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authorSimponic <loganhunt@simponic.xyz>2021-12-04 13:34:49 -0700
committerSimponic <loganhunt@simponic.xyz>2021-12-04 13:34:49 -0700
commitaa1d7c6e284cc0818325614391619f3ff13d3e94 (patch)
tree8a59a6b3e5aacb7f682756d3c7751f1d72e1d940
downloadgol-aa1d7c6e284cc0818325614391619f3ff13d3e94.tar.gz
gol-aa1d7c6e284cc0818325614391619f3ff13d3e94.zip
Initial commit
-rw-r--r--.DS_Storebin0 -> 6148 bytes
-rw-r--r--.gitignore5
-rw-r--r--Readme.org82
-rw-r--r--cuda-global/.DS_Storebin0 -> 6148 bytes
-rw-r--r--cuda-global/Makefile20
-rwxr-xr-xcuda-global/golbin0 -> 709816 bytes
-rw-r--r--cuda-global/include/create_grid.cuh12
-rw-r--r--cuda-global/include/file.cuh11
-rw-r--r--cuda-global/include/game.cuh21
-rw-r--r--cuda-global/src/create_grid.cu38
-rw-r--r--cuda-global/src/file.cu17
-rw-r--r--cuda-global/src/game.cu46
-rw-r--r--cuda-global/src/main.cu150
-rw-r--r--graphics/Makefile4
-rwxr-xr-xgraphics/convert_bin_to_imgbin0 -> 13304 bytes
-rw-r--r--graphics/convert_bin_to_img.c137
-rwxr-xr-xgraphics/make_movie.sh11
-rw-r--r--openmp/Makefile57
-rw-r--r--openmp/include/create_grid.h12
-rw-r--r--openmp/include/file.h11
-rw-r--r--openmp/include/game.h23
-rw-r--r--openmp/src/create_grid.c38
-rw-r--r--openmp/src/file.c17
-rw-r--r--openmp/src/game.c64
-rw-r--r--openmp/src/main.c106
-rw-r--r--serial/Makefile54
-rw-r--r--serial/include/create_grid.h12
-rw-r--r--serial/include/file.h11
-rw-r--r--serial/include/game.h20
-rw-r--r--serial/src/create_grid.c38
-rw-r--r--serial/src/file.c17
-rw-r--r--serial/src/game.c53
-rw-r--r--serial/src/main.c103
33 files changed, 1190 insertions, 0 deletions
diff --git a/.DS_Store b/.DS_Store
new file mode 100644
index 0000000..59ca0cd
--- /dev/null
+++ b/.DS_Store
Binary files differ
diff --git a/.gitignore b/.gitignore
new file mode 100644
index 0000000..228a66e
--- /dev/null
+++ b/.gitignore
@@ -0,0 +1,5 @@
+*.bin
+*.mp4
+*.swp
+*.o
+
diff --git a/Readme.org b/Readme.org
new file mode 100644
index 0000000..43b860f
--- /dev/null
+++ b/Readme.org
@@ -0,0 +1,82 @@
+#+AUTHOR: Logan Hunt
+
+* CS 5030 Final Project
+This is GOL. That's it. (Not done yet)
+
+[[https://youtu.be/N_aUWYNqpeY][A Video Example]]
+
+There are multiple implementations in this project. Each one uses the same code, just modified slightly. Each directory contains a Makefile which will build that implementation. For most, a simple ~cd~ into each directory and ~make~ will do (see build instructions).
+
+Every ~make~ will end you up with a ~gol~ binary. However, each implementation takes a different number of arguments (the Cuda one needs to be run in a slightly different fashion).
+
+** Compiling binary output to a video
+Every implementation produces file I/O exactly the same. When logging is turned on, each iteration in the output directory is labelled ~iteration-XXXXXXX.bin~ where iteration number is padded by 7 zeros.
+
+There is a script in ~graphics~ that converts a raw ~unsigned char~ data binary into a .bmp where a zero is black and (with some help from [[https://stackoverflow.com/a/47785639/15819675][this Stack Overflow post]]). This program is utilized by ~make-movie.sh~ to convert every .bin in a directory to a .bmp. Then, these .bmps can be compiled into a video file with the arguments that are described in ~make-movie.sh~ (just provide none and a usage string will be ~echo~ed).
+
+For example to make a movie of the outputs generated in ~cuda-global/output~ where each binary file is a grid of size 1920x1080 (at 8fps to a file named output-1920.mp4):
+
+~cd graphics~
+
+~make~
+
+(On CHPC you will need to ~module load ffmpeg~)
+
+~./make-movie.sh ../cuda-global/output 1920 1080 8 output-1920~
+
+** Building
+*** MPI
+Not done yet
+
+*** Cuda
+Firstly, ~cd~ into ~cuda-global~ and ~make~.
+
+Then start an interactive gpu session on notchpeak:
+
+~salloc -n 1 -N 1 -t 0:10:00 -p notchpeak-shared-short -A notchpeak-shared-short --gres=gpu:k80:1~
+
+This implementation takes these arguments:
+
+~srun ./gol simulate <filename | random> <width> <height> <iterations> <log-each-step?1:0> <block-size>~
+
+For example to do 1000 iterations at 1920x1080 with a random starting position (the last ~1~ will log each iteration into the ~output~ directory) with a block size of 32:
+
+~srun ./gol simulate random 1920 1080 1000 1 32~
+
+*** OpenMP
+Firstly, ~cd~ into ~openmp~ and ~make~.
+
+This implementation takes these arguments:
+
+~./gol simulate <filename | random> <width> <height> <iterations> <log-each-step?1:0> <num_threads>~
+
+For example to do 100 iterations with 8 threads at 800x600 with a random starting position (and log each iteration into the ~output~ directory):
+
+~./gol simulate random 800 600 100 1 8~
+
+*** Serial
+The most basic of the three implementations.
+
+Firstly, ~cd~ into ~serial~ and ~make~.
+
+This implementation takes these arguments:
+
+~./gol simulate <filename | random> <width> <height> <iterations> <log-each-step?1:0>~
+
+For example to do 10 iterations with 8 threads at 400x400 with a random starting position (and log to ~output~):
+
+~./gol simulate random 400 400 10 1~
+
+
+** Creating an initial starting grid
+Each ~gol~ binary also has a ~create-grid~ mode, mainly used for debugging:
+
+~./gol create-grid <width> <height> <filename>~
+
+You'll be prompted to enter in grid values (0/1) for each row, each seperated by a space.
