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path: root/server/src/server.ts
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import { Game } from "../../engine/Game";
import { Floor, Player } from "../../engine/entities";
import { WallBounds, Physics, Collision } from "../../engine/systems";
import { Miscellaneous } from "../../engine/config";

const TICK_RATE = 60 / 1000;

const game = new Game();

[
  new Physics(),
  new Collision({ width: Miscellaneous.WIDTH, height: Miscellaneous.HEIGHT }),
  new WallBounds(Miscellaneous.WIDTH),
].forEach((system) => game.addSystem(system));

[new Floor(160), new Player()].forEach((entity) => game.addEntity(entity));

game.start();
setInterval(() => {
  game.doGameLoop(performance.now());
}, TICK_RATE);

const server = Bun.serve<>({
  port: 8080,
  fetch(req, server) {
    server.upgrade(req, {
      data: {},
    });
  },
  websocket: {
    // handler called when a message is received
    async message(ws, message) {
      console.log(`Received ${message}`);
    },
  },
});
console.log(`Listening on localhost:${server.port}`);