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-rw-r--r--serial/src/game.c53
1 files changed, 53 insertions, 0 deletions
diff --git a/serial/src/game.c b/serial/src/game.c
new file mode 100644
index 0000000..2921e3c
--- /dev/null
+++ b/serial/src/game.c
@@ -0,0 +1,53 @@
+#include "game.h"
+
+int neighbors(struct GAME* game, int x, int y) {
+ int n = 0;
+ for (int dy = -1; dy <= 1; dy++) {
+ for (int dx = -1; dx <= 1; dx++) {
+ if (!(dx == 0 && dy == 0) && (x+dx) > 0 && (y+dy) > 0 && (x+dx) < game->width+(game->padding*2) && (y+dy) < game->height+(game->padding*2)) {
+ if (game->grid[y+dy][x+dx]) {
+ n++;
+ }
+ }
+ }
+ }
+
+ return n;
+}
+
+void next(struct GAME* game) {
+ unsigned char** newGrid = malloc(sizeof(unsigned char*) * (game->height+(game->padding*2)));
+ int size = sizeof(unsigned char) * (game->width+(game->padding*2));
+ for (int y = 0; y < game->height+(game->padding*2); y++) {
+ newGrid[y] = malloc(size);
+ memset(newGrid[y], 0, size);
+ }
+
+ for (int y = 0; y < game->height+(game->padding*2); y++) {
+ for (int x = 0; x < game->width+(game->padding*2); x++) {
+ int my_neighbors = neighbors(game, x, y);
+ if (game->grid[y][x]) {
+ if (my_neighbors < 2 || my_neighbors > 3) {
+ newGrid[y][x] = 0;
+ } else {
+ newGrid[y][x] = 1;
+ }
+ } else {
+ if (my_neighbors == 3) {
+ newGrid[y][x] = 1;
+ }
+ }
+ }
+ }
+
+ free(game->grid);
+ game->grid = newGrid;
+}
+
+void randomize(struct GAME* game) {
+ for (int y = game->padding; y < game->height+game->padding; y++) {
+ for (int x = game->padding; x < game->width+game->padding; x++) {
+ game->grid[y][x] = rand() & 1;
+ }
+ }
+}