+
+For example to make a 10x10 grid and output it to ~output/testing.bin~:
+
+~./gol create-grid 10 10 output/testing.bin~
+
+And then this file can be used in the ~filename~ argument when using ~simulate~.
diff --git a/cuda-global/.DS_Store b/cuda-global/.DS_Store
new file mode 100644
index 0000000..96423a5
--- /dev/null
+++ b/cuda-global/.DS_Store
Binary files differ
diff --git a/cuda-global/Makefile b/cuda-global/Makefile
new file mode 100644
index 0000000..fd802dc
--- /dev/null
+++ b/cuda-global/Makefile
@@ -0,0 +1,20 @@
+.DEFAULT_GOAL := all
+
+INCLUDES = -I include/
+
+game.o: include/game.cuh src/game.cu
+ nvcc -c src/game.cu $(INCLUDES) -o build/game.o
+
+file.o: game.o include/file.cuh src/file.cu
+ nvcc -c src/file.cu $(INCLUDES) -o build/file.o
+
+create_grid.o: file.o game.o include/create_grid.cuh src/create_grid.cu
+ nvcc -c src/create_grid.cu $(INCLUDES) -o build/create_grid.o
+
+gol: game.o file.o create_grid.o
+ nvcc $(INCLUDES) -o gol build/game.o build/file.o build/create_grid.o src/main.cu
+
+clean:
+ $(RM) build/* gol output/*
+
+all: gol
diff --git a/cuda-global/gol b/cuda-global/gol
new file mode 100755
index 0000000..3c94c50
--- /dev/null
+++ b/cuda-global/gol
Binary files differ
diff --git a/cuda-global/include/create_grid.cuh b/cuda-global/include/create_grid.cuh
new file mode 100644
index 0000000..3402468
--- /dev/null
+++ b/cuda-global/include/create_grid.cuh
@@ -0,0 +1,12 @@
+#include <stdio.h>
+#include <stdlib.h>
+#include "file.cuh"
+#include "game.cuh"
+
+#ifndef CREATE_GRID_H
+#define CREATE_GRID_H
+
+void print_grid(struct GAME* game);
+void create_grid(int argc, char** argv);
+
+#endif // CREATE_GRID_H
diff --git a/cuda-global/include/file.cuh b/cuda-global/include/file.cuh
new file mode 100644
index 0000000..594eb4b
--- /dev/null
+++ b/cuda-global/include/file.cuh
@@ -0,0 +1,11 @@
+#include "game.cuh"
+#include <stdlib.h>
+#include <stdio.h>
+
+#ifndef FILE_H
+#define FILE_H
+
+void read_in(char* filename, struct GAME* game);
+void write_out(char* filename, struct GAME* game);
+
+#endif //FILE_H
diff --git a/cuda-global/include/game.cuh b/cuda-global/include/game.cuh
new file mode 100644
index 0000000..873a4cf
--- /dev/null
+++ b/cuda-global/include/game.cuh
@@ -0,0 +1,21 @@
+#include <stdlib.h>
+#include <stdio.h>
+#include <string.h>
+#include <omp.h>
+
+#ifndef GAME_H
+#define GAME_H
+
+
+struct GAME {
+ unsigned char* grid;
+ int padding;
+ int width;
+ int height;
+};
+
+__device__ int neighbors(struct GAME game, int x, int y);
+__global__ void next(struct GAME game, unsigned char* newGrid);
+void randomize(struct GAME* game);
+
+#endif // GAME_H
diff --git a/cuda-global/src/create_grid.cu b/cuda-global/src/create_grid.cu
new file mode 100644
index 0000000..fa208f2
--- /dev/null
+++ b/cuda-global/src/create_grid.cu
@@ -0,0 +1,38 @@
+#include "create_grid.cuh"
+
+void print_grid(struct GAME* game) {
+ printf("\n===GRID===\n");
+ for (int y = 0; y < game->height; y++) {
+ for (int x = 0; x < game->width; x++) {
+ printf("%i ", game->grid[y*(game->width+game->padding*2) + x]);
+ }
+ printf("\n");
+ }
+}
+
+void create_grid(int argc, char** argv) {
+ char* filename;
+ struct GAME game;
+ game.padding = 0;
+ if (argc == 5) {
+ game.width = atoi(argv[2]);
+ game.height = atoi(argv[3]);
+ filename = argv[4];
+ } else {
+ printf("Usage: ./gol create-grid <width> <height> <filename>\n");
+ exit(1);
+ }
+
+ int size = (game.width+game.padding*2) * (game.height+game.padding*2);
+ unsigned char* grid = (unsigned char*)malloc(sizeof(unsigned char) * size);
+ for (int y = 0; y < game.height; y++) {
+ printf("Row %i: ", y);
+ for (int x = 0; x < game.width; x++) {
+ char temp;
+ scanf("%i%c", (unsigned int*)&game.grid[y*(game.width+game.padding*2) + x],&temp);
+ }
+ }
+ game.grid = grid;
+ write_out(filename, &game);
+ print_grid(&game);
+}
diff --git a/cuda-global/src/file.cu b/cuda-global/src/file.cu
new file mode 100644
index 0000000..b1df5f9
--- /dev/null
+++ b/cuda-global/src/file.cu
@@ -0,0 +1,17 @@
+#include "file.cuh"
+
+void read_in(char* filename, struct GAME* game) {
+ FILE* file = fopen(filename, "rb");
+ for (int i = game->padding; i < game->height+game->padding; i++) {
+ fread(&game->grid[i*(game->width + 2*game->padding) + game->padding], sizeof(unsigned char), game->width, file);
+ }
+ fclose(file);
+}
+
+void write_out(char* filename, struct GAME* game) {
+ FILE* file = fopen(filename, "w+");
+ for (int i = game->padding; i < game->height+game->padding; i++) {
+ fwrite(&game->grid[i*(game->width + 2*game->padding) + game->padding], sizeof(unsigned char), game->width, file);
+ }
+ fclose(file);
+}
diff --git a/cuda-global/src/game.cu b/cuda-global/src/game.cu
new file mode 100644
index 0000000..9021916
--- /dev/null
+++ b/cuda-global/src/game.cu
@@ -0,0 +1,46 @@
+#include "game.cuh"
+
+__device__ int neighbors(struct GAME game, int x, int y) {
+ int n = 0;
+
+ for (int dy = -1; dy <= 1; dy++) {
+ for (int dx = -1; dx <= 1; dx++) {
+ if (!(dx == 0 && dy == 0) && (x+dx) > 0 && (y+dy) > 0 && (x+dx) < game.width+(game.padding*2) && (y+dy) < game.height+(game.padding*2)) {
+ if (game.grid[(y+dy) * (game.width+game.padding*2) + (x+dx)]) {
+ n++;
+ }
+ }
+ }
+ }
+ return n;
+}
+
+__global__ void next(struct GAME game, unsigned char* newGrid) {
+ int idy = blockDim.y * blockIdx.y + threadIdx.y;
+ int idx = blockDim.x * blockIdx.x + threadIdx.x;
+
+ if (idy <= game.height+game.padding*2 && idx <= game.width+game.padding*2) {
+ int my_neighbors = neighbors(game, idx, idy);
+ int my_coord = idy * (game.width+game.padding*2) + idx;
+ newGrid[my_coord] = 0; // It's possible that there are artifacts from the last iteration
+ if (game.grid[my_coord]) {
+ if (my_neighbors < 2 || my_neighbors > 3) {
+ newGrid[my_coord] = 0;
+ } else {
+ newGrid[my_coord] = 1;
+ }
+ } else {
+ if (my_neighbors == 3) {
+ newGrid[my_coord] = 1;
+ }
+ }
+ }
+}
+
+void randomize(struct GAME* game) {
+ for (int y = game->padding; y < game->height+game->padding; y++) {
+ for (int x = game->padding; x < game->width+game->padding; x++) {
+ game->grid[y*(game->width+game->padding*2) + x] = (unsigned char) rand() & 1;
+ }
+ }
+}
diff --git a/cuda-global/src/main.cu b/cuda-global/src/main.cu
new file mode 100644
index 0000000..2b11fe1
--- /dev/null
+++ b/cuda-global/src/main.cu
@@ -0,0 +1,150 @@
+#include <stdlib.h>
+#include <time.h>
+#include <stdio.h>
+#include <string.h>
+#include <cstring>
+
+#include "file.cuh"
+#include "game.cuh"
+#include "create_grid.cuh"
+
+
+/*
+ Rules for life:
+ Any live cell with fewer than two live neighbors dies (underpopulation).
