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author | Elizabeth (Lizzy) Hunt <elizabeth.hunt@simponic.xyz> | 2023-08-03 21:36:04 -0600 |
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committer | GitHub <noreply@github.com> | 2023-08-03 21:36:04 -0600 |
commit | b67ffb57c1bf6e9628339a3f43c71ccebdb46136 (patch) | |
tree | 2b6bff7e8cece8871ac15ab89573170197e7ec65 | |
parent | e39b316e91e52c92c676fa2cd1acaf6c9a3e3d28 (diff) | |
download | jumpstorm-b67ffb57c1bf6e9628339a3f43c71ccebdb46136.tar.gz jumpstorm-b67ffb57c1bf6e9628339a3f43c71ccebdb46136.zip |
Update Input.ts
-rw-r--r-- | engine/systems/Input.ts | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/engine/systems/Input.ts b/engine/systems/Input.ts index eefb334..4272ec8 100644 --- a/engine/systems/Input.ts +++ b/engine/systems/Input.ts @@ -14,6 +14,7 @@ import { System, SystemNames } from "./"; /** * TODO: Make velocities reset on each game loop (as similar to acceleration) + * - Then, we can add / remove velocity on update instead of just setting it and praying it's not modified externally */ export class Input extends System { private keys: Set<string>; |