally nginx is resolved jesus christ * Remove max screen dimension limits cuz cringe * Cursor highlight * Add password form, some minor frontend changes as well * Remove cringe on home page * Move to 127.0.0.1 loopback in env * Add github id in player structs for tests
Diffstat (limited to 'lib/chessh/ssh/client/game/game.ex')
-rw-r--r--lib/chessh/ssh/client/game/game.ex37
1 files changed, 24 insertions, 13 deletions
diff --git a/lib/chessh/ssh/client/game/game.ex b/lib/chessh/ssh/client/game/game.ex
index 2ee6dca..65b9d10 100644
--- a/lib/chessh/ssh/client/game/game.ex
+++ b/lib/chessh/ssh/client/game/game.ex
@@ -35,16 +35,23 @@ defmodule Chessh.SSH.Client.Game do
def init([
%State{
color: color,
- game: %Game{dark_player_id: dark_player_id, light_player_id: light_player_id}
+ game: %Game{dark_player_id: dark_player_id, light_player_id: light_player_id},
+ player_session: %{player_id: player_id}
} = state
| tail
])
when is_nil(color) do
+ {is_dark, is_light} = {player_id == dark_player_id, player_id == light_player_id}
+
new_state =
- case {is_nil(dark_player_id), is_nil(light_player_id)} do
- {true, false} -> %State{state | color: :dark}
- {false, true} -> %State{state | color: :light}
- {_, _} -> %State{state | color: Enum.random([:light, :dark])}
+ if is_dark || is_light do
+ %State{state | color: if(is_light, do: :light, else: :dark)}
+ else
+ case {is_nil(dark_player_id), is_nil(light_player_id)} do
+ {true, false} -> %State{state | color: :dark}
+ {false, true} -> %State{state | color: :light}
+ {_, _} -> %State{state | color: :light}
+ end
end
init([new_state | tail])
@@ -89,18 +96,22 @@ defmodule Chessh.SSH.Client.Game do
end
binbo_pid = initialize_game(game_id, fen)
- send(client_pid, {:send_to_ssh, Utils.clear_codes()})
new_game = Repo.get(Game, game_id) |> Repo.preload([:light_player, :dark_player])
- new_state = %State{
- state
- | binbo_pid: binbo_pid,
- color: if(new_game.light_player_id == player_session.player_id, do: :light, else: :dark),
- game: new_game
- }
+ player_color =
+ if(new_game.light_player_id == player_session.player_id, do: :light, else: :dark)
- {:ok, new_state}
+ send(client_pid, {:send_to_ssh, Utils.clear_codes()})
+
+ {:ok,
+ %State{
+ state
+ | binbo_pid: binbo_pid,
+ color: player_color,
+ game: new_game,
+ flipped: player_color == :dark
+ }}
end
def init([