+ Any live cell with two or three live neighbors continues to live.
+ Any live cell with more than three live neighbors dies (overpopulation).
+ Any dead cell with exactly three live neighbors becomes a live cell (reproduction).
+ */
+#define BLOCK 32
+#define PADDING 10
+//#define VERBOSE 1
+#define SEED 100
+
+// gpuErrchk source: https://stackoverflow.com/questions/14038589/what-is-the-canonical-way-to-check-for-errors-using-the-cuda-runtime-api
+#define gpuErrchk(ans) { gpuAssert((ans), __FILE__, __LINE__); }
+inline void gpuAssert(cudaError_t code, const char *file, int line, bool abort =
+true) {
+ if (code != cudaSuccess) {
+ fprintf(stderr, "GPUassert: %s %s %d\n", cudaGetErrorString(code), file,
+ line);
+ if (abort)
+ exit(code);
+ }
+}
+
+void simulate(int argc, char** argv) {
+ srand(SEED);
+ clock_t totalStart = clock();
+ char* filename;
+ struct GAME game;
+ game.padding = PADDING;
+ int iterations, log_each_step, block_size;
+ if (argc == 8) {
+ filename = argv[2];
+ game.width = atoi(argv[3]);
+ game.height = atoi(argv[4]);
+ iterations = atoi(argv[5]);
+ log_each_step = atoi(argv[6]);
+ block_size = atoi(argv[7]);
+ } else {
+ printf("Usage: ./gol simulate <filename | random> <width> <height> <iterations> <log-each-step?1:0> <block-size>\n");
+ filename = "random";
+ game.height = 10;
+ game.width = 10;
+ iterations = 5;
+ log_each_step = 0;
+ }
+
+ // Allocate space for current grid (1 byte per tile)
+ int size = (game.height+(2*game.padding)) * (game.width+(2*game.padding)) * sizeof(unsigned char);
+ game.grid = (unsigned char*)malloc(size);
+ memset(game.grid, 0, size);
+
+ if (strcmp(filename, "random") == 0) {
+ randomize(&game);
+ } else {
+ read_in(filename, &game);
+ }
+
+ char iteration_file[1024];
+
+ unsigned char* grid_d;
+ unsigned char* newGrid_d;
+ gpuErrchk(cudaMalloc(&grid_d, size));
+ gpuErrchk(cudaMemcpy(grid_d, game.grid, size, cudaMemcpyHostToDevice));
+ gpuErrchk(cudaMalloc(&newGrid_d, size));
+
+ unsigned char* grid_h = (unsigned char*)malloc(size);
+ unsigned char* temp;
+
+ game.grid = grid_d;
+
+ int grid_num = (int)ceil((game.width+(2*game.padding))/(float)block_size);
+ dim3 dim_grid(grid_num, grid_num, 1);
+ dim3 dim_block(block_size, block_size, 1);
+
+ cudaEvent_t startLife, stopLife;
+ cudaEventCreate(&startLife);
+ cudaEventCreate(&stopLife);
+ double timeComputingLife = 0;
+ float localTime = 0;
+
+ for (int i = 0; i <= iterations; i++) {
+ if (i > 0) {
+ cudaEventRecord(startLife);
+ next<<<dim_grid, dim_block>>>(game, newGrid_d);
+ cudaEventRecord(stopLife);
+ cudaEventSynchronize(stopLife);
+ cudaEventElapsedTime(&localTime, startLife, stopLife);
+ timeComputingLife += localTime/1000;
+
+ temp = game.grid;
+ game.grid = newGrid_d;
+ newGrid_d = temp;
+ }
+ if (log_each_step) {
+ gpuErrchk(cudaMemcpy(grid_h, game.grid, size, cudaMemcpyDeviceToHost));
+ #ifdef VERBOSE
+ printf("\n===Iteration %i===\n", i);
+ for (int y = game.padding; y < game.height+game.padding; y++) {
+ for (int x = game.padding; x < game.width+game.padding; x++) {
+ printf("%s ", grid_h[y*(game.width+2*game.padding) + x] ? "X" : " ");
+ }
+ printf("\n");
+ }
+ printf("===End iteration %i===\n", i);
+ #endif
+ sprintf(iteration_file, "output/iteration-%07d.bin", i);
+ temp = game.grid;
+ game.grid = grid_h;
+ write_out(iteration_file, &game);
+ game.grid = temp;
+ }
+ }
+
+ clock_t totalEnd = clock();
+ printf("\n===Timing===\nTime computing life: %f\nClock time: %f\n", timeComputingLife, ((double)totalEnd - (double)totalStart)/CLOCKS_PER_SEC);
+
+ cudaFree(&newGrid_d);
+ cudaFree(&grid_d);
+ cudaFree(&game.grid);
+ free(grid_h);
+}
+
+int main(int argc, char** argv) {
+ if (argc >= 2) {
+ if (strcmp(argv[1], "simulate") == 0) {
+ simulate(argc, argv);
+ } else if (strcmp(argv[1], "create-grid") == 0) {
+ create_grid(argc, argv);
+ } else {
+ printf("Unknown input: %s\n", argv[1]);
+ exit(1);
+ }
+ } else {
+ printf("Usage: ./gol <simulate | create-grid>\n");
+ exit(1);
+ }
+ return 0;
+}
diff --git a/graphics/Makefile b/graphics/Makefile
new file mode 100644
index 0000000..296b627
--- /dev/null
+++ b/graphics/Makefile
@@ -0,0 +1,4 @@
+.DEFAULT_GOAL := convert_bin_to_img
+
+convert_bin_to_img: convert_bin_to_img.c
+ gcc convert_bin_to_img.c -o convert_bin_to_img
diff --git a/graphics/convert_bin_to_img b/graphics/convert_bin_to_img
new file mode 100755
index 0000000..e6e9635
--- /dev/null
+++ b/graphics/convert_bin_to_img
Binary files differ
diff --git a/graphics/convert_bin_to_img.c b/graphics/convert_bin_to_img.c
new file mode 100644
index 0000000..1bc1897
--- /dev/null
+++ b/graphics/convert_bin_to_img.c
@@ -0,0 +1,137 @@
