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author | Simponic <loganhunt@simponic.xyz> | 2021-12-04 13:34:49 -0700 |
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committer | Simponic <loganhunt@simponic.xyz> | 2021-12-04 13:34:49 -0700 |
commit | aa1d7c6e284cc0818325614391619f3ff13d3e94 (patch) | |
tree | 8a59a6b3e5aacb7f682756d3c7751f1d72e1d940 /cuda-global/include | |
download | gol-aa1d7c6e284cc0818325614391619f3ff13d3e94.tar.gz gol-aa1d7c6e284cc0818325614391619f3ff13d3e94.zip |
Initial commit
Diffstat (limited to 'cuda-global/include')
-rw-r--r-- | cuda-global/include/create_grid.cuh | 12 | ||||
-rw-r--r-- | cuda-global/include/file.cuh | 11 | ||||
-rw-r--r-- | cuda-global/include/game.cuh | 21 |
3 files changed, 44 insertions, 0 deletions
diff --git a/cuda-global/include/create_grid.cuh b/cuda-global/include/create_grid.cuh new file mode 100644 index 0000000..3402468 --- /dev/null +++ b/cuda-global/include/create_grid.cuh @@ -0,0 +1,12 @@ +#include <stdio.h> +#include <stdlib.h> +#include "file.cuh" +#include "game.cuh" + +#ifndef CREATE_GRID_H +#define CREATE_GRID_H + +void print_grid(struct GAME* game); +void create_grid(int argc, char** argv); + +#endif // CREATE_GRID_H diff --git a/cuda-global/include/file.cuh b/cuda-global/include/file.cuh new file mode 100644 index 0000000..594eb4b --- /dev/null +++ b/cuda-global/include/file.cuh @@ -0,0 +1,11 @@ +#include "game.cuh" +#include <stdlib.h> +#include <stdio.h> + +#ifndef FILE_H +#define FILE_H + +void read_in(char* filename, struct GAME* game); +void write_out(char* filename, struct GAME* game); + +#endif //FILE_H diff --git a/cuda-global/include/game.cuh b/cuda-global/include/game.cuh new file mode 100644 index 0000000..873a4cf --- /dev/null +++ b/cuda-global/include/game.cuh @@ -0,0 +1,21 @@ +#include <stdlib.h> +#include <stdio.h> +#include <string.h> +#include <omp.h> + +#ifndef GAME_H +#define GAME_H + + +struct GAME { + unsigned char* grid; + int padding; + int width; + int height; +}; + +__device__ int neighbors(struct GAME game, int x, int y); +__global__ void next(struct GAME game, unsigned char* newGrid); +void randomize(struct GAME* game); + +#endif // GAME_H |