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author | Elizabeth (Lizzy) Hunt <elizabeth.hunt@simponic.xyz> | 2023-08-26 17:57:05 -0600 |
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committer | GitHub <noreply@github.com> | 2023-08-26 17:57:05 -0600 |
commit | 8a4ab8d79b5ce1dabb431168398b5d5111fe326c (patch) | |
tree | e60767dc5295edf379cf421e20171dc418e548b7 /engine/systems/FacingDirection.ts | |
parent | c6e9baa0009f7cce0f6ff156a3957ef04a8cb684 (diff) | |
parent | 6ce6946a4401d2ee6fa5cb747fab7d4c658a63c8 (diff) | |
download | jumpstorm-8a4ab8d79b5ce1dabb431168398b5d5111fe326c.tar.gz jumpstorm-8a4ab8d79b5ce1dabb431168398b5d5111fe326c.zip |
Merge pull request #1 from Simponic/network
Network
Diffstat (limited to 'engine/systems/FacingDirection.ts')
-rw-r--r-- | engine/systems/FacingDirection.ts | 27 |
1 files changed, 15 insertions, 12 deletions
diff --git a/engine/systems/FacingDirection.ts b/engine/systems/FacingDirection.ts index 4426ab6..01f32cf 100644 --- a/engine/systems/FacingDirection.ts +++ b/engine/systems/FacingDirection.ts @@ -2,10 +2,10 @@ import { ComponentNames, Velocity, FacingDirection as FacingDirectionComponent, - Control, -} from "../components"; -import { Game } from "../Game"; -import { System, SystemNames } from "./"; + Control +} from '../components'; +import { Game } from '../Game'; +import { System, SystemNames } from './'; export class FacingDirection extends System { constructor() { @@ -20,24 +20,27 @@ export class FacingDirection extends System { return; } - const totalVelocity: Velocity = new Velocity(); + const totalVelocityComponent = new Velocity(); const control = entity.getComponent<Control>(ComponentNames.Control); - const velocity = entity.getComponent<Velocity>(ComponentNames.Velocity); - totalVelocity.add(velocity); + const velocity = entity.getComponent<Velocity>( + ComponentNames.Velocity + ).velocity; + + totalVelocityComponent.add(velocity); if (control) { - totalVelocity.add(control.controlVelocity); + totalVelocityComponent.add(control.controlVelocityComponent.velocity); } const facingDirection = entity.getComponent<FacingDirectionComponent>( - ComponentNames.FacingDirection, + ComponentNames.FacingDirection ); - if (totalVelocity.dCartesian.dx > 0) { + if (totalVelocityComponent.velocity.dCartesian.dx > 0) { entity.addComponent(facingDirection.facingRightSprite); - } else if (totalVelocity.dCartesian.dx < 0) { + } else if (totalVelocityComponent.velocity.dCartesian.dx < 0) { entity.addComponent(facingDirection.facingLeftSprite); } - }, + } ); } } |