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+
+// Most BMP Image generation code is from https://stackoverflow.com/a/47785639/15819675
+
+const int BYTES_PER_PIXEL = 3; /// red, green, & blue
+const int FILE_HEADER_SIZE = 14;
+const int INFO_HEADER_SIZE = 40;
+
+void generateBitmapImage(unsigned char* image, int height, int width, char* imageFileName);
+unsigned char* createBitmapFileHeader(int height, int stride);
+unsigned char* createBitmapInfoHeader(int height, int width);
+
+void generateBitmapImage (unsigned char* image, int height, int width, char* imageFileName)
+{
+ int widthInBytes = width * BYTES_PER_PIXEL;
+
+ unsigned char padding[3] = {0, 0, 0};
+ int paddingSize = (4 - (widthInBytes) % 4) % 4;
+
+ int stride = (widthInBytes) + paddingSize;
+
+ FILE* imageFile = fopen(imageFileName, "wb");
+
+ unsigned char* fileHeader = createBitmapFileHeader(height, stride);
+ fwrite(fileHeader, 1, FILE_HEADER_SIZE, imageFile);
+
+ unsigned char* infoHeader = createBitmapInfoHeader(height, width);
+ fwrite(infoHeader, 1, INFO_HEADER_SIZE, imageFile);
+
+ int i;
+ for (i = 1; i <= height; i++) {
+ fwrite(image + ((height - i)*widthInBytes), BYTES_PER_PIXEL, width, imageFile);
+ fwrite(padding, 1, paddingSize, imageFile);
+ }
+
+ fclose(imageFile);
+}
+
+unsigned char* createBitmapFileHeader (int height, int stride)
+{
+ int fileSize = FILE_HEADER_SIZE + INFO_HEADER_SIZE + (stride * height);
+
+ static unsigned char fileHeader[] = {
+ 0,0, /// signature
+ 0,0,0,0, /// image file size in bytes
+ 0,0,0,0, /// reserved
+ 0,0,0,0, /// start of pixel array
+ };
+
+ fileHeader[ 0] = (unsigned char)('B');
+ fileHeader[ 1] = (unsigned char)('M');
+ fileHeader[ 2] = (unsigned char)(fileSize );
+ fileHeader[ 3] = (unsigned char)(fileSize >> 8);
+ fileHeader[ 4] = (unsigned char)(fileSize >> 16);
+ fileHeader[ 5] = (unsigned char)(fileSize >> 24);
+ fileHeader[10] = (unsigned char)(FILE_HEADER_SIZE + INFO_HEADER_SIZE);
+
+ return fileHeader;
+}
+
+unsigned char* createBitmapInfoHeader (int height, int width)
+{
+ static unsigned char infoHeader[] = {
+ 0,0,0,0, /// header size
+ 0,0,0,0, /// image width
+ 0,0,0,0, /// image height
+ 0,0, /// number of color planes
+ 0,0, /// bits per pixel
+ 0,0,0,0, /// compression
+ 0,0,0,0, /// image size
+ 0,0,0,0, /// horizontal resolution
+ 0,0,0,0, /// vertical resolution
+ 0,0,0,0, /// colors in color table
+ 0,0,0,0, /// important color count
+ };
+
+ infoHeader[ 0] = (unsigned char)(INFO_HEADER_SIZE);
+ infoHeader[ 4] = (unsigned char)(width );
+ infoHeader[ 5] = (unsigned char)(width >> 8);
+ infoHeader[ 6] = (unsigned char)(width >> 16);
+ infoHeader[ 7] = (unsigned char)(width >> 24);
+ infoHeader[ 8] = (unsigned char)(height );
+ infoHeader[ 9] = (unsigned char)(height >> 8);
+ infoHeader[10] = (unsigned char)(height >> 16);
+ infoHeader[11] = (unsigned char)(height >> 24);
+ infoHeader[12] = (unsigned char)(1);
+ infoHeader[14] = (unsigned char)(BYTES_PER_PIXEL*8);
+
+ return infoHeader;
+}
+
+void convertBinToRaw(char* file, int width, int height) {
+ unsigned char white[3] = {255,255,255};
+ unsigned char black[3] = {0,0,0};
+
+ unsigned char* grid = malloc(sizeof(unsigned char) * width * height);
+
+ FILE* fp = fopen(file, "rb");
+ fread(grid, sizeof(unsigned char), width*height, fp);
+ fclose(fp);
+
+ int i;
+ char* raw_file_name;
+ sprintf(raw_file_name, "%s.bmp", file);
+ unsigned char* full_image = malloc(sizeof(unsigned char) * width * height * 3);
+ for (i = 0; i < width*height; i++) {
+ if (grid[i]) {
+ memcpy(&full_image[i*3], &white, sizeof(unsigned char) * 3);
+ } else {
+ memcpy(&full_image[i*3], &black, sizeof(unsigned char) * 3);
+ }
+ }
+
+ generateBitmapImage(full_image, height, width, raw_file_name);
+
+ free(grid);
+ free(full_image);
+}
+
+int main(int argc, char** argv) {
+ char* file_name;
+ int width, height;
+ if (argc == 4) {
+ file_name = argv[1];
+ width = atoi(argv[2]);
+ height = atoi(argv[3]);
+ } else {
+ printf("Usage: ./convert_bin_to_img <file> <width> <height>\n");
+ exit(1);
+ }
+
+ convertBinToRaw(file_name, width, height);
+
+ return 0;
+}
diff --git a/graphics/make_movie.sh b/graphics/make_movie.sh
new file mode 100755
index 0000000..8ff0877
--- /dev/null
+++ b/graphics/make_movie.sh
@@ -0,0 +1,11 @@
+#!/bin/bash
+
+if [ $# == 5 ]; then
+ for x in $(find $1 -type f -name "*.bin"); do
+ ./convert_bin_to_img $x $2 $3
+ done
+ ffmpeg -r $4 -f image2 -s "${2}x${3}" -i "${1}/iteration-%07d.bin.bmp" -vcodec libx264 -crf 25 -pix_fmt yuv420p "${5}.mp4"
+else
+ echo "Usage: ./make_movie.sh <directory> <width> <height> <fps> <output_video_name>"
+fi
+
diff --git a/openmp/Makefile b/openmp/Makefile
