diff options
Diffstat (limited to 'serial')
-rw-r--r-- | serial/Makefile | 54 | ||||
-rw-r--r-- | serial/include/create_grid.h | 12 | ||||
-rw-r--r-- | serial/include/file.h | 11 | ||||
-rw-r--r-- | serial/include/game.h | 20 | ||||
-rw-r--r-- | serial/src/create_grid.c | 38 | ||||
-rw-r--r-- | serial/src/file.c | 17 | ||||
-rw-r--r-- | serial/src/game.c | 53 | ||||
-rw-r--r-- | serial/src/main.c | 103 |
8 files changed, 308 insertions, 0 deletions
diff --git a/serial/Makefile b/serial/Makefile new file mode 100644 index 0000000..e90dc23 --- /dev/null +++ b/serial/Makefile @@ -0,0 +1,54 @@ +CC ?= gcc + +SRC_PATH = src +BUILD_PATH = build +BIN_PATH = $(BUILD_PATH)/bin + +BIN_NAME = gol + +SRC_EXT = c + +SOURCES = $(shell find $(SRC_PATH) -name '*.$(SRC_EXT)' | sort -k 1nr | cut -f2-) +OBJECTS = $(SOURCES:$(SRC_PATH)/%.$(SRC_EXT)=$(BUILD_PATH)/%.o) +DEPS = $(OBJECTS:.o=.d) + +COMPILE_FLAGS = -Wall -g -std=c99 +INCLUDES = -I include/ +LIBS = + +.PHONY: default_target +default_target: release + +.PHONY: release +release: dirs + @$(MAKE) all + +.PHONY: dirs +dirs: + @echo "Creating directories" + @mkdir -p $(dir $(OBJECTS)) + @mkdir -p $(BIN_PATH) + +.PHONY: clean +clean: + @echo "Deleting $(BIN_NAME) symlink" + @$(RM) $(BIN_NAME) + @echo "Deleting directories" + @$(RM) -r $(BUILD_PATH) + @$(RM) -r $(BIN_PATH) + +.PHONY: all +all: $(BIN_PATH)/$(BIN_NAME) + @echo "Making symlink: $(BIN_NAME) -> $<" + @$(RM) $(BIN_NAME) + @ln -s $(BIN_PATH)/$(BIN_NAME) $(BIN_NAME) + +$(BIN_PATH)/$(BIN_NAME): $(OBJECTS) + @echo "Linking: $@" + $(CC) $(OBJECTS) -o $@ ${LIBS} + +-include $(DEPS) + +$(BUILD_PATH)/%.o: $(SRC_PATH)/%.$(SRC_EXT) + @echo "Compiling: $< -> $@" + $(CC) $(COMPILE_FLAGS) $(INCLUDES) -MP -MMD -c $< -o $@ diff --git a/serial/include/create_grid.h b/serial/include/create_grid.h new file mode 100644 index 0000000..45ac891 --- /dev/null +++ b/serial/include/create_grid.h @@ -0,0 +1,12 @@ +#include <stdio.h> +#include <stdlib.h> +#include "file.h" +#include "game.h" + +#ifndef CREATE_GRID_H +#define CREATE_GRID_H + +void print_grid(struct GAME* game); +void create_grid(int argc, char** argv); + +#endif // CREATE_GRID_H diff --git a/serial/include/file.h b/serial/include/file.h new file mode 100644 index 0000000..b2db380 --- /dev/null +++ b/serial/include/file.h @@ -0,0 +1,11 @@ +#include "game.h" +#include <stdlib.h> +#include <stdio.h> + +#ifndef FILE_H +#define FILE_H + +void read_in(char* filename, struct GAME* game); +void write_out(char* filename, struct GAME* game); + +#endif //FILE_H diff --git a/serial/include/game.h b/serial/include/game.h new file mode 100644 index 0000000..1896daa --- /dev/null +++ b/serial/include/game.h @@ -0,0 +1,20 @@ +#include <stdlib.h> +#include <stdio.h> +#include <string.h> + +#ifndef GAME_H +#define GAME_H + +struct GAME { + unsigned char** grid; + int padding; + int width; + int height; +}; + +int neighbors(struct GAME* game, int x, int y); +void next(struct GAME* game); +void update(struct GAME* game, int x1, int x2, int y1, int y2); +void randomize(struct GAME* game); + +#endif // GAME_H diff --git a/serial/src/create_grid.c