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authorElizabeth (Lizzy) Hunt <elizabeth.hunt@simponic.xyz>2023-08-03 21:36:04 -0600
committerGitHub <noreply@github.com>2023-08-03 21:36:04 -0600
commitb67ffb57c1bf6e9628339a3f43c71ccebdb46136 (patch)
tree2b6bff7e8cece8871ac15ab89573170197e7ec65
parente39b316e91e52c92c676fa2cd1acaf6c9a3e3d28 (diff)
downloadjumpstorm-b67ffb57c1bf6e9628339a3f43c71ccebdb46136.tar.gz
jumpstorm-b67ffb57c1bf6e9628339a3f43c71ccebdb46136.zip
Update Input.ts
-rw-r--r--engine/systems/Input.ts1
1 files changed, 1 insertions, 0 deletions
diff --git a/engine/systems/Input.ts b/engine/systems/Input.ts
index eefb334..4272ec8 100644
--- a/engine/systems/Input.ts
+++ b/engine/systems/Input.ts
@@ -14,6 +14,7 @@ import { System, SystemNames } from "./";
/**
* TODO: Make velocities reset on each game loop (as similar to acceleration)
+ * - Then, we can add / remove velocity on update instead of just setting it and praying it's not modified externally
*/
export class Input extends System {
private keys: Set<string>;