new file mode 100644
index 0000000..8fefe22
--- /dev/null
+++ b/openmp/Makefile
@@ -0,0 +1,57 @@
+# This is some Makefile I've been using for projects for a while and can't find
+# where I originally got it
+
+CC ?= gcc
+
+SRC_PATH = src
+BUILD_PATH = build
+BIN_PATH = $(BUILD_PATH)/bin
+
+BIN_NAME = gol
+
+SRC_EXT = c
+
+SOURCES = $(shell find $(SRC_PATH) -name '*.$(SRC_EXT)' | sort -k 1nr | cut -f2-)
+OBJECTS = $(SOURCES:$(SRC_PATH)/%.$(SRC_EXT)=$(BUILD_PATH)/%.o)
+DEPS = $(OBJECTS:.o=.d)
+
+COMPILE_FLAGS = -Wall -g -fopenmp -lm -std=c99
+INCLUDES = -I include/
+LIBS = -fopenmp -lm
+
+.PHONY: default_target
+default_target: release
+
+.PHONY: release
+release: dirs
+ @$(MAKE) all
+
+.PHONY: dirs
+dirs:
+ @echo "Creating directories"
+ @mkdir -p $(dir $(OBJECTS))
+ @mkdir -p $(BIN_PATH)
+
+.PHONY: clean
+clean:
+ @echo "Deleting $(BIN_NAME) symlink"
+ @$(RM) $(BIN_NAME)
+ @echo "Deleting directories"
+ @$(RM) -r $(BUILD_PATH)
+ @$(RM) -r $(BIN_PATH)
+
+.PHONY: all
+all: $(BIN_PATH)/$(BIN_NAME)
+ @echo "Making symlink: $(BIN_NAME) -> $<"
+ @$(RM) $(BIN_NAME)
+ @ln -s $(BIN_PATH)/$(BIN_NAME) $(BIN_NAME)
+
+$(BIN_PATH)/$(BIN_NAME): $(OBJECTS)
+ @echo "Linking: $@"
+ $(CC) $(OBJECTS) -o $@ ${LIBS}
+
+-include $(DEPS)
+
+$(BUILD_PATH)/%.o: $(SRC_PATH)/%.$(SRC_EXT)
+ @echo "Compiling: $< -> $@"
+ $(CC) $(COMPILE_FLAGS) $(INCLUDES) -MP -MMD -c $< -o $@
diff --git a/openmp/include/create_grid.h b/openmp/include/create_grid.h
new file mode 100644
index 0000000..45ac891
--- /dev/null
+++ b/openmp/include/create_grid.h
@@ -0,0 +1,12 @@
+#include <stdio.h>
+#include <stdlib.h>
+#include "file.h"
+#include "game.h"
+
+#ifndef CREATE_GRID_H
+#define CREATE_GRID_H
+
+void print_grid(struct GAME* game);
+void create_grid(int argc, char** argv);
+
+#endif // CREATE_GRID_H
diff --git a/openmp/include/file.h b/openmp/include/file.h
new file mode 100644
index 0000000..b2db380
--- /dev/null
+++ b/openmp/include/file.h
@@ -0,0 +1,11 @@
+#include "game.h"
+#include <stdlib.h>
+#include <stdio.h>
+
+#ifndef FILE_H
+#define FILE_H
+
+void read_in(char* filename, struct GAME* game);
+void write_out(char* filename, struct GAME* game);
+
+#endif //FILE_H
diff --git a/openmp/include/game.h b/openmp/include/game.h
new file mode 100644
index 0000000..0f9ab46
--- /dev/null
+++ b/openmp/include/game.h
@@ -0,0 +1,23 @@
+#include <stdlib.h>
+#include <stdio.h>
+#include <string.h>
+#include <omp.h>
+#include <math.h>
+
+#ifndef GAME_H
+#define GAME_H
+
+
+struct GAME {
+ unsigned char** grid;
+ int padding;
+ int width;
+ int height;
+};
+
+int neighbors(struct GAME* game, int x, int y);
+void next(struct GAME* game, int num_threads);
+void update(struct GAME* game, int x1, int x2, int y1, int y2);
+void randomize(struct GAME* game);
+
+#endif // GAME_H
diff --git a/openmp/src/create_grid.c b/openmp/src/create_grid.c
new file mode 100644
index 0000000..d6a5b94
--- /dev/null
+++ b/openmp/src/create_grid.c
@@ -0,0 +1,38 @@
+#include "create_grid.h"
+
+void print_grid(struct GAME* game) {
+ printf("\n===GRID===\n");
+ for (int y = 0; y < game->height; y++) {
+ for (int x = 0; x < game->width; x++) {
+ printf("%i ", game->grid[y][x]);
+ }
+ printf("\n");
+ }
+}
+
+void create_grid(int argc, char** argv) {
+ char* filename;
+ struct GAME game;
+ game.padding = 0;
+ if (argc == 5) {
+ game.width = atoi(argv[2]);
+ game.height = atoi(argv[3]);
+ filename = argv[4];
+ } else {
+ printf("Usage: ./gol create-grid <width> <height> <filename>\n");
+ exit(1);
+ }
+
+ unsigned char** grid = malloc(sizeof(unsigned char*) * game.height);
+ for (int y = 0; y < game.height; y++) {
+ grid[y] = malloc(sizeof(unsigned char*) * game.width);
+ printf("Row %i: ", y);
+ for (int x = 0; x < game.width; x++) {
+ char temp;
+ scanf("%i%c", (unsigned int*)&grid[y][x],&temp);
+ }
+ }
+ game.grid = grid;
+ write_out(filename, &game);
+ print_grid(&game);
+}
diff --git a/openmp/src/file.c b/openmp/src/file.c
new file mode 100644
index 0000000..3ecb613
--- /dev/null
+++ b/openmp/src/file.c
@@ -0,0 +1,17 @@
+#include "file.h"
+
+void read_in(char* filename, struct GAME* game) {
+ FILE* file = fopen(filename, "rb");
+ for (int i = game->padding; i < game->height+game->padding; i++) {
+ fread(game->grid[i] + game->padding, sizeof(unsigned char), game->width, file);
+ }
+ fclose(file);
+}
+
+void write_out(char* filename, struct GAME* game) {
+ FILE* file = fopen(filename, "w+");
+ for (int i = game->padding; i < game->height+game->padding; i++) {
+ fwrite(game->grid[i] + game->padding, sizeof(unsigned char), game->width, file);
+ }
+ fclose(file);
+}
diff --git a/openmp/src/game.c b/openmp/src/game.c