b/serial/src/create_grid.c new file mode 100644 index 0000000..d6a5b94 --- /dev/null +++ b/serial/src/create_grid.c @@ -0,0 +1,38 @@ +#include "create_grid.h" + +void print_grid(struct GAME* game) { + printf("\n===GRID===\n"); + for (int y = 0; y < game->height; y++) { + for (int x = 0; x < game->width; x++) { + printf("%i ", game->grid[y][x]); + } + printf("\n"); + } +} + +void create_grid(int argc, char** argv) { + char* filename; + struct GAME game; + game.padding = 0; + if (argc == 5) { + game.width = atoi(argv[2]); + game.height = atoi(argv[3]); + filename = argv[4]; + } else { + printf("Usage: ./gol create-grid <width> <height> <filename>\n"); + exit(1); + } + + unsigned char** grid = malloc(sizeof(unsigned char*) * game.height); + for (int y = 0; y < game.height; y++) { + grid[y] = malloc(sizeof(unsigned char*) * game.width); + printf("Row %i: ", y); + for (int x = 0; x < game.width; x++) { + char temp; + scanf("%i%c", (unsigned int*)&grid[y][x],&temp); + } + } + game.grid = grid; + write_out(filename, &game); + print_grid(&game); +} diff --git a/serial/src/file.c b/serial/src/file.c new file mode 100644 index 0000000..3ecb613 --- /dev/null +++ b/serial/src/file.c @@ -0,0 +1,17 @@ +#include "file.h" + +void read_in(char* filename, struct GAME* game) { + FILE* file = fopen(filename, "rb"); + for (int i = game->padding; i < game->height+game->padding; i++) { + fread(game->grid[i] + game->padding, sizeof(unsigned char), game->width, file); + } + fclose(file); +} + +void write_out(char* filename, struct GAME* game) { + FILE* file = fopen(filename, "w+"); + for (int i = game->padding; i < game->height+game->padding; i++) { + fwrite(game->grid[i] + game->padding, sizeof(unsigned char), game->width, file); + } + fclose(file); +} diff --git a/serial/src/game.c b/serial/src/game.c new file mode 100644 index 0000000..2921e3c --- /dev/null +++ b/serial/src/game.c @@ -0,0 +1,53 @@ +#include "game.h" + +int neighbors(struct GAME* game, int x, int y) { + int n = 0; + for (int dy = -1; dy <= 1; dy++) { + for (int dx = -1; dx <= 1; dx++) { + if (!(dx == 0 && dy == 0) && (x+dx) > 0 && (y+dy) > 0 && (x+dx) < game->width+(game->padding*2) && (y+dy) < game->height+(game->padding*2)) { + if (game->grid[y+dy][x+dx]) { + n++; + } + } + } + } + + return n; +} + +void next(struct GAME* game) { + unsigned char** newGrid = malloc(sizeof(unsigned char*) * (game->height+(game->padding*2))); + int size = sizeof(unsigned char) * (game->width+(game->padding*2)); + for (int y = 0; y < game->height+(game->padding*2); y++) { + newGrid[y] = malloc(size); + memset(newGrid[y], 0, size); + } + + for (int y = 0; y < game->height+(game->padding*2); y++) { + for (int x = 0; x < game->width+(game->padding*2); x++) { + int my_neighbors = neighbors(game, x, y); + if (game->grid[y][x]) { + if (my_neighbors < 2 || my_neighbors > 3) { + newGrid[y][x] = 0; + } else { + newGrid[y][x] = 1; + } + } else { + if (my_neighbors == 3) { + newGrid[y][x] = 1; + } + } + } + } + + free(game->grid); + game->grid = newGrid; +} + +void randomize(struct GAME* game) { + for (int y = game->padding; y < game->height+game->padding; y++) { + for (int x = game->padding; x < game->width+game->padding; x++) { + game->grid[y][x] = rand() & 1; + } + } +} diff --git a/serial/src/main.c b/serial/src/main.c new file mode 100644 index 0000000..f4c8141 --- /dev/null +++ b/serial/src/main.c @@ -0,0 +1,103 @@ +#include <stdlib.h> +#include <time.h> +#include <stdio.h> +#include <string.h> + +#include "file.h" +#include "game.h" +#include "create_grid.h" + +/* + Rules for life: + Any live cell with fewer than two live neighbors dies (underpopulation). + Any live cell with two or three live neighbors continues to live. + Any live cell with more than three live neighbors dies (overpopulation). + Any dead cell with exactly three live neighbors becomes a live cell (reproduction). + */ +#define PADDING 10 +//#define VERBOSE 1 +#define SEED 100 + +void simulate(int argc, char** argv) { + srand(SEED); + char* filename; + struct GAME game; + game.padding = PADDING; + int iterations, log_each_step; + if (argc == 7) { + filename = argv[2]; + game.width = atoi(argv[3]); + game.height = atoi(argv[4]); + iterations = atoi(argv[5]); + log_each_step = atoi(argv[6]); + } else { + printf("Usage: ./gol simulate <filename | random> <width> <height> <iterations> <log-each-step?1:0>\n"); + filename = "output/out.bin"; + game.height = 10; + game.width = 10; + iterations = 5; + log_each_step = 0; + } + + clock_t global_start = clock(); + + // Allocate space for current grid (1 byte per tile) + game.grid = malloc(sizeof(unsigned char*) * (game.height+(2*game.padding))); + for (int i = 0; i < game.height+(2*game.padding); i++) { + game.grid[i] = malloc(sizeof(unsigned char) * (game.width+(2*game.padding))); + memset(game.grid[i], 0, game.width+(2*game.padding)); + } + + if (strcmp(filename, "random") == 0) { + randomize(&game); + } else { + read_in(filename, &game); + } + + char iteration_file[1024]; + double time_computing_life = 0; + clock_t start, end; + + for (int i = 0; i <= iterations; i++) { + if (i > 0) { + // Iteration 0 is just the input board + start = clock(); + next(&game); + end = clock(); + time_computing_life += ((double) (end - start)) / CLOCKS_PER_SEC; + } + if (log_each_step) { + #if VERBOSE == 1 + printf("\n===Iteration %i===\n", i); + for (int y = game.padding; y < game.height+game.padding; y++) { + for (int x = game.padding; x < game.width+game.padding; x++) { + printf("%s ", game.grid[y][x] ? "X" : " "); + } + printf("\n"); + } + printf("===End iteration %i===\n", i); + #endif + sprintf(iteration_file, "output/iteration-%07d.bin", i); + write_out(iteration_file, &game); + } + } + double total_clock_time = ((double) (clock() - global_start)) / CLOCKS_PER_SEC; + printf("\n===Timing===\nTime computing life: %f\nClock time: %f\n", time_computing_life, total_clock_time); +} + +int main(int argc, char** argv) { + if (argc >= 2) { + if (strcmp(argv[1], "simulate") == 0) { + simulate(argc, argv); + } else if (strcmp(argv[1], "create-grid") == 0) { + create_grid(argc, argv); + } else { + printf("Unknown input: %s\n", argv[1]); + exit(1); + } + } else { + printf("Usage: ./gol <simulate | create-grid>\n"); + exit(1); + } + return 0; +} |