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#include "mesh.hpp"
#include "scene.hpp"
#include <tuple>
void Mesh::render(std::shared_ptr<Scene> scene_context) {
for (const TRIANGLE triangle : m_triangles) {
VECTOR v0 = m_vertices[std::get<0>(triangle.vertex_indices)];
VECTOR v1 = m_vertices[std::get<1>(triangle.vertex_indices)];
VECTOR v2 = m_vertices[std::get<2>(triangle.vertex_indices)];
}
}
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