new file mode 100644
index 0000000..b5e786d
--- /dev/null
+++ b/openmp/src/game.c
@@ -0,0 +1,64 @@
+#include "game.h"
+
+int neighbors(struct GAME* game, int x, int y) {
+ int n = 0;
+ for (int dy = -1; dy <= 1; dy++) {
+ for (int dx = -1; dx <= 1; dx++) {
+ if (!(dx == 0 && dy == 0) && (x+dx) > 0 && (y+dy) > 0 && (x+dx) < game->width+(game->padding*2) && (y+dy) < game->height+(game->padding*2)) {
+ if (game->grid[y+dy][x+dx]) {
+ n++;
+ }
+ }
+ }
+ }
+
+ return n;
+}
+
+void next(struct GAME* game, int threads) {
+ unsigned char** newGrid = malloc(sizeof(unsigned char*) * (game->height+(game->padding*2)));
+ int y,x,i,size;
+ size = sizeof(unsigned char) * (game->width+(game->padding*2));
+ for (y = 0; y < game->height+(game->padding*2); y++) {
+ newGrid[y] = malloc(size);
+ memset(newGrid[y], 0, size);
+ }
+ int total_width = game->width+(game->padding*2);
+ int total_height = game->height+(game->padding*2);
+
+ int per_thread = (total_width * total_height) / threads;
+
+#pragma omp parallel num_threads(threads) shared(per_thread, threads, total_width, total_height, newGrid, game) private(y,x,i)
+ {
+ int me = omp_get_thread_num();
+ int thread_start = per_thread * me;
+ int thread_end = thread_start + per_thread + (me == threads-1 ? (total_width*total_height) % per_thread : 0);
+ for (i = thread_start; i < thread_end; i++) {
+ y = i / total_width;
+ x = i % total_width;
+ int my_neighbors = neighbors(game, x, y);
+ if (game->grid[y][x]) {
+ if (my_neighbors < 2 || my_neighbors > 3) {
+ newGrid[y][x] = 0;
+ } else {
+ newGrid[y][x] = 1;
+ }
+ } else {
+ if (my_neighbors == 3) {
+ newGrid[y][x] = 1;
+ }
+ }
+ }
+ }
+
+ free(game->grid);
+ game->grid = newGrid;
+}
+
+void randomize(struct GAME* game) {
+ for (int y = game->padding; y < game->height+game->padding; y++) {
+ for (int x = game->padding; x < game->width+game->padding; x++) {
+ game->grid[y][x] = rand() & 1;
+ }
+ }
+}
diff --git a/openmp/src/main.c b/openmp/src/main.c
new file mode 100644
index 0000000..68ec0bd
--- /dev/null
+++ b/openmp/src/main.c
@@ -0,0 +1,106 @@
+#include <stdlib.h>
+#include <stdio.h>
+#include <string.h>
+#include <omp.h>
+
+#include "file.h"
+#include "game.h"
+#include "create_grid.h"
+
+
+/*
+ Rules for life:
+ Any live cell with fewer than two live neighbors dies (underpopulation).
+ Any live cell with two or three live neighbors continues to live.
+ Any live cell with more than three live neighbors dies (overpopulation).
+ Any dead cell with exactly three live neighbors becomes a live cell (reproduction).
+ */
+#define PADDING 10
+//#define VERBOSE 1
+#define SEED 100
+
+void simulate(int argc, char** argv) {
+ srand(SEED);
+ char* filename;
+ struct GAME game;
+ game.padding = PADDING;
+ int iterations, log_each_step, threads;
+ if (argc == 8) {
+ filename = argv[2];
+ game.width = atoi(argv[3]);
+ game.height = atoi(argv[4]);
+ iterations = atoi(argv[5]);
+ log_each_step = atoi(argv[6]);
+ threads = atoi(argv[7]);
+ } else {
+ printf("Usage: ./gol simulate <filename | random> <width> <height> <iterations> <log-each-step?1:0> <threads>\n");
+ filename = "output/out.bin";
+ game.height = 10;
+ game.width = 10;
+ iterations = 5;
+ log_each_step = 0;
+ threads = 1;
+ }
+
+ double global_start = omp_get_wtime();
+
+ // Allocate space for current grid (1 byte per tile)
+ game.grid = malloc(sizeof(unsigned char*) * (game.height+(2*game.padding)));
+ for (int i = 0; i < game.height+(2*game.padding); i++) {
+ game.grid[i] = malloc(sizeof(unsigned char) * (game.width+(2*game.padding)));
+ memset(game.grid[i], 0, game.width+(2*game.padding));
+ }
+
+ if (strcmp(filename, "random") == 0) {
+ randomize(&game);
+ } else {
+ read_in(filename, &game);
+ }
+
+ char iteration_file[1024];
+ double time_computing_life = 0;
+ double start, end;
+
+ for (int i = 0; i <= iterations; i++) {
+ if (i > 0) {
+ // Iteration 0 is just the input board
+ start = omp_get_wtime();
+ next(&game, threads);
+ end = omp_get_wtime();
+ time_computing_life += ((double) (end - start));
+ }
+ if (log_each_step) {
+ #if VERBOSE == 1
+ printf("\n===Iteration %i===\n", i);
+ for (int y = game.padding; y < game.height+game.padding; y++) {
+ for (int x = game.padding; x < game.width+game.padding; x++) {
+ printf("%s ", game.grid[y][x] ? "X" : " ");
+ }
+ printf("\n");
+ }
+ printf("===End iteration %i===\n", i);
+ #endif
+ sprintf(iteration_file, "output/iteration-%07d.bin", i);
+ write_out(iteration_file, &game);
+ }
+ }
+ double total_clock_time = ((double) (omp_get_wtime() - global_start));
+ printf("\n===Timing===\nTime computing life: %f\nClock time: %f\n", time_computing_life, total_clock_time);
+}
+
+int main(int argc, char** argv) {
+ if (argc >= 2) {
+ if (strcmp(argv[1], "simulate") == 0) {
+ simulate(argc, argv);
+ } else if (strcmp(argv[1], "create-grid") == 0) {
+ create_grid(argc, argv);
+ } else {
+ printf("Unknown input: %s\n", argv[1]);
+ exit(1);
+ }
+ } else {
+ printf("Usage: ./gol <simulate | create-grid>\n");
+ exit(1);
+ }
+ return 0;
+}
diff --git a/serial/Makefile b/serial/Makefile
new file mode 100644
index 0000000..e90dc23
--- /dev/null
+++ b/serial/Makefile
@@ -0,0 +1,54 @@
+CC ?= gcc
+
+SRC_PATH = src
+BUILD_PATH = build
+BIN_PATH = $(BUILD_PATH)/bin
+
+BIN_NAME = gol
+
+SRC_EXT = c
+
+SOURCES = $(shell find $(SRC_PATH) -name '*.$(SRC_EXT)' | sort -k 1nr | cut -f2-)
+OBJECTS = $(SOURCES:$(SRC_PATH)/%.$(SRC_EXT)=$(BUILD_PATH)/%.o)
+DEPS = $(OBJECTS:.o=.d)
+
+COMPILE_FLAGS = -Wall -g -std=c99
+INCLUDES = -I include/
+LIBS =
+
+.PHONY: default_target
+default_target: release
+
+.PHONY: release
+release: dirs
+ @$(MAKE) all
+
+.PHONY: dirs
+dirs:
+ @echo "Creating directories"
+ @mkdir -p $(dir $(OBJECTS))
+ @mkdir -p $(BIN_PATH)
+
+.PHONY: clean
+clean:
+ @echo "Deleting $(BIN_NAME) symlink"
+ @$(RM) $(BIN_NAME)
+ @echo "Deleting directories"
+ @$(RM) -r $(BUILD_PATH)
+ @$(RM) -r $(BIN_PATH)
+
+.PHONY: all
+all: $(BIN_PATH)/$(BIN_NAME)
+ @echo "Making symlink: $(BIN_NAME) -> $<"
+ @$(RM) $(BIN_NAME)
+ @ln -s $(BIN_PATH)/$(BIN_NAME) $(BIN_NAME)
+
+$(BIN_PATH)/$(BIN_NAME): $(OBJECTS)
+ @echo "Linking: $@"
+ $(CC) $(OBJECTS) -o $@ ${LIBS}
+
+-include $(DEPS)
+
+$(BUILD_PATH)/%.o: $(SRC_PATH)/%.$(SRC_EXT)
+ @echo "Compiling: $< -> $@"
+ $(CC) $(COMPILE_FLAGS) $(INCLUDES) -MP -MMD -c $< -o $@
diff --git a/serial/include/create_grid.h b/serial/include/create_grid.h
new file mode 100644
index 0000000..45ac891
--- /dev/null
+++ b/serial/include/create_grid.h
@@ -0,0 +1,12 @@
+#include <stdio.h>
+#include <stdlib.h>
+#include "file.h"
+#include "game.h"
+
+#ifndef CREATE_GRID_H
+#define CREATE_GRID_H
+
+void print_grid(struct GAME* game);
+void create_grid(int argc, char** argv);
+
+#endif // CREATE_GRID_H
diff --git a/serial/include/file.h b/serial/include/file.h
new file mode 100644
index 0000000..b2db380
--- /dev/null
+++ b/serial/include/file.h
@@ -0,0 +1,11 @@
+#include "game.h"
+#include <stdlib.h>
+#include <stdio.h>
+
+#ifndef FILE_H
+#define FILE_H
+
+void read_in(char* filename, struct GAME* game);
+void write_out(char* filename, struct GAME* game);
+
+#endif //FILE_H
diff --git a/serial/include/game.h b/serial/include/game.h
new file mode 100644
index 0000000..1896daa
--- /dev/null
+++ b/serial/include/game.h
@@ -0,0 +1,20 @@
+#include <stdlib.h>
+#include <stdio.h>
+#include <string.h>
+
+#ifndef GAME_H
+#define GAME_H
+
+struct GAME {
+ unsigned char** grid;
+ int padding;
+ int width;
+ int height;
+};
+
+int neighbors(struct GAME* game, int x, int y);
+void next(struct GAME* game);
+void update(struct GAME* game, int x1, int x2, int y1, int y2);
+void randomize(struct GAME* game);
+
+#endif // GAME_H
diff --git a/serial/src/create_grid.c b/serial/src/create_grid.c
new file mode 100644
index 0000000..d6a5b94
--- /dev/null
+++ b/serial/src/create_grid.c
@@ -0,0 +1,38 @@
+#include "create_grid.h"
+
+void print_grid(struct GAME* game) {
+ printf("\n===GRID===\n");
+ for (int y = 0; y < game->height; y++) {
+ for (int x = 0; x < game->width; x++) {
+ printf("%i ", game->grid[y][x]);
+ }
+ printf("\n");
+ }
+}
+
+void create_grid(int argc, char** argv) {
+ char* filename;
+ struct GAME game;
+ game.padding = 0;
+ if (argc == 5) {
+ game.width = atoi(argv[2]);
+ game.height = atoi(argv[3]);
+ filename = argv[4];
+ } else {
+ printf("Usage: ./gol create-grid <width> <height> <filename>\n");
+ exit(1);
+ }
+
+ unsigned char** grid = malloc(sizeof(unsigned char*) * game.height);
+ for (int y = 0; y < game.height; y++) {
+ grid[y] = malloc(sizeof(unsigned char*) * game.width);
+ printf("Row %i: ", y);
+ for (int x = 0; x < game.width; x++) {
+ char temp;
+ scanf("%i%c", (unsigned int*)&grid[y][x],&temp);
+ }
+ }
+ game.grid = grid;
+ write_out(filename, &game);
+ print_grid(&game);
+}
diff --git a/serial/src/file.c b/serial/src/file.c
new file mode 100644
index 0000000..3ecb613
--- /dev/null
+++ b/serial/src/file.c
@@ -0,0 +1,17 @@
+#include "file.h"
+
+void read_in(char* filename, struct GAME* game) {
+ FILE* file = fopen(filename, "rb");
+ for (int i = game->padding; i < game->height+game->padding; i++) {
+ fread(game->grid[i] + game->padding, sizeof(unsigned char), game->width, file);
+ }
+ fclose(file);
+}
+
+void write_out(char* filename, struct GAME* game) {
+ FILE* file = fopen(filename, "w+");
+ for (int i = game->padding; i < game->height+game->padding; i++) {
+ fwrite(game->grid[i] + game->padding, sizeof(unsigned char), game->width, file);
+ }
+ fclose(file);
+}
diff --git a/serial/src/game.c b/serial/src/game.c
new file mode 100644
index 0000000..2921e3c
--- /dev/null
+++ b/serial/src/game.c
@@ -0,0 +1,53 @@
+#include "game.h"
+
+int neighbors(struct GAME* game, int x, int y) {
+ int n = 0;
+ for (int dy = -1; dy <= 1; dy++) {
+ for (int dx = -1; dx <= 1; dx++) {
+ if (!(dx == 0 && dy == 0) && (x+dx) > 0 && (y+dy) > 0 && (x+dx) < game->width+(game->padding*2) && (y+dy) < game->height+(game->padding*2)) {
+ if (game->grid[y+dy][x+dx]) {
+ n++;
+ }
+ }
+ }
+ }
+
+ return n;
+}
+
+void next(struct GAME* game) {
+ unsigned char** newGrid = malloc(sizeof(unsigned char*) * (game->height+(game->padding*2)));
+ int size = sizeof(unsigned char) * (game->width+(game->padding*2));
+ for (int y = 0; y < game->height+(game->padding*2); y++) {
+ newGrid[y] = malloc(size);
+ memset(newGrid[y], 0, size);
+ }
+
+ for (int y = 0; y < game->height+(game->padding*2); y++) {
+ for (int x = 0; x < game->width+(game->padding*2); x++) {
+ int my_neighbors = neighbors(game, x, y);
+ if (game->grid[y][x]) {
+ if (my_neighbors < 2 || my_neighbors > 3) {
+ newGrid[y][x] = 0;
+ } else {
+ newGrid[y][x] = 1;
+ }
+ } else {
+ if (my_neighbors == 3) {
+ newGrid[y][x] = 1;
+ }
+ }
+ }
+ }
+
+ free(game->grid);
+ game->grid = newGrid;
+}
+
+void randomize(struct GAME* game) {
+ for (int y = game->padding; y < game->height+game->padding; y++) {
+ for (int x = game->padding; x < game->width+game->padding; x++) {
+ game->grid[y][x] = rand() & 1;
+ }
+ }
+}
diff --git a/serial/src/main.c b/serial/src/main.c
new file mode 100644
index 0000000..f4c8141
--- /dev/null
+++ b/serial/src/main.c
@@ -0,0 +1,103 @@
+#include <stdlib.h>
+#include <time.h>
+#include <stdio.h>
+#include <string.h>
+
+#include "file.h"
+#include "game.h"
+#include "create_grid.h"
+
+/*
+ Rules for life:
+ Any live cell with fewer than two live neighbors dies (underpopulation).
+ Any live cell with two or three live neighbors continues to live.
+ Any live cell with more than three live neighbors dies (overpopulation).
+ Any dead cell with exactly three live neighbors becomes a live cell (reproduction).
+ */
+#define PADDING 10
+//#define VERBOSE 1
+#define SEED 100
+
+void simulate(int argc, char** argv) {
+ srand(SEED);
+ char* filename;
+ struct GAME game;
+ game.padding = PADDING;
+ int iterations, log_each_step;
+ if (argc == 7) {
+ filename = argv[2];
+ game.width = atoi(argv[3]);
+ game.height = atoi(argv[4]);
+ iterations = atoi(argv[5]);
+ log_each_step = atoi(argv[6]);
+ } else {
+ printf("Usage: ./gol simulate <filename | random> <width> <height> <iterations> <log-each-step?1:0>\n");
+ filename = "output/out.bin";
+ game.height = 10;
+ game.width = 10;
+ iterations = 5;
+ log_each_step = 0;
+ }
+
+ clock_t global_start = clock();
+
+ // Allocate space for current grid (1 byte per tile)
+ game.grid = malloc(sizeof(unsigned char*) * (game.height+(2*game.padding)));
+ for (int i = 0; i < game.height+(2*game.padding); i++) {
+ game.grid[i] = malloc(sizeof(unsigned char) * (game.width+(2*game.padding)));
+ memset(game.grid[i], 0, game.width+(2*game.padding));
+ }
+
+ if (strcmp(filename, "random") == 0) {
+ randomize(&game);
+ } else {
+ read_in(filename, &game);
+ }
+
+ char iteration_file[1024];
+ double time_computing_life = 0;
+ clock_t start, end;
+
+ for (int i = 0; i <= iterations; i++) {
+ if (i > 0) {
+ // Iteration 0 is just the input board
+ start = clock();
+ next(&game);
+ end = clock();
+ time_computing_life += ((double) (end - start)) / CLOCKS_PER_SEC;
+ }
+ if (log_each_step) {
+ #if VERBOSE == 1
+ printf("\n===Iteration %i===\n", i);
+ for (int y = game.padding; y < game.height+game.padding; y++) {
+ for (int x = game.padding; x < game.width+game.padding; x++) {
+ printf("%s ", game.grid[y][x] ? "X" : " ");
+ }
+ printf("\n");
+ }
+ printf("===End iteration %i===\n", i);
+ #endif
+ sprintf(iteration_file, "output/iteration-%07d.bin", i);
+ write_out(iteration_file, &game);
+ }
+ }
+ double total_clock_time = ((double) (clock() - global_start)) / CLOCKS_PER_SEC;
+ printf("\n===Timing===\nTime computing life: %f\nClock time: %f\n", time_computing_life, total_clock_time);
+}
+
+int main(int argc, char** argv) {
+ if (argc >= 2) {
+ if (strcmp(argv[1], "simulate") == 0) {
+ simulate(argc, argv);
+ } else if (strcmp(argv[1], "create-grid") == 0) {
+ create_grid(argc, argv);
+ } else {
+ printf("Unknown input: %s\n", argv[1]);
+ exit(1);
+ }
+ } else {
+ printf("Usage: ./gol <simulate | create-grid>\n");
+ exit(1);
+ }
+ return 0;
+}